[quote="Mullins014"]Feel free to post questions here, or tweet them @bluedevilduke.
[u][b]FAQ[/b][/u]
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[b]Do I have to decide which abilities I am using before I roll?[/b]
No. All abilities are used after the pitch and swing rolls, respectively. These abilities are chosen one at a time, so if you had "choose any two" you could reroll first, and then decide if you needed another reroll or the +/- 1.
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[b]If there is a runner on second and first base is empty, what happens during the run phase?[/b]
The runner on second will try to go to third, and the batter will try to reach first. If the batter wins the Run phase and yells "Safe," there would be runners on 1st and 3rd. If instead the pitching player yelled "Out," the lead runner is thrown out, and the batter reaches first safely.
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[b]What about bunts? sac flies? steals? double plays....?[/b]
We hear you, we really do! Our goal with the initial release was to make an accessible game for gamers and baseball fans alike. This resulted in many of the nuanced plays being left out, because they created a rules load that tended to slow down what was meant to be a quick-playing game.
Advanced play rules will surely be a part of our next release, and you'll likely see them posted here on the forums before then.
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[b]Can you give me a few examples of how a pitch is resolved in solo play?[/b]
Let's use Wake Louder for the following examples. His Ace says that natural B5's and B6's become natural C6's, and we'll assume he wins both red and white pitch tokens.
1. [i]He throws his Ace pitch, then rolls a S5[/i] - he'd keep the result, and use the red ability to make the pitch a S6.
2. [i]He throws his Ace, then rolls a B3[/i] - According to the chart he'd simply keep that and use -1's, but the rules specify that pitchers always try to use the Ace pitch. In this case he'd reroll the control die once or twice, trying to get a natural 5 or 6.
3. [i]He doesnt throw the Ace, then rolls B4 [/i]- Pitchers are designed to be aggressive, so consulting the chart tells us that Wake would reroll the pitch type die, looking for a S or C. If the reroll came up B, he'd roll it again. If it came up S, he'd +1 to S5. If it came up C, he'd reroll the control die looking for a 1 or 6.
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[b]What's the point of fatigue in the solo game? [/b]
As a player, you have perfect information; you know the exact contents of the deck. Therefore, the more fatigued the pitcher is (more cards are in the discard), the better your chances to make the statistically correct prediction. You can also use this situationally to decide whether or not to protect against a possible Ace, or side with the probabilities. This becomes *super* important for the Manager of the Year difficulty level, when you cannot choose the same 2 pitch tokens twice in a row.
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[b]Can you clarify how "natural rolls" work?[/b]
Any time a number is shown inside a box on a player card, such as S[5], that number must be rolled (or rerolled) and obtained without modifications like +/- 1, flipping the die, or setting the die to a particular face.
However, you can modify [i]out [/i]of a natural roll, if for example you rolled a B[1] with Leslie Lou and didnt want to hit the batter with the pitch.
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[b]What does "any 2" mean?[/b]
Choose any 2 allows you to pick any combination of (W), [COLOR=#990000](R)[/COLOR], and :star: abilities listed on your card. All bonuses, with the exception of the :star:, can be stacked. So you could reroll twice, or get +/-2.
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