Clarification on Miss Informations powers

Okay, I have a question and it's bugging. I know for a fact that Miss Information was able to "jump" from her world when she was about to die to our world were everyone is alive and well and legacy is not evil. So, question time

 

1) Am I correct in assuming that Miss Information can possess any version of herself in any dimention?

2) Can she do this at will? If not, when does it trigger (death, stress, whenever Chrono Ranger sneezes?)

3) Assuming she can possess herself (god, that sounds so wierd), if she leaves herself, does that self remember the possession?

 

I'm really curious.

It's still unclear whether or not Ms Information's body jump was her own doing or caused by some outside force. I think there are some theories that maybe the cosmic entity that revived Omnitron was involved or even a villain like Baron Blade. If jumping timelines is a power she inherently has, then I think she can only use it subconsciously since there aren't any cards in her deck to represent time or dimension manipulation. If she can jump dimensions then I think she takes over whichever version of herself she jumped into since she retained her memories of dying. Assuming this is an inherent power of some kind, she might be able to control and jump at will, but at this point in the Sentinels plot line she doesn't have much control over it.

Hmm, interesting points. My mind likes to make up plot lines and was wondering if I could use Miss Information as the villain instead of La Capitan.

This is a half-joke, to be honest, but I've always thought it would be interesting if Miss Information's "time travel" never really happened, that she just snapped under the insanity of her job, and a part of her brain imagined a time in the future when they wouldn't save her. In her mind, that became real...

Yeah, her whole deal is a mystery. 

I do not think she can do this "body jump" thing on a whim. I do not believe she can body jump to begin with.

Fixed Point is the moment where all timelines converge (for those of you who played BioShock Infinite, think baptism). It was probably at this moment where the time cataclysm actually happens and stuff starts to get crazy. The evil Miss Info probably fell into a time portal just like Chrono Ranger did to begin his own journey. 

JESUS CHRIST SO MANY BIOSHOCK INFINITE SPOILERS.

I am but a poor student who waits until games drop into the twenty to thirty dollar range before playing them, so please give me a spoiler warning before the next one of those, yeah?

Anyway, casually accidental time travel is all over the place in SotM - crazily, it appears to be by far the safer method.  Consider: Chrono-Ranger and La Capitan just chanced into portals.  Both of them eventually wound up with tech that let them control their movements in time, and are pictures of health (with the highest HP for non-powered humans among the heroes and villains, respectively).  Meanwhile, Omnitron-X actually designed its current body specifically for time travel, and still wound up being a superpowered robot more delicate than a human being.  And Visionary... she covered the shortest temporal "distance" of all of them, and for her trouble, got a deadly brain condition and an evil alter ego.

Miss Information's circumstances are, obviously, a bit unique, but I see no reason to assume she's not just another random chance time traveller (presumably, sent back by the event that "killed" her) who has learned to use this to her benefit... as far as canon is concerned.

For the ongoing storylines of your own game, though, Miss Information is a bit of a quandry, in that her deck as designed really only makes sense once.  "Oh, some's sabotaging our stuff again - do you think it's Aminia?  I thought she had forgiven us after the third time we re-hired her after she almost killed us all."  So, if you dig the character, having her start to be La Capitan is a good way to keep her around.

For my own part, I've taken the opposite tack.  I play Miss Information's starting side, defining it more nebulously as "the traitor".  Then, instead of flipping when the time comes, I switch to a different villain - the team doesn't know someone was messing them up as an inside job, they assume everything was somehow done by Blade or the Ennead or whomever.  And I am working on some variant rules so that when the Traitor is revealed, it's one of the Freedom Five, themselves...

Ironic

I didn't spoil anything. Don't you worry your pretty little head.

I personally think Miss Information didn't jump or travel at all, but was misled by someone who can manipulate minds.  After she's beaten she snaps out of it.

I like the idea of the first side MI leading to another villain, but trying to make it a balanced switch seems tricky.  "Oh man, it was Ambuscade the whole time!"  {Thokk}  {Biff}  {Ka-Pow}  "Well I hope you learned your lesson Ambuscade, the only way you'll ever be a danger to the Freedom Four is by pretending to be our secretary.

I have toyed around with the idea that MI is the real reason behind the time Cataclysm, that somehow it centered on her and drove her mad, seeing all the possibilities without understanding.  You could still have her being manipulated, or just crazy.

I suppose the flip villains won't be any less balanced against each oter here than they are naturally, though.

I actually think it would be hilarious in a cartoon environment, because really, 1st side MI is more dangerous than Ambuscade.

For my actual plot line I'm doing I've got a pretty difficult scenario with Ambuscade hinting down heroes that escape prison in an alternate Rook City.

The MI idea does provide a good possibility for one of the other story threads though.  Sadly by the time I get it finished Vengence will be out.

All I know about Miss Information is that (according to Christopher at KantCon) her "Cat", "Old Lady", and "Envoy" targets are not from her powers.  They're incidental events she leads the heroes to or beings she hired to do her dirty work.

 

Also, apparently the "Old Lady" is a creature called a Cryoshade, and has nothing to do with GSF's Cryoshade.  It's just how the naming worked out!

For the record: I am still all kinds of curious about the "Diplomatic" Enovy.

It's gotta be the silver surfer to the celestial being seen in nightmists decks Galactus. Galactic enemies will also allow FILTER to play a more prominent role (they are primarily an extraterrestrial counter unit. It's what the E stands for. Why they also own and operate the Block is rather a major question). 

Edit: Just saw the bio of the block on the SotM site. It seems they were just kinda "put in charge" randomly of an already existing dimensional prison. It's fishy. Real fishy. 

Everything about FILTER is terribly suspicious (see my thread implying there will be a FILTER villain deck), but to be fair, The Block is an extradimensional space with dozens if not hundreds of temporal anomalies inside.  Terrifying as it is, the extradimensional experts might be the best ones to deal with it.

It wouldn't work forever, but at the end of my story challenge game report (https://greaterthangames.com/forum/topic/release-the-kraken-aka-miss-informations-origin-story-3919) I posited that somehow MI got ahold of an MIB-style "flashy thing" grenade.  If she throws that, makes the heroes forget who they were fighting, and then meets them back at the FV headquarters, no one would be any the wiser.

Geez, is it just me or do every topic I make turn into a huge diaologe? And why doesn't this event happen in real life!?

Except for Omnitron-X who is a robot. and who is made of tech that doesn't exist yet, so can't really be hacked or memory wiped, I think…

If regular Omnitron can do it by playing Technological Singularity, there's no reason Miss Information couldn't do it either.