Another Infinite Damage Combo

So, many people are aware of Mr. Fixer's "Dual Crowbars" chaining with Setback's "Friendly Fire" to just keep punching enemies until Setback dies. There have been some suggested tricks for keeping Setback alive (a good Silver Lining, Fixed Point, etc.) I think I have found the one that makes damage infinite while being relatively easy to set up.

You need four heroes - Mr. Fixer, Setback, XTreme Haka, and anyone who can give damage reduction. Captain Cosmic or Argent Adept is probably easiest. It is also useful to have a fifth hero who can provide decent card draw, but not technically necessary (Adept is valuable here too, since he can give card draw while setting up the loop.) If you're cautious, you can actually drop the whole loop in a single turn.  

Your one-turn setup looks like this: 

1. Haka plays Ta Moko and uses Die Hard to shield Setback.

2. Setback plays Friendly Fire.

3. Give Haka an extra 1 DR via something like Counterpoint Bulwark or Energy Bracer (alternatively, with the right setup you can give Haka 2 DR in this step and he won't need Ta Moko at all.) 

4. Mr. Fixer plays Dual Crowbars and then Strikes an enemy. 

When this happens, as in the usual combo, Fixer will attempt to do 3 damage to Setback via Friendly Fire. This will redirect the damage to Haka and reduce it to 1. Haka will then heal 1 HP. Since he successfully did 1 damage, Fixer will then do 2 damage to an enemy. He will then hit Setback via Friendly Fire...

So it's basically the same loop that usually kills Setback, except that because Haka heals 1 HP every time he gets hit, he won't ever actually run out of health, and since he's still taking damage, it will loop out to the villain. Infinite punches, wiping the board clear of foes. 

Note: If your enemy has more than 1 DR, this plan will not work. You can't make Fixer's damage irreducible or else he will kill Haka. If your enemy only has 1 DR, you will still do infinite damage. For every extra DR they have, you'll need to find a way to stick one more DR onto Haka and one more damage onto Fixer. 


I was going to complain that since Setback doesn't take damage, he doesn't get any unlucky tokens... but that's not the point.

Other ways of avoiding enemy DR include...

  • Use Parse or Naturalist to increase damage dealt just to that target and nullifying some portion of the reduction
  • Use GI Bunker, or Mainstay (Void Guard) to make hero damage to that target irreducible
  • Use Visionary to selectively increase Mr. Fixer's damage (to the target)

And other ways of reducing damage to Haka include...

  • Incapacitate Captain Cosmic or Termi-Nation Absolute Zero to reduce all damage (though that adds DR to the target too)
  • Incapacitate Writhe (Void Guard) or Omnitron X to reduce damage to Haka
  • Use Visionary to selectively decrease Mr. Fixer's damage (to Haka)

Given that Visionary can also help heroes dig for the combo pieces, she seems like a great candidate for Slot #4. 

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Just used this to deal 10,300 damage to OblivAeon in one round.


Ooh, Visionary is an extremely good Slot #4. 

And origamiswami, congratulations! Glad to hear the system works. ;) 

That must have been one *very* long round!


I might also suggest that Tempest's Shielding Winds can reduce damage to Haka by 2, provided the attack starts at 5 or more damage; it would need some supplemental dr, but could boost potential output to the target, hastening the inevitable end...

By using XTreme fanatic, if she attempts to hit setback, it will redirect to the chosen target. Then it triggers setback to be hit again.

Unfortunately, that doesn’t work. As a general rule to prevent awkward infinite loops, cards don’t trigger off themselves, which means that you can’t use the Friendly Fire damage to trigger Friendly Fire, even if you redirect it to someone else.

You can use Friendly Fire and Fanatic for a little extra damage on every hit (in particular, it combos very nicely with the usually kind of meh Divine Focus, and I think it does some nonsense with a rapid-redirected Holy Nova, but I’d have to double-check that that works.)

Oh. My bad. Does it work if Guise copies kill the spirit? I don’t have time to check, but just wondering.

I don’t think so, no.

I wondered if Guise could copy Friendly Fire, and try to set up a situation where Guise takes a Friendly Fire off redirected damage from Setback, and vice versa, but the video game at least thinks that counts as a card triggering off itself and didn’t trigger an infinite loop.

oh, ok