I am playing Absolute Zero. I have 3 items ( Cold damage into healing, Fire damage cause Cold Damage and +1 Cold Damage), there is a Atlantean Environment that cause +1 damage dealt and +1 Healing.
I play the One Shot that deal cold damage then deal me fire damage equal to the amount of cold damage caused.
Let say I do X damage basic, as it is cold I am causing X+2 damage to the opponent.
1- Am I suffering X+2 Fire damage or X+3 Fire damage, or even X+4 ?
2- When I generate Cold damage for the Fire Damage being dealt to me, do thoses damage got booste +1/+2/+0 ?
3- When I change so thoses Cold Damage heal me did I got the +1 for healing too ?
Let's say you deal 3 Cold. Focused Apertures increases that to 4. Phosphorescent Chamber increases that to 5. You deal that to a Villain Target (assuming this is Frost-Bound Drain). You then deal 3 Fire to yourself. FA doesn't increase that, but PC ups it to 4. You take 4, then you can deal 4 separate Cold damage. That Cold damages increases to 5 due to FA, and 6 due to PC. If you choose to heal yourself with that, PC would increase that HP recovery to 7.
That depends. Which card are you talking about? I believe Frost-Bound Drain is a One-Shot that deals 3 Cold to a non-hero target and 3 Fire to yourself. Thermal Shockwave is an Ongoing that deals up to three targets 1 Cold damage and then you take that much Fire. Is it one of those?
Okay, I have to guess at what cards you are using here.
I don't know of any one shot that allows you to do variable cold damage and then deal the same damage back, but I do know of Thermal Shockwave that has something like this as a power, as well as Frostbound Drain which deals 3 cold to a non-hero target, and then 3 fire to self. In the latter, it's simple, no matter how much you end up dealing in cold, you still start out dealing 3 fire damage. In the former, it's actually up to three targets 1 cold damage each. Assuming no other damage modifiers, and choosing all three targets, then each target would be dealt 3 each, for a total of 9 damage dealt. (If one of those targets were yourself, then you'd deal yourself 3 cold, which would become 3 HP regain, which then would become 4 HP regain. At that point, since you didn't actually deal yourself damage, I'd assume the damage dealt would now only be 6.) Now, you'd have to deal yourself 9 fire damage, but bonuses would then increase that to 10 damage dealt. Since you were dealt 10 fire damage, you now get to deal 10 cold damage, but that is then boosted to 12 cold damage. If you choose to then deal yourself that cold damage, it becomes 12 healing damage, which, after healing bonus, becomes 13 healing.
And don't forget if you have Cryo Chamber out, the fire damage you take is reduced by one, but the cold damage you take is increased by one, just to add in some more numbers there ;).
Ab'Zero is fun, I find, as long as you don't mind spending ages resolving one action 'cause of all the working-out. And if you use erm, Thermal Shockwave, I think it is, you have to remember how much cold damage you've already done in that turn in order to then deal yourself the right amount of fire damage…so if you've got stuff such as Impale and erm, the other one that deals cold damage at the start of your turn (like Tempet's Electrical Storm), you have to remember those as well!
Cold Snap, and yes, I've seen crazy math involved in Cold Snap, Impale, and Thermal Shockwave. God help you if you deal some of the initial Thermal Shockwave damage to yourself and have Cryo Chamber, cuz then the "damage" it deals to you is different from the damage it deals to everyone else.
But, is damage dealt to yourself with Nullpoint Calibration Unit actually damage dealt? Because it does say "if Absolute Zero would take cold damage, he regains that many HP instead." Since the damage was cancelled, that damage wasn't dealt.
It appears that if a card says "if XXX deals damage" refers to if XXX actually created a source of damage and that it doesn't matter what happens to that damage, whereas if the card says "if XXX dealt damage" refers to if the damage created actually ends up dealing damage to it's target.
The other side of that could be that if a card asks if a source dealt damage, then it only considers if that source created damage, whereas if a card asks if a target takes damage, it only considers whether that damage ended up on that target and that the damage made it through any damage reduction.