I feel like this was discussed before, but I can't find it, so sorry for any redundancy.
The rules state that targets may move through one another's hexes, but may not end their movement in an occupied hex. For the purposes of this rule, what exactly constitutes ending movement? If I move-sprint, does the hex I reach at the end of my move action need to be unoccupied, or do I simply need to reach an unoccupied hex before I do anything other than move? What about powers that move and then do something (swift bot, flying smash), or powers that change your location in nonstandard ways (rocket jump, displacing teleporter)? Could such actions be initiated from an occupied hex if they immediately followed a move/sprint and ended in an unoccupied hex?