So, who's built some cool heroes? Have you discovered any cool interactions and combos between the different themes and stances?
I played about four missions with my hero before I decided to rebuild him. I had this notion to try and make a space pilot with gravity manipulation powers, so I looked for pilot-y things and push-y powers, and ended up choosing Gadgets, Interceptor, and Combos. I found that Combos didn't add anything too useful after all, but Gadgets/Interceptor had a cool synergistic strategy. I could manually switch to Gadgets at the start of my activation, deploy some Auto-Turrets, and then end my activation in Interceptor. The turrets do a great job occupying and distracting bad guys, and then the Interceptor vigilance actions ran my guy all over the map so the enemies couldn't catch him. It was a really successful strategy, but I decided I didn't want to play the rest of the game that way.
So, I restarted and decided to keep Interceptor, just go with Blaster to give my space fighter some sci-fi energy pistols, and then I looked for something teleport-ish and ultimately picked Mobile Melee. I really like this combo! It's highly mobile; the Strafe attack from Interceptor ("Does the rolling help?") seems totally in keeping with the Leap attack and Melee-Move-Melee attack. I also like having the Flashbang for a support ability from Blaster stance - and I don't miss Blaster's lack of a vigilance action since Interceptor has two. Both Blaster/Interceptor and Mobile Melee/Interceptor give a good combination of focused offense, AoE, and stealthy defense/distraction.
Anybody found any other cool synergies?