Canon in your campaigns (spoilers)

Some people, I'm sure, will use the Sentinel Comics RPG to make their own super-worlds. But others, I'm sure, want to run in the Sentinels universe. Obviously, we don't know the full scope of what will be different in the post OblivAeon universe, but, based on the Letters Page, we know a few things. 

How closely are y'all planning on sticking to the canon? 

For instance, they've said that the walls between universes are closed and that time travel is impossible. I confess I'm a fan of both of those things, so I'm thinking that, in my slice of the Multiverse, instead of being impossible, it's just really really hard. Because I want to do a Mirror Universe adventure or two, and I love Evil Dopplegangers from alternate dimensions. 

 

As for Time Travel, part of me wants to do something like River Song in Dr Who, where the PCs might interact with La Captain from "before" OblivAeon. Or possibly steal from the CW, and have there be some kind of "time remnant" of La Capitan who somehow managed to escape, and is sailing madly through time trying to find some way to escape her destiny. I had this image of La Capitain and her crew, looking ragged and desperate, fighting like mad to get through the PCs to some McGuffin, and one of the crew just randomly pops out of existence, because time caught up with that one. 

"I love Evil Dopplegangers from alternate dimensions."  Have you read the starter kit?  There's definitely a canon way for you to do this.

I haven't read through all of the scenarios(praying that someone in my group will want to run it before I have to), but I can think of one way story-wise that could make travel through the Multiverse happen.

Obivaeon shards.

I'm guessing a few of those thing HAVE to had survived the final OblivAeon event, and since OblivAeon himself was the one that opened up the Multiverse in the first place there's no reason someone smart/crazy enough couldn't collect a few and use them to power some sort of portal to other times/universes.

Since my players do not know the lore that well, I am keeping it loose.

The known lore will let me quick get characters that I would need and not have to make up.

It is fun having a premise world to lean on.

GENIUS! That is the perfect level of changing things from "Impossible" to "Nearly Impossible."   And wanting to collect really dangerous things to use them to conquer other universes is just the sort of thing that Mirror Universe Dopplegangers seem to go for. 

I see no reason that the Legacy of Destruction or Citizen Storm or whoever couldn't have been trapped in our universe post Oblivaeon if you wanted to work within the canon

You're welcome. I'm usually good for random ideas like that. :slight_smile:

And that could be a plan for any villain with(not)enough common sense to do it. I'm certain someone like Blade would be more than extatic to find a shard and use it's power for any number of his evil schemes, I'm sure.

Yeah, there are still plenty of ways to cross realities if you really want to.  OblivAeon just made it easier with his ham-fisted wrenching of the timelines.  Wager Master can still travel freely between realities, and there's no reason to think he couldn't take others with him.  So could any other singular entities that exist (we know of Galactra's patron, at least).  OblivAeon shards aren't powerful enough to do it on their own, but maybe if you have enough of them... and several people and entities are building up collections.  Or maybe the combined power of several singular entities could do it, requiring the cooperation of Guise (now powered-up with the Philosopher's Stone) and Galactra (now powered up by siphonic Captain Cosmic) as well as OblivAeon shards.  Plus, without mentioning spoilers, not all of OblivAeon's energy was dissipated, and there's a certain new character with tremendous and unknown potential.

This brings up a question.

For those of us who have not been slavishly following the card game, is there a location/resource that explains all this backstory the setting depends on, preferably at a better than name-dropping level?

This recent thread: https://greaterthangames.com/forum/topic/newbie-question-where-can-i-find-the-lore-for-the-game-10984 will coincidentally help you out on this. Though the short short version is probably just "read the Sentinels Wiki", as the vast majority of pertinent information is there somewhere. The various character and environment profiles and the pages linked to from the Letters Page article in particular will help you out.

You can also feel free to ask questions about any specific areas of lore confusion in the Sentinel Comics Lore subforum.

It seems like OblivAeon shards are going to be one of the central MacGuffins for the forthcoming rpg universe.  It seems like a lot of plot-lines, even in the Starter Kit, revolve around either a) acquiring, b) destroying, c) neutralizing, or d) otherwise utilizing Ob-Shards in some capacity.

But yes, I agree:  Ob-Shards seem like a good way to make the 'impossible' into the merely 'fantastically improbable", and could easily be used to justify motion between realities.  If I end up GMing this sometime soon and, concurrently, end up using dimension-hopping as a plot point, I'll likely start small:  likely just the SC rpg reality and the Miststorm reality. 

Then, if I'm feeling more ambitious, I might start working towards a "Great Escape" plotline, borrowing heavily from the Crisis on Earth-2 storylines:  the various villains from the shattered timelines, marooned in this reality, decide to band together for self-defense, hoping to acquire/borrow/steal/manipulate enough power to breach the boundaries into a less-defensible reality.  Should they succeed, an entire reality would be at their mercy; all the while, they face the heroes with the challenge, "You wanted to be rid of us, right?  Well, let us go, and you'll never hear from us again…" 

I'm thinking a team-up of Citizens Storm and Dusk, BloodMist (a version of Nightmist who sought additional power from blood magic, rather than the Void), Inferno (a sort-of reverse Absolute Zero, constantly in danger of literally igniting the atmosphere around him), Commander KNYFE (the general-type one, featured in the art on The Letters Page, who mentally commands a legion of subservient KNYFE clones, who provide the group's muscle), and The Reckoner (a version of Chrono-Ranger corrupted by Biomancer's meddling into CON's systems, turned assassin/enforcer).