Copy just came in today, and I’ve spent a lot of time browsing through the cards but haven’t gotten a game in yet, so this is just a cursory glance.
I think the deck I’m most impressed with the changes is Captain Cosmic. He was my least favorite hero in the old edition, but it looks like all the little things about him that annoyed me have been changed for the better:
Destructive Response activates whenever a construct blows up, instead of just the first time.
Construct Cataclysm doesn’t force you to wipe out all your stuff if it’s played accidently. Its now deals damage based on the constructs in your trash, so you don’t need to feel as bad about your stuff getting destroyed constantly. It’s almost like the old Lightspeed Barrage.
Vitality Conduit and Dynamic Syphon now activate more reliably and don’t need to take damage to be used.
Wounding Buffer won’t hit the target their next to if they hurt themselves (or if their allies hit them).
Conservation of Energy now serves a totally different purpose instead of being a second “blow up all your stuff for some benefit”.
I can’t wait to actually try him out in a match.
Absolute Zero looks more reliable to me, being able to get all his vital equipment out in one turn is a huge boon. The one thing I didn’t like about it was Coolant Blast being nerfed while Thermal Shockwave remained unchanged, since TS was already considered better generally but CB could beat it with teamwork from other heroes using fire damage (especially with Termination AZ - I’ve gotten many 40+ damage CBs with that combo).
However, seeing the full deck now and that AZ can get 2 power uses, TS and CB now feed into each other instead of competing, so I’m not as annoyed by that loss anymore. Also looking forward to trying him out.