Episode 16: Kismet

Kismet

VS

Bunker (Envisioner)

Tempest (cmschex)

Omnitron-X (Greywind)

Dark Visionary (dpt)

Chrono-Ranger (grysqrl)

IN

Insula Primalis

I'll take Chrono-Ranger if no one objects.

Starting Hand: Compounded Bow, Sudden Contract, Kill on Sight, Hunter and Hunted

I'm in for anything, with a preference against Tempest (since I played them recently).

I'd like to play Tempest, it's been a while

I'll take Omni-X.

Technological Advancement, Singularity, Reset, Singularity

Argh, would have loved to play O-X, but I suppose Bunker will do.

So it looks like I'm Dark Visionary.

So now we are five.  dramatic music

Bunker's opening hand:  Auxiliary Power Source, Decomissioned Hardware, Omni-Cannon, External Combustion.

Round One

Kismet - Charmed Scoundrel

Kismet: 70

The Talisman (Enchanted Heirloom) - 7

In Play: 

Trash:

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Start of Turn: Kismet deals each hero target 1 psychic damage.

Play a Card: Scattered Mind enters play, in front of any hero.

End of Turn: Fortune's Smile is revealed, dealing each hero target 2 psychic damage, and playing Violent Trickster - each player discards 1 card, Kismet deals Omnitron-X 3 melee damage.

 

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Kismet: 70

The Talisman (Enchanted Heirloom) - 7

In Play: Scattered Mind (any hero) - whenever that hero deals damage, that player discards a card.

Trash: Fortune's Smile, Violent Trickster

Effects: ST: Flip? If not, deal each hero target 1 psychic damage.

ET: Reveal the top card of the villain deck. If it is Lucky, put it into play.

Whenever a hero target deals another hero target 4 or more damage, destroy a Jinx card.

Increase damage dealt by Kismet by the number of Jinxes in play.

Hero HP: Bunker - 25, Tempest - 23, OX - 19, Visionary - 23, CR - 25

Oh boy, rough start we're off to here.  I discard External Combustion.  I'll voluntarily take the Jinx since my opening hand isn't set up for much damage-dealing; I'll focus on being The Tank for this match since Haka, Legs and Scholar aren't around.  (Considering he literally is a tank, Bunker doesn't get to play the role very often, so this will be a nice change of pace from his usual More Dakka for me.)

Bunker

HP: 25

Hand:  Auxiliary Power Source, Decommissioned Hardware, Omni-Cannon.

In Play: 

Trash:  External Combustion

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Start of Turn:

Play a Card: Auxiliary Power Source.

Use a Power:  Auxiliary Power Source.  Draw Maintenance Unit, Ammo Drop, Gatling Gun.

Draw a Card:  Recharge Mode.

End of Turn:

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HP: 25

Hand:  Decommissioned Hardware, Omni-Cannon, Maintenance Unit, Ammo Drop, Gatling Gun, Recharge Mode.

In Play:

Trash: External Combustion, Auxiliary Power Source.

Effects: Target of Scattered Mind jinx - whenever Bunker deals damage, their player must discard 1 card.  Tempest, CR, you're the Lancers.

Violent Trickster reads "2 melee damage".

And Fortune's Smile reads "1 psychic damage".  But both are receiving a +1 damage from the 1 Jinx in play because Kismet has the Talisman.  We'll want to get it away from her ASAP.

Tempest

HP: 23

Hand:  Chain Lightning x 2, Shielding Winds

In Play: 

Trash:  Shielding Winds

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Start of Turn:

Play a Card: Chain Lightning - deal 4 damage to Kismet (66), 3 to Talisman (4)

Use a Power:  Squall - Kismet (65) and Talisman (3) take 1 damage each

Draw a Card:  Aquatic Correspondence

End of Turn:

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HP: 23

Hand:  Aquatic Correspondence, Shielding Winds, Chain Lightning

In Play:

Trash: Shileding Winds, Chain Lightning

Effects: 

My Talisan wasn't with my deck. It's all good. Thanks.

Omnitron-X

HP: 19

Hand:  Reset, Singularity, Technological Advancement

In Play: 

Trash:  Singularity

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Start of Turn:

Play a Card:  Technological Advancement (fish for Ablative Coating), draw Bio-Engineering Beam

Use a Power:  Timeshift – Innervation Ray

Draw a Card:  Defensive Blast

End of Turn:

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HP: 19

Hand:  Reset, Singularity, Bio-Engineering Beam, Defensive Blast

In Play: Ablative Coating, Innervation Ray

Trash: Singularity, Technological Advancement

Effects: 

Not sure why you went for Ablative Coating.  Yes the hit you just took was Melee, but most of the time Kismet is dealing psychic damage to all heroes.

Because there's also the Environment to account for.

True, but Velociraptor Packs will pretty much always attack the Talisman, and T-Rex will hit either me or Chrono-Ranger at the moment.  You're only really defending yourself against Primordial Plant Life, although that one is admittedly quite dangerous to you, since you have very few Ongoings.

At that point it is a gamble more on where you are more likely to cross the 5 damage threshold.

In this game Imminent Destruction is a threat (projectile) Primordial, and T-Rex can one shot components if Omni goes temporal and becomes highest HP hero by avoiding all the little damages.

The psychic damage is only likely to cross 5 damage if things get really bad or on Kismet's flip side if Talisman is mismanaged.

I see.  Thank you for the explanation.

Waiting on dpt to take Dark Visionary's turn.

Initial Hand: Wrest the Mind, Twist the Ether, Prophetic Vision, Psychic Maelstrom

Discard Prophetic Vision for Violent Trickster.

Dark Visionary

HP: 23

Hand: Wrest the Mind, Twist the Ether, Psychic Maelstrom

In play:

Trash: Prophetic Vision

Additional effects:

[hr]
Start of hero turn:

Play a card: Twist the Ether on Kismet. Unless otherwise stated, all her damage will be reduced by 1, and damage to Omnitron-X will match whatever defense card it has out.

Use a power: Turmoil on Kismet.

Draw a card: Foresight

End of hero turn:

[hr]

HP:

Hand: Wrest the Mind, Psychic Maelstrom, Foresight

In play: Twist the Ether (by Kismet)

Trash: Prophetic Vision

Additional effects: Kismet’s Ether is Twisted.

[hr]

Update: Fixed the trash pile issue.