Episode 14: Bezaliel the Apostate

Alternatively, can we kill the Runes of Malediction and Corrupted Effigy this round, by any chance?

Scholar can't really deal much damage this turn, but I can redirect and soak up a lot for a round.

(Sorry about the lateness, guys--my wifi was out most of the day.)

 

"I've had just about enough of this looney tunes wacko reality."

 

Mister Fixer

HP: 19

Hand:   Salvage Yard, Riveting Crane; Bloody Knuckles

In play:  Dual Crowbars, Grease Monkey Fist

Trash:  Pipe Wrench

Additional effects:

 

Start of hero turn:

Play a card: Bloody Knuckles

Use a power: Strike--deals net 5 radiant damage to Apostate [39] and net 3 radiant damage to Corrupted Effigy [3]

Draw a card: Overdrive

End of hero turn:

 

HP: 19

Hand: Riveting Crane, Salvage Yard, Overdrive

In play: Grease Monkey Fist, Dual Crowbars, Bloody Knuckles

Trash: Pipe Wrench

Additional effects: All of Fixer's damage is +2 until the start of his next turn.  All damage taken by Fixer is +2 until the start of his next turn.

Have we actually gotten a decision on Infrared Eyepiece yet? I'd still recommend putting the Pugilist on top.

 

John watched Bezaliel's angry scowl grow as he reeled from Slim's assault. "This is going to hurt," he thought, as he launched himself between the Apostate and the rest of the heroes.

The Scholar

HP: 18

Hand: Flesh to Iron, Solid to Liquid, Expect the Worst, Keep Moving, Alchemical Redirection, Mortal Form to Energy

In play:

Trash: Transmutive Recovery, Grace Under Fire

Additional effects:

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Start of hero turn:

Play a card: Keep Moving - find Flesh to Iron and put it into play; play Alchemical Redirection

Use a power: Better Living - heal 1 HP [19]

Draw a card: Keep Moving

End of hero turn:

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HP: 19

Hand: Flesh to Iron, Solid to Liquid, Expect the Worst, Keep Moving, Mortal Form to Energy

In play: Flesh to Iron, Alchemical Redirection

Trash: Transmutive Recovery, Grace Under Fire, Keep Moving

Additional effects:  Damage dealt to Scholar is reduced by 2; Redirect all damage that would be dealt to hero targets to the Scholar

I guess I'd also vote for the Pugilist.

Pugilist it is

Just giving this a bump. I believe it's Silverleaf's turn.

Sensing that this may be a long battle, Helena took a moment for a quick prayer. "Lord, if it is thy will, bless this armour which I forged in thy honour, so that I may do thy bidding long after my mortal flesh has failed."

Redeemer Fanatic

HP: 20

Hand: Absolution, End of Days x 2, Smite the Transgressor, Prayer of Desperation, Aegis of Resurrection.

In play: Absolution.

Trash: Final Dive, Smite The Transgressor.

Additional effects: 

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Start of hero turn:

Play a card: Aegis of Resurrection.

Use a power: Absolution, dealing 1 net damage to the Corrupted Effigy [2]. Best I can do at the moment guys.

Draw a card: Undaunted.

End of hero turn:

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HP: 20

Hand: Absolution, End of Days x 2, Prayer of Desperation, Zealous Offense, Undaunted.

In play: Absolution, Aegis of Resurrection.

Trash: Final Dive, Smite the Transgressor.

Additional effects: 

Realm of Discord

In Play: 

Trash: Time Crawls, Positive Energy Field, Portal Fiend

Effects:

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Start:

Play: Imbued Vitality enters play.

End: 

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In Play: Imbued Vitality

Trash: Time Crawls, Positive Energy Field, Portal Fiend

Effects: 

Round Five

Apostate - Infernal Emissary

Apostate - 39

In Play: Condemnation - 11

Runes of Malediction - 6

Corrupted Effigy - 2

Gauntlet of Perdition - 5

Periapt of Woe - 4

Gauntlet of Perdition - 5

Trash: Profane Summons x2, Tome of the Unknowable, Imp Pilferer, Orb of Delirium, Fallen Angel

Effects: ET: Apostate deals the hero target with the highest HP 3 melee damage and 3 infernal damage.

ET: Apostate deals the hero target with the highest HP 3 melee damage. [Condemnation]

ET: Search the deck and trash for Runes of Malediction, and put it into play. [Effigy]

When Apostate would be reduced to 0HP and there's a relic in play, flip.

Reduce damage to Condemnation by 1.

Reduce damage dealt to Relic cards by 2. [Runes]

When Runes of Malediction are destroyed, place 5 Demons from the trash into play.

Whenever Apostate deals melee damage to a target, Gauntlet of Perdition deals that target 1 infernal damage. [x2]

Damage dealt to Periapt of Woe is reduced by 2.

Damage dealt by Apostate normal. [Periapt/Stun]

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Start of Turn: 

Play a Card: Fiendish Pugilist enters play.

End of Turn: Apostate deals The Scholar 1 melee, 1 infernal, and 0,0 infernal Gauntlet damage [17].

Apostate deals The Scholar 1 melee and 0,0 infernal Gauntlet damage [16].

Fiendish Pugilist deals The Scholar 2 melee damage [14].

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Apostate - 39

In Play: Condemnation - 11

Runes of Malediction - 6

Corrupted Effigy - 2

Gauntlet of Perdition - 5

Periapt of Woe - 4

Gauntlet of Perdition - 5

Fiendish Pugilist - 6

Trash: Profane Summons x2, Tome of the Unknowable, Imp Pilferer, Orb of Delirium, Fallen Angel

Effects: ET: Apostate deals the hero target with the highest HP 3 melee damage and 3 infernal damage.

ET: Apostate deals the hero target with the highest HP 3 melee damage. [Condemnation]

ET: Search the deck and trash for Runes of Malediction, and put it into play. [Effigy]

ET: Fiendish Pugilist deals the hero target with the highest HP 4 melee damage.

When Apostate would be reduced to 0HP and there's a relic in play, flip.

Reduce damage to Condemnation by 1.

Reduce damage dealt to Relic cards by 2. [Runes]

When Runes of Malediction are destroyed, place 5 Demons from the trash into play.

Whenever Apostate deals melee damage to a target, Gauntlet of Perdition deals that target 1 infernal damage. [x2]

Damage dealt to Periapt of Woe is reduced by 2.

Damage dealt by Apostate normal. [Periapt/Stun]

Damage dealt to Apostate is reduced by 1. [Pugilist]

Hero HP: Tempest - 13, Wraith - 16, Fixer - 19, The Scholar - 14, Fanatic - 20

Freedom Tempest

HP: 13

Hand: Reclaim from the Deep (x2), Aquatic Correspondence, Shielding Winds, Ball Lightning, Flash Flood

In play:

Trash: Chain Lightning, Lightning Slash, Shielding Winds, Flash Flood

Additional effects:

[hr]
Start of hero turn:

Play a card: Reclaim from the deep. All players may take a card from their discard and put it on their deck. I put Chain Lightning on top of my deck, and then draw it.

Use a power: None

Draw a card: Electrical Storm

End of hero turn:

[hr]

HP: 13

Hand: Reclaim from the Deep, Aquatic Correspondence, Shielding Winds, Ball Lightning, Flash Flood, Chain Lightning, Electrical Storm

In play:

Trash: Lightning Slash, Shielding Winds, Flash Flood, Reclaim from the Deep

Additional effects: Each player may take a card from their trash and put it on their deck.

I put Impromptu Invention on the top of my deck

 

Wraith

HP: 16

Hand: MicroTargeting Computer, Suture Selfx2, Impromptu Invetion, Razor Ordinance, Combat Stance, Grappling Hook

In play: Stun Bolt, Infared Eyepiece, Utility Belt

Trash: Grappling Hook, Trust Fund, Mega Computer, Inventory Barrage

Additional effects:

_____________________________________________________________________________________________

Start of hero turn:

Play a card: Impromptu Invetion.  Draw Impromptu Invetion.  Search for Throwing Knives and put into play. Play Impromptu Invention.. Draw Throat Jab.  Search Deck for Razor Ordinance and put into play.  Play Micro Targeting Computer

Use a power: Razor Ordinance Runes of Malediction for 5-2= 3 Projectile damage (3).  Throwing Knives Corrupted Effigy for 1 (1), Runes of Malediction for 1 (2) and Apostate for 2 (37)

Draw a card: Mega Computer

End of hero turn:

_____________________________________________________________________________________________

HP: 16

Hand:  Suture Selfx2,  Razor Ordinance, Combat Stance, Grappling Hook, Mega Computer, Throat Jab

In play: Stun Bolt, Infared Eyepiece, Utility Belt, Razor Ordinance, Throwing Knives, Micro Targeting Computer

Trash: Grappling Hook, Trust Fund, Mega Computer, Inventory Barrage, Impromptu Invetionx2

Additional effects: All Projectile Damage dealt by Wraith is +2

Fixer yells out, drawing the Corrupted Effigy's attention as he dashes straight towards the Runes of Malediction.  Performing a deft aerobatical maneuver, Fixer somersaults off of the Runes, catching his crowbars under the Corrupted Effigy and flinging it directly at the monolith.  The Effigy shatters in an explosion of energy, knocking over the Runes, which crumble to the ground with a few arcane sparks.  Diving for cover, Fixer rolls into a fighting stance directly in front of the Fiendish Pugilist, bringing it to its knees with a swift crowbar to the kneecap.

"Them relics are fair game now.  Get after 'em!"

 

Mister Fixer

HP: 19

Hand:   Salvage Yard, Riveting Crane; Overdrive

In play:  Dual Crowbars, Grease Monkey Fist; Bloody Knuckles

Trash:  Pipe Wrench

Additional effects:

 

Start of hero turn:  Bloody Knuckles gets trashed.  Thanks, Scholar, for soaking all that damage last turn!

Play a card:  Overdrive

Use a power: Strike #1--deals net 1 radiant damage to Corrupted Effigy [dead] and net 1 radiant damage to Runes of Malediction [1]

Strike #2--deals net 1 radiant damage to Runes of Malediction [dead] and net 3 radiant damage to Fiendish Pugilist [3].

Draw a card: Driving Mantis

End of hero turn:

 

HP: 19

Hand: Riveting Crane, Salvage Yard, Driving Mantis

In play: Grease Monkey Fist, Dual Crowbars, 

Trash: Pipe Wrench; Bloody Knuckles; Overdrive

Additional effects: 

Reclaim from the Deep: I'll put Transmutive Recovery on top of my deck.

With Apostate distracted by the destruction of his precious relics, John scurries away, leaving tiny crumbles of ash and metal in his wake. The unnatural grey cast to his skin slowly washes away and is replaced by a faint glow.

The Scholar

HP: 14

Hand: Flesh to Iron, Solid to Liquid, Expect the Worst, Keep Moving, Mortal Form to Energy

In play: Flesh to Iron, Alchemical Redirection

Trash: Grace Under Fire, Keep Moving

Additional effects:  Damage dealt to Scholar is reduced by 2; Redirect all damage that would be dealt to hero targets to the Scholar

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Start of hero turn: Alchemical Redirection is destroyed; Flesh to Iron is destroyed

Play a card: Mortal Form to Energy

Use a power: Better Living - heal 1 HP [15]; deal 1 energy damage to Fiendish Pugilist [2]

Draw a card: Transmutive Recovery

End of hero turn:

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HP: 15

Hand: Flesh to Iron, Solid to Liquid, Expect the Worst, Keep Moving, Transmutive Recovery

In play: Mortal Form to Energy

Trash: Grace Under Fire, Keep Moving, Flesh to Iron, Alchemical Redirection

Additional effects:  Whenever The Scholar regains HP, The Scholar also deals 1 target that much energy damage.

I grab Final Dive for Reclaim From The Deep. Periapt, I have my eye on you...

Sorry, no flavour this time. I'm ill and my writing muscles were weak to begin with. ;)

HP: 20

Hand: Absolution, End of Days x 2, Prayer of Desperation, Zealous Offense, Undaunted.

In play: Absolution, Aegis of Resurrection.

Trash: Smite the Transgressor.

Additional effects: 

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Start of hero turn:

Play a card: Undaunted.

Use a power: Absolution, dealing Apostate 4 net damage [33].

Draw a card: Final Dive.

End of hero turn:

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HP: 20

Hand: Absolution, End of Days x 2, Prayer of Desperation, Zealous Offense, Final Dive.

In play: Absolution, Aegis of Resurrection, Undaunted.

Trash: Smite the Transgressor.

Additional effects: Whenever Fanatic would be dealt 1 damage, prevent it. Whenever Fanatic would be dealth 5 or more damage, reduce that damage by 2.

I believe that Final Dive just goes on top of your deck, not into your hand. It won't be available until next turn. Feel better.

*Hugs Silverleaf, then takes her Final Dive away from her*

Ack. I do know the rules of this game, honestly. Gimme a sec and I'll reconsider.

Realm of Discord

In Play: Imbued Vitality

Trash: Time Crawls, Positive Energy Field, Portal Fiend

Effects: Ongoing and Equipment cards are targets with 6HP.

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Start:

Play: Ethereal Bonds enter play.

End: Ethereal Bonds deal Fanatic 2 energy damage [18]; Fanatic cannot deal damage until the start of the next environment turn.

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In Play: Imbued Vitality, Ethereal Bonds [9]

Trash: Time Crawls, Positive Energy Field, Portal Fiend

Effects: ET: Ethereal Bonds deals the hero target with the highest HP 2 energy damage. Targets dealt damage this way cannot deal damage until the start of the next environment turn.

Ongoing and Equipment cards are targets with 6HP.

Dammit. Another turn to wait for my Final Dive! It'd better be worth it...