Do you mean Freedom Six Tachyon?
YES! that would be the one. soo many characters, they get all muddled up in my brain-pan, ya know?
Well, I have a Shenanigans! dream team:
The Eternal Haka, America's Greatest Legacy, Team Leader Tachyon, Omnitron-X, Rogue Agent KNYFE.
Haka draws a card, discards a haka, and draws two cards (plus his card draw at end of turn and any draws from Dominion). Legacy lets Haka use his power if there's a haka in his hand, otherwise he gives it to Omnitron-X. Tachyon gives everyone card draw. Omnitron-X plays the top card of Haka's deck. KNYFE plays the bottom card of Haka's deck.
With a bit of luck, Haka draws eight or nine cards a round and plays two more out of his deck (which might let him draw more), and discards two. Whenever he turns up a Ground Pound, he plays it. The rest of the team plays defense for a few rounds and kills environment cards to give Haka even more draw. By the end of round 3 or 4, he has his entire deck in his hand and can Ground Pound for the rest of the game while Legacy heals people up just in case the enemy wipes every ongoing.
About the only thing that can stop the shenanigans is something to block power use before it gets going.
This is a false statement. It's not a true Shenanigan's dream team without Guise.
A team I'm referring to as the Bottom Feeders.
Super Scientific Tachyon
KNYFE: Rogue Agent
Fugue State Parse
The Sentinels
This lets the Sentinels run the tables and just plow through their deck. Once you get the Signatures and Sentinels Tactics out (which will not take long), you're all but guaranteeing damage from them every turn, which means either A. Even more damage, B. boosting the Sentinels' damage reduction (ideal if you've also got Human Shield out), or C. healing like a mofo. (Sorry, Writhe, you kinda stink power-wise, but you're getting your due with Blackout).
For the other three, you can use their play phases to put out fires, or let KNYFE set up for a huge nuking turn down the line.
For added hilarity (even if it does break the bottom-of-deck theme), throw in Omnitron-X.
Argent Adept, Grandpa Legacy, TL Tachyon, Ra, & Scholar of the Infinite. Solid environment and ongoing protection without much reliance on equipment.
And if you know when to cut loose - with Imbued Fire, Flesh of the Sun God, and Inspiring Supertonic in play - you're dealing upwards of 90 points on a good round.
My pick for highest win rate 5 hero team would be - Scholar, TLT, Grandpa Legacy, Sentinels, Tempest
- Scholar for late game unbeatableness
- TLT and Legacy for fueling the team
- Sentinels and Tempest to deal with the villains early game
But I'd never actually want to play that team together as I prefer harder games. To answer the OPs question of which team I'd take against a random villain/environment if it were up to me, it would always be:
- 3-4 random heroes
I love all the heroes! How to choose?!
Hell, the healing alone would make that team damn near invincible. Two members with it built in, and one who is all but guaranteed to get reliable, large-scale healing out fast with TLT -- and who can get two power uses in a round thanks to Old Legs.
I tend to think probably my favorite team when I want to just break things wide open is to take the Freedom Five and replace Bunker with Tempest for more consistent AoE and healing.
There are very few villains that will win to a damage race on that scale.
Legacy with any 'instance of damage' heroes ususally makes a pretty solid demolition squad. Chrono-Ranger, Guise, XPW Cosmic and FV Tachyon can just belt out crazy damage in one round. Guise by himself can already do that pretty well, but watching FV Tachyon play 2 Lightspeeds and then move her entire Burst collection to the bottom of her deck was nuts. It can be 4 damage per Burst card just because of Legacy & CR.
Along these lines, is there a reference that might help me organize my deck into types? damage dealers, tanks, healers, suport, etc?
I recently accidentally put together a team that was 4 support characters, and I was slaughtered! It was amazing how innefective I was even with a zillion cards.
I definitely want to try out some of the teams suggested here!
Not really, mostly because a lot of heroes can play two or three roles easily.
Yes, such a reference does exist but unfortunately it’s in the form of a small piece of scrap paper currently crumpled up in a side pocket of my briefcase. I just used my whole lunch break on a very long failed attempt at unlocking Freedom 5 Bunker, but I’ll try to type it up and post it after I get out of work.
I'm curious who was on your team. I can't think of any team of 4 that would be ineffective.
I was running Captain Cosmic, Fanatic, Naturalist, and Wraith Vs Gloomweaver in the Court of Blood. SO MANY zombies and vampires I was just overwhelmed.
I guess in hindsight they're not really support, but none of them could draw damage-dealing abilities worth a darn, and I just couldnt do enough damage to deal with that many Zombies, Cultists, and Vampires. Wraith, for example, could never get her knives into play, and I sem to recall most heroes not having Powers that dealt actual damage active in most hands, so I was relying on One-Shots. Fanatic got her powers shut down by a Court of Blood card and I really only started making headway when Wraith was Incapped.
I have seen and Naturalist do amazingly well, and Captain Cosmic is one of my favorites. It's entirely possible this was just an awful shuffle/draw, or a particularly poor choice of lineup for that threat, as my next game i destroyed Gloomweaver handily in The Block.
That sounds like just amazingly bad luck. Fanatic and Wraith both could have destroyed Unhallowed Halls, Wraith and Naturalist usually have massive damage potential, especially with Captain Cosmic, and while none of them have consistent mass damage, they have a fair number of options that could have cleared the field without too much difficulty. And yeah, the only one of those I'd characterize as "support" is Captain Cosmic.
Yeah, CC is definitely support, the others are jacks (or jills) of all trades. You must have had abysmal luck for Wraith not to draw anything useful.
The best "Team Support" I've played is Legacy, Argent Adept and Captain Cosmic. They take a little while to get going, but between Legacy's buffs, AA's songs and CC's constructs, the team can go nuts.
For me, I'd have to say:
- Freedom Five Legacy (Overwatch)
- Freedom Six Tachyon (Team Leader)
- Dark Visionary (Turmoil)
- Scholar (Better Living)
- The Wraith (Stealth)
There's a bit of everything here; ongoing/environment removal, healing, draw power, it's an overall very powerful team, and I find they combo really well together too. Wraith is great at multihits, which really benefit from Inspiring Presence and Twist the Ether. Everyone loves F6 Tachyon, but none more than Scholar who can easily tank by keeping all three Flesh To Iron cards out at once, or Legacy can handle it with a combination of Lead From the Front and Next Evolution. F5 Legacy keeps the environment from being a problem, letting Tachyon and Wraith to save their destruction cards for enemy ongoings. Tachyon and Wraith are both amazing at dealing damage (and Legacy and the Scholar are decent at it). And finally there's the ability to stack the deck with Wraith and Visionary.
I’ve been playing a team that seems to beat everyone pretty reliably:
AA
XPW Haka
Greatest Legacy
Scholar of the Infinite
Visionary
There are a couple of combos that allow the team to virtually ignore damage, decent damage (unless the villain or environment has lots of minions, in which case the damage potential is just nuts) and ongoing/environment control coming and going.
My dream team starts with Argent Adept, no questions asked. Team Leader Tachyon and Legacy (vanilla) are usually in there too.
I’ll take 1-3 of the following, depending circumstances:
KNYFE or Chrono-Ranger for damage, NightMist for utility, PW Haka, The Sentinels, or Hunted Naturalist for tanking (although this spot will be taken by someone else once ObliVAeon comes out), and Parse or Dark Visionary for villain control.