What are your guy’s thoughts on the different 1st Appearance Variants? Any that you think are considerably better or worse than the base card? Any that make you play the character in a totally different way, or are just fun to use? How do they compare to other variants of the heroes in the previous version of the game?
My thoughts on the ones I’ve played enough to get a good feel for:
- 1A!Tachyon is stronger than her base variant, I feel. Both of them can help her draw when needed, but if she’s good on cards, 1A!Tachyon can let her friends draw and play more cards (which will probably be one-shots to fill her trash) while Base Tachy just discards cards to her trash without getting the effects of playing them. However, 1A!Tachyon doesn’t completely overshadow her base card, nor is it better than Research Grant, which makes it more balanced than all her variants in the previous game.
- 1A!Ra is also stronger than his base, I feel, trading 1 damage and 1 hp for either an extra play or a salvage is very much worth it in my opinion. It means you can potentially have Ra’s powerful but costly ongoings like Solar Flare or Blazing Tornado up every other turn without paying the penalty, or just recover if the villain destroys your stuff. This variant is very fun.
- 1A!Unity is very freeing. This is her first variant whose power is useful all the time, not requiring you to destroy things or hurt yourself or have stuff in your trash, so its very good if you have teammates giving out more power uses. Though it’s obviously less reliable at getting bots out than her other variants, and Unity has plenty of cards she could top-deck that do nothing if she has no bots out. Still, that gamble is pretty thrilling.