A long dangerous and useless trip- ROUND 1 - Sloppy work from Threat to Explosion
Villain Turn (Miss Information - Demure Office Worker)
Start -
No clue in play Miss Information doesn't flip
No Hero cards to destroy for "Threat" to the President
Play - What doesn't kill you (Ongoing, Clue)
- Sloppy Work, Miss Information plays Diversionary Tactics reveals Misplaced Memo x 2, "Explosion" in the Lab , Isolated Hero and Missing Ressources. "Explosion" in the Lab is put in play then the revealed cards are discarded. Trash is shuffled back in the deck.
- Diversionary Tactics plays the top card of the villain deck
- Missing Ressources (One-Shot) Reveal the top card of 1 hero deck. Each player discards every card which shares any of the revealed cards keyword. Discard the revealed card
End - Miss information attempts to destroy 2 hero ongoings of equipment there are none in play
- "Threat" to the President would destroy a hero non-character card from the hero with the most cards in play (The Sentinels) none are available
- The Sentinels have 3 or more cards in play but none eligible for destruction
=======
Effects:
- At the start of the villain turn, if there are 4 clue cards in play flip Miss Information's Villain Character Card (Miss Information - Demure Office Worker)
- At the end of the villain turn,destroy hero ongoing or equipment cards where X = the number of Diversion cards in play. (Miss Information - Demure Office Worker)
- Increase damage dealt to hero targets by 1(Miss Information - Demure Office Worker Advanced)
- Whenever a Clue card enters play, play the top card of the villain deck. (Miss Information - Challenge Mode)
- At the end of the villain turn, the player with the most cards in play must destroy one of their non-character cards ("Threat" to the President)
- At the start of the villain turn, the players may destroy 5 non-character hero cards. If they do, destroy this card ("Threat" to the President)
- Increase damage dealt by villain targets (What doesn't kill you...)
- At the start of the villain turn, if there are no Diversion cards in play. Play the top card of the villain deck. (What doesn't kill you...)
- At the end of the villain turn, each player with 3 or more cards in play must destroy one of their cards ("Explosion" in the lab)
- At the start of the villain turn, 1 hero may discard their hand to destroy this card. ("Explosion" in the lab)
Status
======
Miss Information
Villain Cards in Play: "Threat" to the President (Diversion), What doesn't kill you (Clue), "Explosion" in the lab (Diversion)
# of clues in play:1
Villain Trash: Diversionary Tactics, Missing Ressources
-------
Tempest [26]
Visionnary [26]
Omnitron X [25]
Dr Medico [13]
Mainstay [14]
Writhe [14]
Idealist [11] (low HP)
Chrono Ranger [28] (high HP)
------- Environment --------
None
Comments:
No damage has been dealt this turn, but loads of destruction have hit the board. Missing ressources still needs to be resolved as a card needs to be revealed from a hero deck to know what keyword is targeted. Threat to the president was the setup Diversion.