Dream Team?

Just lost with my dream team, against a harsh setup.  Team Leader Tachyon, SkyScraper, Scholar, Greatest Legacy against AkashBhuta in the Final Wasteland (also wasn't so great in the Enclave of the Endlings!).

Team card draw! I like to pair TLT with heroes that can take great advantage of lots and lots of cards.

TLT, Scholar, Chrono-Ranger, NightMist, Haka

 

Admittedly, if I knew some of the more complex heroes more, I might find myself building something around extra power uses.

 

In reality, my actualy, oft-used 'dream team' has been:

Legacy, Mr. Fixer, Tempest, Ra/Fanatic, Haka

 

I pull this group out when I just feel like doing a ton of damage and then I tend to give myself a villain that creates lots of targets: Ennead, Apostate, and Voss, mostly commonly. I tend to use Ra against the Ennead, but Fanatic against other villains. I've had this group beat the Advanced Ennead while collectively being down only three HP.

 

Another build I've gone for is based around building up Unity as quickly as possible:

Legacy, TLT, Visionary, O-X, Unity

 

I've had some fun with what I like to call Team White Mage.

Greatest Legacy, Argent Adept, O-X, Tempest and Scholar.

All the damage gets funneled to either Legacy or Scholar, who then can spend four turns healing and dishing out damage and can focus his own turns on card draw.

Then there is team Guise:

PW Fanatic, Naturalist, DW Mr. Fixer, Guise, The Sentinels.

 

So many shenanigans.

 

KNYFE is definitely up there in terms of Heroes who benefit from extra card draw.

TLT Legacy Omni X Parse Knyfe

Draw gives options, a set up Legacy can handle basically everything, and Omni X helps him set up.  Parse handles deck control and ongoings, has Legacy to tank, and the damage boosts are nuts. Knyfe is most controversial. Agree is the best damage dealer for both huge hits AND multiple hits. Given the draw and damage boosts...

Nightmist TLT AG Legacy Scholar Tempest

Feed NM and Scholar cards. Get the Scholar cycle play going, or let Nightmare draw her deck with heals but keep hey HP high. Scholar can also go four form out of turn damaging monster.

TLT Dark Visionary A/Z Fixer Legacy

Dark Vis controls villain deck.  A/Z gets set up, Fixer handles swarms then Tire Iron to keep a/z going. All the legacy damage boosts. And Tachyon to make sure you see all the cards.

I really like Wraith or Sky in that team, but oh well.

 

 

 

 

 

Reminds me of one of AA's cards… a Rhythm?

Anyway, I will use Leader Tach, Legacy, Devra, and any two of AA, Ra, Fanatic, and TronX. Usually Fanatic and AA or Ra, but DevratronX is fun.

Not statistically great or anything, just is super fun.

Any game with Team NightFlame, win or lose, is a good game.

Vernal Sonata, a one-shot. They work fantastically together, actually.

Thanks! I was in a game where I desperately wanted AA alive and I had 3 of those in hand (Also heals). Combining that with Holy Nova gave me the HP to power through.

The Adept is super-good at healing himself once he gets a few cards out - I can easily heal 6hp a turn when I'm set up, more if I play a Vernal Sonata and stuff :).

Yeah, I can't tell you how many games I've had where Drake ends up dropping to like 5 HP and then furiously rebounding back up and ending the game at full health. Especially effective if you've got a couple Silver Shadows in hand.

Yup, definitely had similar happen to me more than once...you just need to be able to survive long enough to get set up to the point where you can actually do that, though, which can be an issue depending on the game. Play with Captain Cosmic and/or Greatest Legacy and it can get pretty ridiculous, what with all those extra power uses you can get off them :D.

I sort of doubt there’s any unbeatable hero team, but the team that’s crushed the most for me is Legacy, TLT, Ra, Knyfe, CR.

It’s not super fun but they do so much dmg so fast they can crush almost anything. When Challenge and Ultimate modes were released for the digital version I one won each Ultimate mode fight first try until Iron Legacy. Which frankly was expected.

Heres become my dream team

 

Legacy

TL Tach

GI Bunker or Parse

Scholar

Hunted Naturalist

 

Legacy for boosts, Tach for card draw. 
 

GI is for villains that have a lot of DR, and Parse is for villains you want to some Irreducible damage but woudl rather take the deck manipulation (Parse is singlehandly the reason on my 'All villains all modes' run I beak Akash on Advanced first try - extrasensory awareness rocks. - Both can do some respectable damage as well.

Scholar heals and tanks

Naturalist is a damage dealing nightmare if you can get one form out, which I love it to be Gazelle, both to keep him alive and to help neutralize most environments (Environmental Allies)

I've had a lot of sucess with this composition, that I affectionately call 'Team Lock-out'

 

Team leader Tachyon

Parse

Hunted Naturalist

The Sentinels

PW Argent Adept

 

Tachyon is mainly there to feed the other heroes cards so they can find the cards they need for the titular lockout, while also occasionally providing get-out-of-jail-free cards with hypersonic assault.

 

Parse provides villain deck manipulation with Extrasensory Awareness to prevent the villain from dirupting the set-up, and once the game has stabilised, can put out her critical multipliers and build up her damage until I can have her one shot the villain to fininsh the game.

 

the real lock pieces come with Naturalist and the sentinels though. With environmental allies, the naturalist can negate any danger in letting the environment build up, allowing you to enjoy any helpful effects while ignoring any enemies, or even letting them go after the villain instead. the hunted naturalist also allows you to do this while filtering through your deck faster and letting you do some damage with crocodile effects as well.

 

The sentinels on the other hand are there to negate any damage the villain and environment can put out. human shield allows you to redirect any damage to a hero target to mainstay, and with hid signature durasteel chains, and his own base power to give the sentinels 1 damage reduction you can have heroes ignore any instance of 2 or less damage. this gets even sillier with ways to give Mainstay even more damage reduction, such as with out of turn powers provided by sentinels tactics or by the fifth mamebr of the team: argent Adept.

 

The Argent Adept is there to provide additional support to the teamby giving them out of turn card plays and power uses. he can combo really well with the sentinels by using the bell to play the counterpoint bulwark and inventive preparation to not only boost Mainstay's damage reduction but aslo give them a card play to proc sentinels tactics and let mainstay use his power again - at this point, the heroes can ignore all instances of 4 damage or less from any source.

Team Leader Tachyon 

Legacy

Parse 

Chrono Ranger

Prime Wardens Tempest

 

If I had to switch one of them, I would take Hunted Naturalist instead of Chrono Ranger. 

I would probably take a 5-hero team even though it can make some games a lot more difficult. In this order: I would take PW Adept, Greatest Legacy, Scholar, Parse, and Wraith. Adept gives all the card plays, draws, ongoing/enviro destruction needed. He can also add pretty much anything to a team except deck control. Greatest Legacy amplifies Adept's usefullness and has some great cards like Take Down and Heroic Interception in an emergency. He can also tank hard-core and adds Insipiring Presence. Scholar is here to be invincible and add some nice damage while he does it. Parse is deck control, and she also has ongoing/environment removal. Critical Multiplier is always a welcome bonus. Wraith is here for damage. She has deck control in case Parse is being difficult. She also has Stun Bolt to reduce incoming damage, even it doesn't hurt the villain. And Throat Jab added in with Scholar's Offensive Transmutation as well as Legacy's aforementioned Interception? This team is built to live through anything that gets through Parse and Wraith. It lacks a bit of damage, but it can win any damage race thanks to Legacy and Scholar. Nightmist and Tempest are both great to have, I would be willing to replace Legacy with NM or Wraith with Tempest, but it isn't quite as ideal to me.

Mackcrockett's idea back in post 11 sounded fun. Who would your team if you made a dream team, set them aside, repeat 2-3 more times and then make a dream team with the remaining heroes? I'm not going to even try to go that far though; just something that caught my eye.

I think I have a new favorite team.  It's probably not the best team, and it's not great against some villains, but it's a whole lot of fun:

Argent Adept (been using PW, but Kvothe or Xtreme would probably be better), Greatest Legacy, Omnitron-X, KNYFE: Rogue Agent, Termi-Nation Unity

It's all about the bot army, which gets nuts fast.  Between Raptor-Bots and Powered Shockwave, the damage is pretty sick, and even if they all get wiped, you can build them up again pretty quickly.  Bee Bots and Volatile Parts clean up the loose ends.

I tried the same thing with Termi-Nation Absolute Zero, who also benefits from having an almost unbounded number of extra setup plays.  It worked... okay.  With that much extra stuff, especially with extra power uses before his turn granted by AA and GL, his main limitation is not building up so much damage that he kills himself instantly.  But I did manage to finish off Ultimate Citizen Dawn with everyone else dead and TNAZ still going strong.

My dream team consists of a giant sentient waffle (that's a potato waffle, not that sweet stuff Americans think of) who goes by the name of Super-Greg, An ambulatory carrot who can shrink to the size of a raisin (and is carrot sized normally), and a man who had toasters for hands, the breadinator if I remember correctly. His toaster projectile speed was based on how bad a pun he made.

I have no idea what I was thinking last night.

at first it started with the 4-Hero group of: Prime Wardens Haka(support and damage. plus if the enemy has any form minions or lesser-healthed beings, SAVAGE MANA! otherwise if there's a need for a decent heal on one person, Haka of Restoration through his power. makes him INVALUABLE), Parse(constant ongoing/environment destruction, deck manipulation, and crazy shenanigans involving discarding cards and allowing others to do more damage, it's SUPER impressive when a beaty-stick from Haka can hit close to triple digits, and only close to because i didn't keep going), America's Greatest Legacy(support, tanking, and letting other do a power is always amazing), and finally Freedom Five Tachyon(power of everyone draws a card? YES PLEASE! and that's on top of the crazy stuff she pulls off normally)

I'd left the 5th slot open just in case i wanted/needed something a bit different, but lately that slot has been getting filled with Prime Wardens Argent Adept. Though i have used various different Bunkers, Mister Fixer, or pretty much anyone else in that slot.