Kismet
VS
Bunker (Envisioner)
Tempest (cmschex)
Omnitron-X (Greywind)
Dark Visionary (dpt)
Chrono-Ranger (grysqrl)
IN
Insula Primalis
Kismet
VS
Bunker (Envisioner)
Tempest (cmschex)
Omnitron-X (Greywind)
Dark Visionary (dpt)
Chrono-Ranger (grysqrl)
IN
Insula Primalis
I'll take Chrono-Ranger if no one objects.
Starting Hand: Compounded Bow, Sudden Contract, Kill on Sight, Hunter and Hunted
I'm in for anything, with a preference against Tempest (since I played them recently).
I'd like to play Tempest, it's been a while
I'll take Omni-X.
Technological Advancement, Singularity, Reset, Singularity
Argh, would have loved to play O-X, but I suppose Bunker will do.
So it looks like I'm Dark Visionary.
So now we are five. dramatic music
Bunker's opening hand: Auxiliary Power Source, Decomissioned Hardware, Omni-Cannon, External Combustion.
Round One
Kismet - Charmed Scoundrel
Kismet: 70
The Talisman (Enchanted Heirloom) - 7
In Play:
Trash:
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Start of Turn: Kismet deals each hero target 1 psychic damage.
Play a Card: Scattered Mind enters play, in front of any hero.
End of Turn: Fortune's Smile is revealed, dealing each hero target 2 psychic damage, and playing Violent Trickster - each player discards 1 card, Kismet deals Omnitron-X 3 melee damage.
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Kismet: 70
The Talisman (Enchanted Heirloom) - 7
In Play: Scattered Mind (any hero) - whenever that hero deals damage, that player discards a card.
Trash: Fortune's Smile, Violent Trickster
Effects: ST: Flip? If not, deal each hero target 1 psychic damage.
ET: Reveal the top card of the villain deck. If it is Lucky, put it into play.
Whenever a hero target deals another hero target 4 or more damage, destroy a Jinx card.
Increase damage dealt by Kismet by the number of Jinxes in play.
Hero HP: Bunker - 25, Tempest - 23, OX - 19, Visionary - 23, CR - 25
Oh boy, rough start we're off to here. I discard External Combustion. I'll voluntarily take the Jinx since my opening hand isn't set up for much damage-dealing; I'll focus on being The Tank for this match since Haka, Legs and Scholar aren't around. (Considering he literally is a tank, Bunker doesn't get to play the role very often, so this will be a nice change of pace from his usual More Dakka for me.)
Bunker
HP: 25
Hand: Auxiliary Power Source, Decommissioned Hardware, Omni-Cannon.
In Play:
Trash: External Combustion
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Start of Turn:
Play a Card: Auxiliary Power Source.
Use a Power: Auxiliary Power Source. Draw Maintenance Unit, Ammo Drop, Gatling Gun.
Draw a Card: Recharge Mode.
End of Turn:
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HP: 25
Hand: Decommissioned Hardware, Omni-Cannon, Maintenance Unit, Ammo Drop, Gatling Gun, Recharge Mode.
In Play:
Trash: External Combustion, Auxiliary Power Source.
Effects: Target of Scattered Mind jinx - whenever Bunker deals damage, their player must discard 1 card. Tempest, CR, you're the Lancers.
Violent Trickster reads "2 melee damage".
And Fortune's Smile reads "1 psychic damage". But both are receiving a +1 damage from the 1 Jinx in play because Kismet has the Talisman. We'll want to get it away from her ASAP.
Tempest
HP: 23
Hand: Chain Lightning x 2, Shielding Winds
In Play:
Trash: Shielding Winds
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Start of Turn:
Play a Card: Chain Lightning - deal 4 damage to Kismet (66), 3 to Talisman (4)
Use a Power: Squall - Kismet (65) and Talisman (3) take 1 damage each
Draw a Card: Aquatic Correspondence
End of Turn:
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HP: 23
Hand: Aquatic Correspondence, Shielding Winds, Chain Lightning
In Play:
Trash: Shileding Winds, Chain Lightning
Effects:
My Talisan wasn't with my deck. It's all good. Thanks.
Omnitron-X
HP: 19
Hand: Reset, Singularity, Technological Advancement
In Play:
Trash: Singularity
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Start of Turn:
Play a Card: Technological Advancement (fish for Ablative Coating), draw Bio-Engineering Beam
Use a Power: Timeshift – Innervation Ray
Draw a Card: Defensive Blast
End of Turn:
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HP: 19
Hand: Reset, Singularity, Bio-Engineering Beam, Defensive Blast
In Play: Ablative Coating, Innervation Ray
Trash: Singularity, Technological Advancement
Effects:
Not sure why you went for Ablative Coating. Yes the hit you just took was Melee, but most of the time Kismet is dealing psychic damage to all heroes.
Because there's also the Environment to account for.
True, but Velociraptor Packs will pretty much always attack the Talisman, and T-Rex will hit either me or Chrono-Ranger at the moment. You're only really defending yourself against Primordial Plant Life, although that one is admittedly quite dangerous to you, since you have very few Ongoings.
At that point it is a gamble more on where you are more likely to cross the 5 damage threshold.
In this game Imminent Destruction is a threat (projectile) Primordial, and T-Rex can one shot components if Omni goes temporal and becomes highest HP hero by avoiding all the little damages.
The psychic damage is only likely to cross 5 damage if things get really bad or on Kismet's flip side if Talisman is mismanaged.
I see. Thank you for the explanation.
Waiting on dpt to take Dark Visionary's turn.
Initial Hand: Wrest the Mind, Twist the Ether, Prophetic Vision, Psychic Maelstrom
Discard Prophetic Vision for Violent Trickster.
Dark Visionary
HP: 23
Hand: Wrest the Mind, Twist the Ether, Psychic Maelstrom
In play:
Trash: Prophetic Vision
Additional effects:
[hr]
Start of hero turn:
Play a card: Twist the Ether on Kismet. Unless otherwise stated, all her damage will be reduced by 1, and damage to Omnitron-X will match whatever defense card it has out.
Use a power: Turmoil on Kismet.
Draw a card: Foresight
End of hero turn:
[hr]
HP:
Hand: Wrest the Mind, Psychic Maelstrom, Foresight
In play: Twist the Ether (by Kismet)
Trash: Prophetic Vision
Additional effects: Kismet’s Ether is Twisted.
[hr]
Update: Fixed the trash pile issue.