hey everyone,
several questions came came up today while playing a couple rounds today that we couldn't find answers to in spiff guide. Mainly when we were doing the citizen dawn scenario 1.
1) how are shards handled when their carrier is incap. Especially when they flip back up to life. Are they still holding them or do they have to pick them back up.
2) when do the citizens flip back up after being incap in scenario 1? At beginning of round or when player decides to start the next turn for that citizen.
3) we had ra next to citizen winter and next to her was legacy. Ra had living pyre down and legacy had heroic interception. Living pyre was activated and current citizen winter was on one of the spaces. Winter attack ra and legacy switched places with ra due to heroic interception. When switched ra is now in a new position so hazard spaces change but still overlap citizen winter. Does this cause living pyre to attack winter again or is this a case of her not moving from that space so doesn't trigger.
4) we had an issue with unity arcing shot ability. So let's say in a line we have unity, then raptor bot, then baron blade all of which is in unity's line of sight if we ingore range. When unity uses arcing shot it hits raptor bot. Does it also hit baron blade or only what is between unity and raptor bot and why.