I'm working on a story line of battles that take place as the timelines shatter, the major idea being that no battle result is truly final, as everything can go right today and then wrong ten years ago, or wrong today with a chance to go back and change events.
My first battle is a beefed up Baron Blade fight, which will lead the players on any of six storylines afterwards. The fight is a little bit complex, but I tried to keep the changes as basic as possible. I am working on the other fights, just wanted to see what people thought of the idea and my first battle, will continue to post more if people like it.
Sadly my computer is not working with attaching the document, so I cut and paste, hopefully I can get it working soon.
Oh, and this isn't going to work too hard to stick to cannon, but that is the beauty of shattering timelines and merging alternate realities, all kinds of things are possible.
The Beginning: things go wrong
This fight is complicated and difficult, the later fights won’t be so bad, I wanted all six results to be feasible, and a high loss chance on Baron’s first side. Remember you don’t lose the game by losing the fight, you just enter a different story.
Required Heroes: Legacy
Banned Heroes: Omnitron-X, Chrono-Ranger, The Scholar, The Visionary and all alternate hero cards.
Villain: Baron Blade advanced with special rules
Environment: Wagner Mars base and Time Cataclysm.
Wagner Mars Base: Take Self-Destruct sequence out and set it aside, start game with WMB deck as the environment deck.
Time Cataclysm: Take out one Rift in Time and set aside with destruct sequence, set deck aside.
Special Baron Blade difficulty:
Setup: Put Two Mobile Defense Platforms into play.
Advanced+: At the end of the villain turn discard the top (H)-1 cards of the villain deck. (instead of H-2, move quickly)
If the Terra-Lunar impulse beam succeeds, the fight is not over, flip Baron Blade’s card and continue the fight with the following changes: Do not take Mobile defense platforms out of Baron Blade’s deck, all Heroes take +1 damage.
IIf the Heroes stop the Terra-Lunar impulse beam, flip Baron Blade’s card (as usual), then put Self-destruct sequence into play, and replace Wagner Mars base environment deck with Time Cataclysm deck. (Keep all WMB cards that are in play, as well as the cards for Self-destruct sequence, use WMB cards for self-destruct sequence)
Put Rift in Time into play, place a marker on Rift in Time, that card is indestructible unless it is the only environment card on the field at the start of the turn, then it is destroyed. If the marked rift in time is destroyed, the rift envelops the base, and the fight ends.
Story:
Prologue
Baron Blade vanishes, all traces of his wealth and influence are gone. Months pass. Then, following up on some weak leads they discover his trail, all the way to the Wagner Mars Base. It appears that he is rebuilding his Terra-Lunar impulse beam, and is prepared once more to destroy the Earth. The Heroes set off knowing they have little time to stop Baron Blade, who has staked everything he has on this move.
On Flip:
Terra-Lunar Impulsion Beam stopped: “NOOO!! Not again, not again!” “Baron Blade, it’s over, time to give up,” Legacy calls as he approaches the slumping form of his nemesis. “Never, Legacy, never; this is far from over.” Baron Blade punches a few buttons, "Self-Destruct sequence activated, T-minus two minutes and counting." A hum arises in the air, as Baron Blade turns to face Legacy, now in his battle armor suit, "Prepare to die Legacy."
Terra-Lunar Beam succeeds: “HAHAHAHAHAHA, Look Legacy. . . watch as your earth dies.” Legacy and the rest can only watch as the moon moves closer and closer to the Earth, others look away, but Legacy stands, watching the collision while tears form in his eyes. “You will pay for that Baron,” Legacy’s voice echoes through the base, raspy and choking, then booming “Prepare yourself Blade, Your time is done!”
Endings:
Terra-lunar succeeds, Heroes lose: “Goodbye Legacy, this has been a great moment for me, I wish I could stick around to see you die, but alas, my future calls, rest assured my old friend, we will meet again.” Baron Blade presses some buttons on his wrist and an explosion is heard, a portal opens and envelops Baron Blade. Legacy struggles to remain conscious as the explosions draw near. . .
Terra-Lunar Succeeds, Heroes defeat Blade: Bloodied and beaten the Baron laughs, spitting out blood as Legacy pummels his face and torso. “You lost Legacy, the Earth is gone, all of them dead, you failed them all.” Legacy doesn’t respond, striking his enemy over and over till the Baron ceases his laughing, till he goes limp and lifeless, till his team mates pull him off of the Baron’s corpse, his face broken and tear-stained. go to fight B
Terra-lunar stopped, Heroes win: Legacy stands over his foe, the Baron beaten and broken. “This time Blade, you won’t be coming back. It’s all over.” “No,” chokes Baron Blade, “I told you Legacy, this is far from over.” He slaps his wrist, and a loud hum fills the room, a portal opens on the Baron, and then closes with a pop, the Baron is gone, and the Heroes are left to clean up the mess. go to fight C
Terra-lunar stopped, Baron blade defeats heroes (HP to 0): Baron Blade looks down at his beaten foes, “You think you have stopped me, but you are wrong, this is only the beginning Legacy, I will reign supreme, and you will bow before me yet.” Baron Blade calls his remaining minions and then presses several buttons on his wrist. “See you later Legacy, or should I say earlier?” go to fight D
Terra-Lunar Stopped, Self-Destruct sequence is triggered: A scream echoes through the Rook City Home for the Criminally Insane. Visionary sits upright, staring straight forward in a cold sweat, “They’re dead, I didn’t see it coming, they’re all dead.” A young lady puts her hand on her shoulder, “What are you talking about?” The Visionary looks around her, as her surroundings sink in, “Everything’s changed, where am I?” go to fight E
Terra-Lunar Stopped, Rift in Time envelops base: Legacy looks around him as the time slows and, well. . . swirls? Legacy calls out, his words too slow to comprehend. Baron Blade recoils, a look of shock and horror on his face, his mouth trying to form words. Legacy flings himself forward, flying in slow motion, areaching his nemesis, grabbing ahold of him as the world goes shiny, then pops. go to fight F
Arcs: each ending has a rough storyline attached, that will have several outcomes as it goes, i'm aiming for five or six fights
A: Omnitron-X finds Earth destroyed and no human life, travels to fixed points to discover the cause and save Humanity.
B: Heroes travel to try to change the timeline, save Legacy and the Earth.
C: Heroes go home to find a very different Earth, and fight to set things right.
D: Young Legacy sets out in her fathers place to find out what Blade is up to.
E: In alternate rook city Vis must escape, find friends and travel to Mars, where they hope to undo whatever has been done.
F: The rest of the team must hunt for Legacy and Blade.
A few final things, sometimes a storyline will kill an incapacitated character, but generally incapacitated does not at all mean dead. Players will have to keep track of heroes used, because some fights and results will cost you part or all of the team from that fight for future battles. I'm giong to work to keep it easy enough to keep track, and make sure you can't drop too low on options.