OK...some more clarifications:
1. Unengaged ships flip station decks. Do these flips stay on-top of the station deck (and block it from use)? or do they get put in play around the station (allowing the cards underneath to be purchased)?
2. What happens first for each phase: Card Powers or Character Actions? I.E. One of the ships has an ability to move to the sector with the most ships during the Travel phase. Does this get resolved before or after the players move?
3. Some of the Tech's say "If scrapped, Ship gains one Defense". Since bonuses go on the card, where do you put the Defense point? Is it considered Temporary and therefore removed during the Aftermath phase? Or is it just a permanant +1 until it takes damage as part of the ship (after all tech is destroyed)?
Thanks in advance!
-Ron