Something I’ve been working on recently are encouraging minor twists by not making them wholey negative. Things like introducing a challenge, fail it and the PCs get hindered, succeed and the PCs get a bit of a boost (like reducing one environment die one step, or introducing some minions on the PCs side like cops.). DEPENDING ON THE SCENE maybe even some minor healing.
Other options include revealing extra plot info,
Giving the PCs a boost
Undoing the effects of a previous minor twist (like a power that has been reduced a die step and then returns to normal.)
All of these should require challenges to complete or at least be not-automatic, and maybe only have one per zone, per scene (like, one green zone minor twist has one of these and the others are pure negative for the party.). Otherwise I find that parties tend to be risk-adverse and try not to trigger minor twists and things get boring. Thoughts?