Hi guys. I have some doubts about how to apply Mods to a roll.
The rules state that the Mod is applied to the result dice, and this is quite straightforward when dealing with the result die of a Basic Action.
But how do you apply Mods to an Ability that creates multiple result dice?
For example, let’s assume the active Hero has four Mods (+1, +2, +3 and +4) for a total of +10. None of them are Exclusive and all narratively apply to the situation.
Our Hero uses one of his Abilities – one made up for the sake of the example – that states:
“Make an Attack using [Power] with the Max die, Boost with the Mid die, Hinder with the Min die and Defend until the start of your next turn with the Max+Min dice.”
How do you apply the Mods:
A) Does the full +10 Mod go only to the first result (Attack)?
B) Does the full +10 Mod go to each of the three result dice and therefore the Mod is doubled for the Defend effect?
C) Does the full +10 Mod goes to each of the effects (not the dice) and therefore the Mod for the Defend effect remains +10?
D) Does the player have to choose only one effect that will benfit from the full +10 Mod, while all other effects will use the face value of the respective dice?
D) Does the player have to assign each of his Mods to the various effects (not dice) as he prefers? So if he assign +5 to the Attack effect (Max die) and +5 the the Hinder effect (Min die) the Defend effect will not benefit of any Mod.
E) As above, but the Mods are assigned to the dice and not to the effect; this way the Attack and Hinder effects will get a +5 bunus and the Defend will benefit from a +10
F) Or maybe some other way to apply the Mods that I have not quite figuring out?