I thought there might a few I missed Apocolypse was the main one that came to mind. I'll add that.
Very nasty combo for Guise:
1. Team up with the Sentinels.
2. Have them play Sentinel Tactics.
3. Use Uh, Yeah, I'm That Guy to copy the Sentinels' Ongoings.
4. Use Blatant Reference each round to trigger an extra power use.
5. Win all the things.
Thanks added to the Shenanigans.
I think I'm getting a handle on all this hot and cold stuff!
Step 1: Lemme See That on Jack Handle
Step 2: Uh, Yeah, I'm that Guy copying Thermal Shockwave
Step 3: Use Thermal Shockwave's power to deal 3 instances of1 cold damage to each non-hero target, then deal X fire damage to each target where X is the amount of cold damage you just dealt. In optimal conditions, you can deal 3*N+3 damage to each of N targets.
Step 3 is rather tricky, since getting two cards in play usually requires Guise's power use. So you may need someone like AA or PW Fanatic to grant a power use to Guise.
For optimal conditions, combine with Guise the Barbarian to deal up to 9*N+11 damage to each target. (Probably less though, as lesser targets will die before you deal them all the cold damage, reducing the amount of fire damage to deal. For best results, use Fixed Point.
Unfortunately Um, Yeah I'm that guy only copies the hero's base power, so it can't copy Thermal Shockwave.
Sky-Scraper's Concussive Clap on the other hand... 2 Damage to all non-hero targets for as many non-hero targets are in play. Even more if Guise is Galvanized or otherwise boosted.
You're thinking of I Can Do That Too! Uh, Yeah, I'm That Guy copies ongoings.
I believe the way Jack Handle works would result in "Deals up to three targets 1 cold damage" being changed to "Deals each non-hero target 1 cold damage."
We'll have to see when he hits the video game, but from the conversations I've had I believe that is how it goes.
If I'm right, every time you see an amount and type, no matter how few or many targets it would hit it gets changed to all non-hero targets, so Squall and Jack Handle would be no different than just copying Squall, Thermal (first part) and Assault Rifle would both turn three targets into all non-hero targets, while Exorcism or Pride and Prejudice would be much better.
Yes, of course I am. I really shouldn't try to remember things without reference material.
That's the solution to a lot of things. More likely to do this though would require someone else granting Guise a power use. Instead of taking Jack Handle out you could use Total Beefcake instead which isn't quite as good but prevents you from hitting yourself still. I'll add this to the list and it has the added bonus of using one of my other favorite heroes in Absolute Zero.
Or, for humor value, use I Can Do that Too! to let Guise use a power that grants Guise a power use. (ICDTT can't let Guise use Thermal Shockwave, but it can let him use Greatest Legacy's power to grant Guise a power use, which then could be used to activate Thermal Shockwave)
One more Guise trick I like:
Fastest Guise Alive:
Unity plays Scrap Metal and returns a Golem to her hand.
Guise plays let me see that on scrap metal and returns swift bot to his hand.
The next turn Guise plays Swift bot using scrap metal’s effect.
That is pretty neat since it would give Guise the extra play and card draw but feels like a mean trick to pull on Unity
Aha, nice. Though:
Guise has so many ways to play a card outside his play phase that the last part is sort of optional.
Digital player here, just unlocked Santa Guise!
My first thoughts: Santa Guise offers one of the most efficient card draw and play engines in the game, with cards drawn and flipped = (powers spent on Gifts-mas -H) *H, where H = number of heroes. Given that he also has a harder time applying multiple form cards to himself than vanilla Guise, he is a natural combination with Argent Adept, as Inventive Preparation and Alacritious Subdominant allow loads of out of turn plays and Vernal Sonata allows Guise to recur vitally important cards like Best Card Ever! and I Can Do That, Too! (which is amazing with Argent Adept), while AA is perhaps the most grateful of all heroes to have his opening game dramatically advanced in speed.
I've been running him with teams slotted as follows:
1. America's Greatest Legacy
2. Team Leader Tachyon or Scholar (or Dark Visionary in certain MUs)
3. Santa Guise
4. Argent Adept
This way I can build gifts with AGL and Santa for a couple turns and then right before AA's third turn have AA flip 5 cards, which greatly accelerates his buildup, at which point AGL goes from building up Gifts-mas to activating AA. (Inspiring Supertonic can make this go faster, if present.)
Scholar is here for the Vernal Sonata / Don't Dismiss Anything Combo, as well as Proverbs and Axioms (which, with a partnership with AGL, can build and flip gifts in the same turn), and Gifts-mas really helps the Scholar move quickly to the "I have my whole deck in hand and am cycling Proverbs and Axioms and Don't Dismiss Anything as fast as Inventive Preparation and my own play speed will allow" I am extremely grateful for the app when this happens, as I frequently lose track of whose turn it is given how many actions I'm playing. He also, with Argent Adept and Rhapsody of Vigor, opens up Guise & Scholar's Mortal Form to Energy / Um, Yeah, I'm That Guy combo (mentioned earlier with Tempest in place of Argent Adept), which is even stronger with Syncopated Onslaught.
Despite these extremely strong options, though, I'm not sure Scholar is better for Santa Guise than Team Leader Tachyon in a general sense. Guise really likes cards, and having Fleet of Foot and Team Leader (both in their own right and as tools for other characters to dig for their draw cards) really helps. Still sorting through it.
Other tricks:
- you can grab an instrument with Lemme See That, activate Inspiring Supertonic on Argent Adept, and re-activate that same instrument using Argent Adept. Wonderful if you grab the Lyra and double-dip Inspiring Supertonic and Inventive Preparation.
- Heroic Intervention + Uh, Yeah, I'm That Guy makes all characters immune to damage from all sources, including Proverbs and Axioms. (As does Heroic Intervention and Alchemical Redirection)
- Um, Yeah, I'm That Guy on Legacy with Inspiring Presence and Surge of Strength really helps Guise's numerous small damage outputs add up, and also synergizes well with plinky little damage from Mortal Form to Energy. While I know Fixer offers potentially much stronger options for pure damage, Legacy is a really nice combo of damage boost, tanking, card draw, and lockdown. Also, every time you copy Legacy while Inspiring Presence is up, everyone heals for 1.
Yeah if you get multiple out of turn power uses Santa Guise can be potent for sure.
The tips you generally list are ones either Guise can do. With Santa Guise I find using Lemme See That.. or Uh, Yeah, I'm That Guy! used more for the power rather than just potential damage buffs.
With Vernal Sonata and Reclaim from the Deep you can have some control over what presents you're getting, too.
Yeah, I'd agree those are any Guise tips. I mean, they share all the same cards, so for me it's a question more of how you build a team around them to advance the strengths and compensate for the weaknesses of the different Guise powers. But those are tricks I learned with a party composition selected around Santa Guise.
I believe vanilla Guise would benefit much more from Team Leader Tachyon that the Scholar leaves the competition entirely, and I don't think he requires Argent Adept, while Santa Guise seems inextricably welded to Argent Adept and America's Greatest Legacy to me. Although America's Greatest Legacy is a fantastic pair with Argent Adept, Gung-Ho doesn't help Argent Adept much in the early game before he gets set up. Santa Guise complements that duo perfectly, happily taking Gung-Ho activations to get Argent Adept set up faster, and his gifts also get Legacy set up faster in order to be a worthy target of Um, Yeah, I'm That Guy!
So far, I typically establish a 4-5 gift pile for each character, pop them all in turn, and then use Lemme See That or Um, Yeah in order to borrow other powers, as I'm trying to have my whole deck in hand for AA and the Scholar and gifts interfere with that. So unless I get a really strong opening I don't usually see Vernal Sonata interacting with gifts.
I’m confused; I thought Lemme See That prevented the original player from access to the grabbed instrument. I know you’re on the app but I’m not…
You are correct Trajector, only Guise has access to the Equipment card while Lemme See That is out.
Yeah Argent Adept shouldn't be able to activate the same instrument for two reasons. One it is controlled by Guise and second since that power is in use it can't be used that same turn again.