Gloomweaver in Insula Primalis, House ruled Gloomy.
Heroes in order:
Greatest Legacy-bluehairedmeerkat
Tachyon - grim88
Omnitron-X - grysqrl
Redeemer Fanatic - cmschex
Argent Adept - dpt
How this alternate Gloomy works: The first side is investigation, you are fighting the Cult that is trying to revive Gloomweaver, you cannot stop the summoning, but you can set yourselves up to be in a good spot when Gloomy is reborn.
Then he revives, and the Cultists find out he isn't their friend, and you must destroy him. The damage dealt to Gloomy when relics die is to offset the 165 health the three relics and Gloomy have combined, you can destroy them with Argent Adept but the damage won't be as good (but the effect will be off the field).
A couple strategies that have come up in playing this villain: You can go defensive and keep your health up best you can while waiting for relics to come out, You can try and draw the relics quickly using the cultists to summon them and hasten the ritual (you might want a good setup first). The second side you need to keep the board clear and get Gloomy and the relics down. I like the way Gloomy works with all the targets, and voodoo pins are awesome, just underused. His second side that changes, and there is an extra cost for letting them stay on the field.
FIRST SIDE:
Gloomweaver; The Evil that Sleeps 90hp
Setup:
At the start of the game place all Zombies in the trash, put (H)-2 Cultists in play.
Gameplay:
At the start of the villain turn, if 3 relics are in play, flip Gloomweaver's card.
Gloomweaver and his Relics are indestructible (can be damaged, but cannot be destroyed or leave play)
When a Cultist is destroyed, search the trash for a Zombie and put it into play.
Once per round, at the start of the villain turn if there are 3 or more Cultists in play the heroes may destroy two to summon a relic, if they do play the top card of the villain deck.
Advanced:
At the start of the villain turn, if there are one or more Zombies in play shuffle the trash and reveal cards till a cultist is revealed, put it into play and destroy a zombie.
SECOND SIDE:
Gloomweaver, The Terror Reborn 90hp
Setup:
When Gloomweaver flips to this side, shuffle the villain trash into the villain deck, take all Zombies and Voodoo Pins out of the deck and put them into the trash.
Gameplay:
Destroy any Cultist in play.
When a cultist is destroyed search the trash for a zombie and put it in play.
When a Cultist is destroyed search the trash for a voodoo pin and put it in play, if no pins are put in play this way deal each hero target (H)-2 infernal damage.
At the start of the villain turn deal any hero effected by a voodoo pin (H)-2 infernal damage, Gloomweaver then recovers (H)-2 health.
If there is a relic in play Gloomweaver is indestructible.
When a Relic is destroyed Gloomweaver takes damage equal to 25 minus the hp of the relic when it was destroyed, up to 25 damage.
Advanced:
Increase damage dealt by Zombies by 1, reduce damage dealt to zombies by 1.