A Hero's Guide to Guise or How I Learned to Stop Worrying and Love the Bomb

You mean that you don’t pronounce RSPCA?

I just think that assuming everyone knows what you're talking about or expecting them to go off and look it up is somewhat off-putting, particularly to those who might be new to the game. We don't want to scare them off with all these weird letter combos being thrown everywhere, we want them to understand what we're talking about and actually read the threads and know what's going on. This came up in a thread somewhere ages ago, I seem to recall.

However, acronym colloquially means initialism too. At least that's common usage.

Either way, unfettered usage is obfuscatory.

Plus, when we use the card names or parts of the card names, it sounds more like we're describing a comic-book battle! Fun all around!

I agree about acronyms/initialisms/abbreviations/cute pet names. They make posts hard to understand, and they are off-putting for new people. Heck, they are off putting for me too, and I'm not exactly new. There are obviously other experienced players here who feel the same way.

I like to think I have a good grasp on the majority of the cards and their names and effects after hundreds of games, and it's still extremely difficult for me to translate a bunch of letters into a card name (even if you've just typed it out in full a sentence ago). It's like one of those puzzles where you have to work out that "7 D in a W" means "7 days in a week", which only works as a puzzle because people find it difficult to recognise words from their initials.

Ever seen Wheel of Fortune when the contestant knows most of the letters but still can't "see" the phrase? Yeah, that's what it's like.

And I have to admit that I hate to see anything that makes the forum less easy to understand. It's really not that hard to type stuff out, or shorten it in a way that still makes sense. I often say things like "Wrathful", "the Shotgun", "Aurora", "Pushing", or "Chrono", assuming that they are obvious enough that people know what I mean. I'd sure as hell stop doing that if someone told me it was difficult to understand.

I just thought of a hilarious way to do a ton of damage with a great thematic standpoint (if it works like I think it does)

Set-Up

Guise with Lemme See That and X-Treme! in hand

Bunker with a fully loaded Omni-Cannon

Greatest Legacy on team

Villain you wish to annihalate (I pictured Iron Legacy for this one)

 

On Guise's turn, he plays X-Treme, then using his power plays Lemme See That and borrow's the Omni-cannon (which should still keep all the cards under it since it doesn't leave Bunker's play area, Guise's card just goes next to it). Then on Greatest Legacy's turn, he uses Gung-Ho to give Guise a power, which allows him to fire the Omni-Cannon (since Guise is currently borrowing it and its text) with Irreducible and Irredirectable damage, potentially one shotting the villain with no real danger.

 

So in terms of what this looks like, Guise runs off and comes back in a power suit of his own, grabs Bunkers Omni-Cannon and whacks someone with it, then Grandpa Legacy tells him to shoot it, at which point Guise makes some clever one-liner and shoots the Omni-Cannon to destroy the current threat to the plot. Then Guise plays air guitar with his giant mech suit and the Omni-Cannon and everyone appears mildly irritated with his shenanigans.

More time and effort has been spent explaining why you chose to go with the initials/acronyms than would have been spent making them a little more viewer-friendly in the first place. I have played Legacy a bunch of times, and while I know what IP is, I haven't a clue what SOS could be. I'd have to wait until I go home and look at my cards or my Kindle app, or try to find a Legacy card list online, to understand what you're talking about. Now, in writing that sentence, I'f determinted that you must mean Surge of Strength, but it took me that long to figure that out, having played Legacy dozens of times. If you pull out initialisms from Setback, Guise, the Scholar, or even the Sentinels (which I've probably played a dozens times, as well), I'd be comepletely clueless and largely unable to participate in teh discussion without going off and researching what you might have been talking about and STILL having a chance of jumping to the wrong conclusion. This is a message board people go to to enjoy chatting about one of their favorite cartoon supoerhero card games. If we have to go searching for our cards or a card list to understand what you're saying, then the communication is not clear enough.

That said:

I love Guise; my wife uses him to great effect. She stole Mr. Fixer's Jack Handle and did insane amounts of damage. I couldn't even tell you what she did at this point, but I was playing Fixer and was left with not much to do on my turn, and I wasn't even mad at her. :wink: We tend to put him at the end of the turn order, and he keeps doing things that make me look over an imagine him just standing there posing like Hans and Franz.

Guise must be a regular mechanic since often he "borrows" Mr Fixer's tools a lot.   For turn order I find it only really matter if you are dealing with lots of Ongoing destruction from the environment or villain.  In which case, like I said in the guide, you play him first so he gets the most use out of Super Ultra Kawaii!! and Blantant Reference.  

You just gave me another idea, which is a derivative work of yours! (Lemme See That! Yes, I'm That Guy!)

It's more or less the same, but with Unity in the Old Legs position!

So Bunker goes to load his Omni-Cannon but finds it missing! Meanwhile, Guise is there with a bandanna and a cigar, holding Bunker's Omni-Cannon slung about his waist. He chews the cigar and says, with an old Southern Colonel accent, "Hold my beer and watch this." He tries to fire, and it doesn't work. He looks rather perturbed, and Unity sneaks in from the side and make a wee modification (Hasty Augmentation), allowing Guise to fire the cannon even better than Bunker could! Guise fires, obliterates, and tosses the smoking, now-empty Omni-Cannon back to Bunker, unaware that Unity ever did anything.

 

Something fun we pulled off:

Vs. Voss, Haka plays Savage Mana, Guise copies it, then plays barbarian.  Writhe hits Guise with Blackout, Guise wipes 8 minions, all go under Uh, Yeah.  Guise borrows Crowbars, copies PW Fanatic's base power, and uses Savage Mana to hit Voss, then uses the second hit on Writhe, redirect to Voss.

We kind of stmbled into it with me wanting to blackout Guise with Barbarian in play, my B-i-L thinking of Savage Mana, and the sudden realization of Crowbars sealing it.

Hmm, maybe I misunderstood something then.  I thought that per the recent clarifications made due to programming the digital game, this line "For the second instance of damage, Dual Crowbars is only restricted from selecting the target that was the final result of the first instance of damage (after all redirects). " meant that you couldn’t redirect the second hit of the crowbars to damage the target of the first hit of the crowbars - i.e. that Dual Crowbars is intended to hit two distinct targets regardless of redirects.  If it only means that whichever target the first hit finally struck can’t be the initial (pre-redirect) target of the second hit, that’s fine, I’ll just need to clarify that again for my usual group.

This is correct

[quote="silopolis"]
 
kreistor wrote:
I only used acronyms for cards already mentioned in this thread, or for decks in the original set and video game that everyone should recognize. I also identified which acronyms associated with which Hero Decks, making it easy to track them down if you don't know them. I gave the necessary context anyone needed to find the information they needed quickly and easily. "Legacy had IP and SOS." So where do you look for IP and SOS? Not rocket science.
More time and effort has been spent explaining why you chose to go with the initials/acronyms than would have been spent making them a little more viewer-friendly in the first place. I have played Legacy a bunch of times, and while I know what IP is, I haven't a clue what SOS could be. I'd have to wait until I go home and look at my cards or my Kindle app, or try to find a Legacy card list online, to understand what you're talking about. Now, in writing that sentence, I'f determinted that you must mean Surge of Strength, but it took me that long to figure that out, having played Legacy dozens of times. If you pull out initialisms from Setback, Guise, the Scholar, or even the Sentinels (which I've probably played a dozens times, as well), I'd be comepletely clueless and largely unable to participate in teh discussion without going off and researching what you might have been talking about and STILL having a chance of jumping to the wrong conclusion. This is a message board people go to to enjoy chatting about one of their favorite cartoon supoerhero card games. If we have to go searching for our cards or a card list to understand what you're saying, then the communication is not clear enough. [/quote]
 
IP and SOS specifically also have the problem that they already have well-known meanings. I can't read SOS as anything other than Save our Souls. It will never ever mean Surge of Strength to me because it already means Save Our Souls, and I bet I'm not the only one to have that strong association. IP is Internet Protocol.
 
These are even more confusing than other acronyms/initialisms.

IP = Intellectual Property

That's where my mind was going with IP, as well. It took me a while, but not as long as SOS did.

Kind of amazed that https://www.youtube.com/watch?v=wXlvy3sTTBk hasn't come up yet... :)

That too.

My initial thought was Insula Primalis though, so apparently context does count a little for me. But after I dismissed that it took forever to get to Inspiring Presence. Far more effort than I wanted to spend, anyway.

I think I'd have got Surge of Strength quicker if it was written SoS rather than SOS.

Edited the guide a bit after reviewing it since I've posted the link to this on BGG as well.  

Added an update for Santa Guise.

Villain wise, Miss Information's Threat to the President and Explosion in the Lab can also destroy face-down cards.

Edit: And GloomWeaver's Sable Pin.