Entirely dependent on the Villain, and to a lesser extent the Environment, and to a still lesser extent the heroes (and to an entirely unpredictable extent on my mood). I like the idea of the difficulty system, but SOTM 1.0 shows the lack of expertise in its innovative design by virtue of the fact that itās difficulty calibrations are wildly inaccurate. No way are Gloomweaver and Infinitor both Difficulty 2, for instance. So when I fight a notoriously easy villain such as Baron Blade, Ambuscade, or Chokepoint, I am very likely to increase their difficulty (Advanced is more likely than Challenge, as the latter tends to be poorly balanced, having mostly been created by a fan for their own amusement and probably not playtested much). If a villain is already satisfactorily hard (or worse)ā¦Iām sure I donāt need to name namesā¦then the only way Iām EVER likely to play their advanced or challenge modes, let alone the Ultimate, is when the app requires me to as part of a weekly challenge.
(Interestingly, since I started doing every weekās challenge, there hasnāt been a single week in which I can recall having fought a super-hard fight and just plain given up on it; there have been ones where I was certain I could win, but didnāt want to put in the effort required at this time, such as the Thanksgiving Matriarch fight in Jurassic Park from last year, which I know exactly how to beat but havenāt bothered to do so yet. However, the only fights which are just plain too hard to be beatable IMO are all from very far back in the history - Progeny in Rook City is the oldest game I havenāt yet managed, and the Challenge Cosmotron game āThe Dolphin Gambitā is another that I have not cracked so farā¦both are Random Start games, so Iām just waiting for the RNG to spit out a version of them where I am capable of not wiping.)
I really want to work out a properly revised difficulty system one of these days, and probably change some of the Advanced and Challenge Modes. Matriarch and Gloomweaver have advanced modes that donāt even make them any harder in certain matches (granted I was probably mis-playing Matriarch early on), so you canāt just automatically assume that an Advanced game is +1 difficulty to the regular game, and the Challenge Modes are so all over the place that I donāt even think they CAN be calculated in such a fashion.