Converted to the game... with great glee

You just reminded me of something that came up in a solo game with Expatriette…

SO, y'know how an Ammo card's bonus takes effect when a gun card's power is used to damage a target, and is destroyed after the power is used? So, f'rinstance, Liquid Nitrogen Rounds weaken every target their gun damages? Well, by that same logic, are Shock Rounds actually the most powerful bullets if put in a gun that hits multiple targets? Let's say there are 5 non-hero targets out. She shoots them all with Submachine Gun loaded with Shock Rounds. That means she zaps all non-hero targets for each of the 5 times she hits one of them! In other words, she doesn't deal 1 projectile and 1 lightning to everything— she deals 1 projectile and 5 lightning to everything! Give her a +1 to damage, and that's 2 projectile and 10 lightning! I wasn't sure if I was thinking about this the right way at the time, so I just had the Shock Rounds go off once. But thinking about it now, I think Expatriette just got a lot more interesting. I gotta try this…

I've made the same mistake, too.

 

Shock Rounds is written differently from the ammo cards. It's subtle, but there is a difference.

 

Incendiary Rounds increases damage for every instance of damage that gun does.

Hollow Points increases damage for every instance of damage that gun does.

Liquid Nitrogen rounds reduce damage for every thing it hits.

Shock Rounds do 1 damage to everything on the field then are destroyed.

 

Detailed here:

https://sentinelsofthemultiverse.com/forum/topic/expatriette-shock-rounds-and-submachine-gun

Oh. So the freezy rounds work this way because they say "AFTER that card's power is used to damage a target…" but the Shock Rounds don't because they say "WHEN that card's power is used"?

Awww… that's no fun. :slightly_frowning_face: