Celestial Tribunal Environment: "Representative of Earth" card

Just got it yesterday, awesome, and looking through the deck, I'm wondering how that "Representative of Earth" card works.

I'm not sure what it means to "put it into play." Does that mean the selected Hero Character Card gets a turn alongside the Heroes already in play, with a Hand, a Deck, a Trash, and everything? Or is it just a Hero Target that sits there taking damage whenever a card does damage to all Hero Targets?

If it does get put in as a new Hero team member, do the players just decide as a group what that Hero does on his or her turn and where in the turn order he or she sits?

It just gets added as an extra target.

Is that chosen Hero considered in play as a Hero Character for purposes of cards or Powers that give back HP, such as Tempest's Cleansing Downpour?

It's definitely a Hero Target, so would be healed by Cleansing Downpour. I'm not sure if it's also a Hero Character Card.

It would be a Hero Character Card, and a Hero.  It says as much on the card.

Wierdly though, it has no player, and by definition a Hero is "A Character played by a Hero".

There will be tons of wierd interactions, I think we will have to wait for the video game to have it fully fleshed out.

How about against Plague Rat?  Can that hero be infected?

I don't think they count as an active hero

So there is another card in this environment that lets you use the Representative's power, but otherwise we consider it to be a hero target in the Environment's play area? It makes sense thematically: they can only help when they are called to the witness stand as otherwise they are kept out of the frey by the guards that called them up.

I had a bit of confusion with this card in a game earlier - the card that brings that one into play (can't remember the name) says something to the effect of "a hero may use the power printed on that hero's character card" or something, and we weren't sure whether that meant it counted as the 10-hp hero using the power or the hero whose player had chosen to use the power. We'd been thinking of bringing out Legacy but weren't sure whether the power use would count as him using it, or the hero we'd picked to use his power so didn't know when the effect would wear off. We ended up just taking TLT instead as her power doesn't have a duration.

That’s interesting - if you went with Legacy, he doesn’t really have a turn. So do you get +1 damage forever?

We always use one of the 3 Legacy characters. Grampa is a favorite for healing and letting one of us use a power. We just assumed that normal Legacy's effects lasted until the environment's turn since he is a hero environment card. I also assume you could take him out with any effect that destroys an environment card. Bad idea, I would think, but doable.

 The way I understand it: the character card you choose counts only as a hero character card and hero target, but not as a "hero" because there is no player for that card.

When Called to Judgment or that other card allow you to use its power, it says "a hero" may use the power on the character card, meaning a player, so you choose a player to use it. Legacy's power would end at the start of turn phase of whatever player/hero you chose.

Also, if the power refers to "you" it means the player, not the character card, so if you chose Dr. Medico as rep, a player could use it to heal their own hero character card, but no one elses, not even Medico's, I think.

EDIT: Also I know the character card is referred to as simply a "hero" on RoE, but I read that more as a shorthand for the card. Ambiguous tho.

[quote="Voob Gooblin"]

 The way I understand it: the character card you choose counts only as a hero character card and hero target, but not as a "hero" because there is no player for that card.When Called to Judgment or that other card allow you to use its power, it says "a hero" may use the power on the character card, meaning a player, so you choose a player to use it. Legacy's power would end at the start of turn phase of whatever player/hero you chose.Also, if the power refers to "you" it means the player, not the character card, so if you chose Dr. Medico as rep, a player could use it to heal their own hero character card, but no one elses, not even Medico's, I think.EDIT: Also I know the character card is referred to as simply a "hero" on RoE, but I read that more as a shorthand for the card. Ambiguous tho.

[/quote]

I think you're right about most of this except the part about Dr. Medico.  His power is "1 hero target regains 3 HP." So I believe it would work like this: 1 player gets to pick any hero target and that target to regain 3 HP.  However, if you look at a hero like Captain Cosmic whose base power explictly says "your deck" that would refer to the deck of the player whose hero used the power.  The last case would be a hero like Ra whose power states "Ra deals 1 target 2 fire damage" so the source of the damage would be Ra even if it was say Setback using the power.  Definitely a confusing card I'm still unclear on what hero cards are and are not valid selections, if I'm playing Golem Unity could I pick Base Unity?  Are promo heroes valid selections?

Oh right, I was thinking his power was "1 of your hero targets..." but this is wrong.

naddasosmart

The Representative of Earth is in the Environment area and would be part of the Environment turn, so Legacy would bost damage until the start of the Environment turn.  Any effects based on the Representative's turn will use the Environment turn.

The Representative of Earth is a Hero card, a hero target, a card from it's respective deck, a Hero Character card, and it is active.

It is not a Hero (requires a player and deck), it has no hero turn, no hand, no play area, no player.  You can put cards next to it, but not "in its play area".

Thus:

Greatest Legacy, Prime Warden Fanatic, Argent Adept, Parse and Unity can not grant the Representative a power.

Vernal Sonata, Motivational charge, etc. would cause it to regain health.

Captain Cosmic could put any of his Constructs other than Crest next to the Representative, but only Autonomous Blade, Vitality Conduit, Wounding Buffer or Energy Bracers will do anything.  The others all reference hero or player in the effect, and that will not apply to the Representative.

Fanatic could put Embolden on The Representative, but all it would do is let her deal it damage.

Guise can use its innate power with "I can do that too".

Flesh of the Sun God will make the Representative immune to Fire.

Proverbs and Axioms would allow the Representative to use a power, and to be considered the one using it.  Which won't work for powers that have you play a card, draw a card, etc., but also would not cause it to take damage from Spite for PL626, because no hero used a power.

Things can get interesting, but just remember The Representative is not a Hero, because a Hero is a character played by a player, and the Representative has no player.

 

Called to Judgement would work as stated above, the Player that uses the power is the Hero, The reason Supertonic says a player may use a power is because that player will then get the effect of anything that says "you".  This means if you got Called to Judgement against Spite with PL626 in play and you used the Representative's power, your Hero would take the damage and you would discard the top 5 of your deck.

Guise using another hero's power gets the benefit of anything that says "you".

Same for the Representative's power with Called to judgement.

I like that interpretation (that “a hero” uses the power and anything in the power refers to that hero’s player), because it makes heroes like Omnitron-X, Expatriette, or Captain Cosmic useful as Representative of Earth. I was wondering how those heroes’ powers would work…

But Guise can use DW Expatriatte's Aim to increase the damage that Guise does.  That would not work for Called to Judgement, right?  

Correct, No matter who uses Aim through Called to Judgement it would increase damage dealt by Expatriette only.

I disagree. Since it says "until the start of your next turn", it would last until the start of the next turn belonging to the hero who used it.

 

I believe this is actually an error. Players do not use powers, Heroes do. I've just been much too lazy to compile a list of all of them and send it to Christopher , mostly because some of the errors have been around since the base game and no one else seems bothered by it.

A hero is inseperable from the player.  That's why the Sentinels are one hero.  Hero is just clearer, but for gameplay purposes they mean the same thing.

This is correct, I was thinking of Proverbs and Axioms which allows the Character Card to use a power.