Something that came up in a game last night that we couldn't find in the rule book. The situation is that Galactic Waverider and Super Sheriff have made parallel lines close to each other. Phantom Cosmonaught ended his turn near the path for Galatic Waverider at speed 3. Even going down to speed 2, there was no way of avoiding a crash, however, even that small of a path would have gone through both GW AND Super Sheriff's paths.
Does the crash only happen to GW's path, as it's the first to hit, or do you count all paths that it hits by the end of the turn? We played it that only the first path is the one that caused the crash.