Dang it, and Rhapsody of Vigor is allowed, too. There goes that theory. Maybe there's a certain ratio or threshold that's involved.
The problem that's keeping me from figuring it out is that if it's damage related it can't merely be total damage, as there's failures which had a lot of total damage. So something like damage per turn, damage per hit, amount of a single type of damage, etc.?
Might be average damage per round over the course of the game. Type of damage seems unlikely, since Dark Conductor has no reason to be fire-themed and fire is the only consistent damage type (thanks, Ra). Damage per hit also seems to be out, since bolnerap's unlock was lots of small-ish hits once only.
If it's damage per turn, the data from my two Plague Rat games is easy. Both games had H=5 and ended before AA got a third turn.
Game 1 (fail): AA got two turns and did 12 damage (4 + 4 + 4, cold / fire / cold)
Game 2 (success): AA got two turns and did 21 damage. (7 instances of 3, all infernal)
Could it be a count of destroyed targets rather than damage? I haven’t been reading logs.
What about damaging multiple targets in a turn, or multiple targets at one time? Doesn't infecting an Heir cause AoE damage? That could be why Court of Blood seemed like it was required.
OK, team - I hate to post this again, but I really think my unlock helps rule out a lot of these potential conditions folks keep saying. Here is what happened in my unlock:
Round 1: AA skips his play phase and his power phase. Court of Blood plays a vampire.
Round 2: AA skips his play phase and his power phase. Court of Blood plays Infecting an Heir, causing AA to hit all 5 heroes, Plague Rat, and the Plague Locus for 3 damage each (total 21).
Round 3: AA is incapacitated by Plague Rat and the game ends before he would have had his third turn.
AA did not use powers, did not play cards, and did not destroy any targets. AA was incapacitated at the end of the battle.
Actually I was suggesting something that too my knoweldge had not been suggested yet. Keep in mind that I was using 10 damage as the threshold. MigrantP went through a big lecture about things that qualify, but are not necessary. So doing 20 damage would qualify if the requirement was 10, but it would count as a necessary condition. I was thinking that may be where we are at and was testing to see if we were going over on the damage requirement.
Well, this is much less useful than I thought it was going to be, and unfortunately I stopped in the middle and thus only have a partial log. But my strategy was to give AA multiple Cosmic Weapons and then have him play no cards and use no other powers. So AA did a mess of damage and nothing else. However, Infecting an Heir never damaged a character card, just a construct one time. So I'm guessing it's something like: Court of Blood, AA must deal some amount of damage (I'm guessing about 20 from bolnerap's description), AA must not target any heroes with any of his songs.
Edit: whoops, ninjaed and I'm wrong.
This may be the best new idea. Would it be number of different targets in a round or over the course of the game? Anyone have the ability to test?
I'm reasonably certain Jeysie's comment wasn't directed at you. Among other potential things, UXM had just guessed that AA must not be incapacitated when I'd already shown that not to be the case.
I used nothing but Cosmic Weapon, myself, so I didn't deal damage to more than one target at a time most rounds, and never more than two targets in a round (two Cosmic Weapons and Augmented Ally). AA did destroy a few, but he destroyed nothing in bolnerap's game.
Jeysie failed with 132 damage over 12 rounds, a whopping 11 damage per round, more than the 10.5 average he did in bolnerap's game.
Admittedly I'm now starting to wonder if my failure log was a game that just somehow was bugged, as the beginning shows a lot of supposed achievement-tracking for achievements I already have, that also doesn't show up in my success log.
I'm thinking it's a "must not" condition. Maybe something along the lines of "Argent Adept must not activate more than [X] unique songs" or "Argent Adept must not play more than [X] instruments simultaneously."
It's neither of those. I remember going over a successful unlock on Steam that used some very impressive chains of Inspiring Supertonic and Alacratous Subdominant to play a whole lot of instruments all in one round.
Damn. Then I'm at a loss to come up with a condition that can explain unlocks like that one and also like the one where AA did nothing other than get hit by Infecting an Heir.
It's not villains, it's not environments, it doesn't have to do with playing cards, it doesn't seem to matter whether he's incapped or other heroes are (and I don't think we're even sure that a win is required at this point…) or who is with him. It doesn't even require a particular version of AA. There are very similar games where one doesn't unlock and the other does, and there are wildly different ones where both succeed.
I'm starting to wonder whether it has to do with AA at all. Maybe there's something the other heroes have to do.
I believe that should have unlocked the variant. Did you confirm that the lock icon was there before starting the game? If you started the app offline, or before Tuesday evening, then it wouldn't know that the variant could be unlocked. That happened to someone else on another variant.
Ah, so my recent suspicion was right, it was bugged. I'm betting that the bit in the logs of checking for achievements I already completed means my internet was being weird at the time or something.
That's pretty telling anyway that it should have worked, though.
That's kind of exciting, though! :O
Yeah, exciting in that said log was getting to be a really weird anomaly and now things seem a lot more consistent.
But the fact that it bugged out doesn't surprise me because Spectrum internet is both overpriced and terrible.