Celestial Tribunal Environment: "Representative of Earth" card

How many times throughout playtesting have you seen me suggest something should say hero instead of player when refering to power usages and then seeing it changed? That's because all power usages should refer to the hero, becuase it is supposed to be thematically worded. 

I agree that Hero is the proper wording, but it doesn't change how the effect is played.

I realize that I misread the original post, I thought it was saying it intentionally read "player" instead of "hero".

So if the players choose Captain Cosmic as the Representative of Earth, Guise’s player may play “I Can Do That, Too!” to reveal the top card of his (Guise’s) deck and put it into play or into his hand. But if the environment plays Called to Judgement, nothing happens from the power use?

Only if the power use occurred within the same turn.  

I'm afraid I don't know what you mean by "it".

The power 

I meant that as a separate case. Here:

Suppose on the environment turn, the players choose Captain Cosmic as the Representative of Earth. After the villain turn, it’s Guise’s turn. Guise’s player may play “I Can Do That, Too!” to activate Captain Cosmic’s power, reveal the top card of his (Guise’s) deck and put it into play or into his hand. I think we’re all agreed on that.

On the next environment turn, Called to Judgement comes into play. It says, “1 hero may use the power on the hero character card in this play area now.” Tachyon’s player chooses to do so. Does she get to reveal the top card of her deck and put it into her hand or into play, as Captain Cosmic’s power says?

In other words, do we specifically need the language “I Can Do That, Too” has about treating “you” as Guise’s player?

Tachyon could totally put the card into play or hand. Note that Guise’s only card that mentions “you” is Lemme See That. The reason is due to that card belonging to another hero and would not affect cards like HUD Goggles. However, using a power that uses “you” automatically implies that it is the player of the Hero using it gets the benefits of any “you” uses.

On phone right now, so I cannot be as verbose as I would have likes, sorry.

You normally cannot use other player's powers, only your own.

The You in a power is the player using the power.  You may draw, or play a card, those things are for the hero using the power.

The name of a character acting will not be changed by called to judgement.

So Squall will still cause Tempest to deal the damage (sorry Wraith).  That is where I can do that too! is special, because it changes the name of the acting character to Guise.

So do powers with a duration in this case (eg Galvanise) count the environment turn as their start point, or the turn of the player who used the power on the environment turn?

It should be based on the hero who chose to use the power not the environment turn.  

Agreed, the interesting edge case is this: if the Scholar plays Proverbs and Axioms and Representative Legacy uses Galvanize will it ever expire since it will never be the start of Legacy’s turn? I feel like a literal interpretation of the rules says no but the ruling will be made such that its not so game breaking and it will end at the start of the environment turn.

I would say Proverbs and Axioms would do nothing for a Hero that is currently a Represenative of Earth. Due to there not being a player behind them to make the decision.

That totally makes sense. So if another hero OR player uses a power like Legacy's, with an effect that lasts until the start of your next turn, it completely makes sense that the effect would last until the start of that hero's OR player's next turn.

In that case, it is problably better to use Omnitron (who is actually on the card) or grandpa Legacy to let another player get an effect of some sort. Or maybe even Super Scientific Tachyon. Unity would make a poor representative of Earth in this case, sadly.

There are all sorts of things that players decide, why couldn't they decide whether that character card would regain hp or take damage to use a power?

My previous post says exactly why I do not think it would work. 

There isn't a player behind the environment deck, yet decisions about what it does happen all through the game.

Yes, that does happen.

Since it appears you want a longer explanation and I am actually at my computer, I guess I could type it up.

The way I see it, whenever I choice is presented to a Hero, that choice goes to the player who is playing said Hero. While other players may make suggestions, the final decision is left up to the player. In the case of Proverbs and Axioms, the player chooses if their Hero will gain 2 HP or deal themself 3 psychic damage and use a power. Each player would be given the choise as to what will happen to their Hero. Since the Represenative of Earth lacks a player, I personally see no reason to have all players decide on what will happen due to not all players are deciding what will happen with each Hero. Not only that, but other cards that could allow a Hero to use a power (such as Dynamic Siphon) would not work, as once again there is not a player to decide a power for them to use. Take Celestial Tribunal's own cards that allow the Hero Character Card's power to be used, they are both allowing another Hero to use it. While one could agrue that this was done so powers that allows card draws or plays to actually be of use, I believe it was also done to ensure there is a single player that will be making a decision with how the effects will play out. Such as if Tempest was the Represenative of Earth, if someone else were to use the power, it would be their player that decides what order Tempest will deal damage.

Also, a Hero that is currently the Represenative of Earth does not have a turn. That would mean Legacy's Galvanize would never end. Which would yield some very silly results.

Except the Representative of Earth isn't a hero.  It is a Hero Character Card without a player.  It doesn't act as a Hero.