So, recently, one of the things that’s come up in my games has been the “Respond in Kind” reaction from the Multiverse.
The exact phrasing as presented in the book I have is
When you are hit with an Attack at close range, the attacker also takes damage equal to their effect die.
Now, on the face of it, this seems very powerful against a stronger opponent. Say your opponent hits you with a D10 effect die (but only rolls a 2). You take 2 damage and send 10 back their way. You can bypass the reaction by staying at range, but it seems like a brutal hard lockdown on a melee fighter.
The other read I could take on it is that “whatever damage they rolled against you, you do back” which is a bit less consistently useful, but does mean that someone rolling high melee damage still risks a nasty backlash, but isn’t a case where the reaction effectively is just too risky to bother dealing with, since rolling 2 on your d10 doesn’t do plink damage AND get your face smashed in.
Anyone had experience with this one in their games?