Episode 16: Kismet

No. I figured we'd get some use out of the Obsidian Field as well.

Discard Singularity to Chrono. Destroy the Focused Plasma Cannon.


 

Omnitron-X

HP: 17

Hand:  Defensive Blast, Gaussian Coil Blaster

In Play: Ablative Coating, Bio-Engineering Beam, Slip Through Time

Trash:  Reset, Singularity, Focused Plasma Cannon

------------------------------------------

Start of Turn: destroy Slip Through Time

Play a Card:  Gaussian Coil Blaster

Use a Power:  Bio-Engineering Beam (River of Lava; 3 Energy to Kismet (30))

Draw a Card:  Electro-Deployment Unit

End of Turn:

-------------------------------------------------------

HP: 17

Hand:  Defensive Blast, Electro-Deployment Unit

In Play: Ablative Coating, Bio-Engineering Beam, Gaussian Coil Blaster

Trash: Reset, Singularity, Focused Plasma Cannon, Slip Through Time

Effects:

Destroy Jim's Hat for River of Lava.

Thanks for the discards guys. Updated my previous turn with card draws.

I do hope we flip Kismet this turn; otherwise this play won’t be nearly as effective.

Dark Visionary

HP: 11

Hand: Wrest the Mind, Precognition, Suggestion

In play: Twist the Ether (by Kismet), Foresight, Mental Divergence

Trash: Prophetic Vision, Psychic Maelstrom

Additional effects: Kismet’s Ether is Twisted.

[hr]
Start of hero turn:

Play a card: Suggestion. Put Shaky Arm on top of the villain deck and Scattered Mind on the bottom.

Use a power: Mental Divergence. Destroy Glass Jaw.

Draw a card: Decoy Projection

End of hero turn:

[hr]

HP: 11

Hand: Wrest the Mind, Precognition, Decoy Projection

In play: Twist the Ether (by Kismet), Foresight, Mental Divergence

Trash: Prophetic Vision, Psychic Maelstrom, Suggestion

Additional effects: Kismet’s Ether is Twisted.

On one hand you discarded an Omni-Cannon for Chrono-Ranger, but on the other hand you draw 3 cards this turn. (Probably you know this.)

I had in fact forgotten the third card; the Omni-Cannon thing was just a typo, not accounting for it in both my hands.  Fixed now, and since my set was actually in the room this time, I drew my cards and edited them in.  Will be switching modes next turn; since I'm unjinxed, if we badly need me to blast something, I could do External Combustion, although I would rather wait and try to get Heavy Plating first, and meanwhile put down Ammo Drop.

Chrono-Ranger

HP: 19

Hand: Displaced Armory, Rangers Mark (2), Sudden Contract, By Any Means, Bounty Board

In play: The Ultimate Target (by Kismet), Compounded Bow

Trash: Hunter and Hunted, Sudden Contract, Just Doin' My Job, Kill on Sight, Jim's Hat

Additional effects: +1 damage dealt to Kismet (by Chrono-Ranger); the first time each turn that Kismet deals damage, Chrono-Ranger may use a power

----------------------------------------------------

Start of hero turn:

Play a card: Displaced Armory

  • Put Jim's Hat into play from the discard pile
  • Deal 1 + 1 (Obsidian Field) = 2 projectile damage to The Talisman [2]

Play a card: By Any Means (by Kismet)

Use a power: Compounded Bow deals 4 projectile and 4 infernal damage to Kismet [22]

Draw a card: Displaced Armory

End of hero turn:

----------------------------------------------------

HP: 19

Hand: Rangers Mark (2), Sudden Contract, Bounty Board, Displaced Armory

In play: The Ultimate Target (by Kismet), Jim's Hat, Compounded Bow, By Any Means (Kismet)

Trash: Hunter and Hunted, Sudden Contract, Just Doin' My Job, Kill on Sight, Displaced Armory

Additional effects:

  • +1 damage dealt to Kismet (by Chrono-Ranger); the first time each turn that Kismet deals damage, Chrono-Ranger may use a power
  • +1 damage dealt to Kismet (by everyone)

Insula Primalis

In Play: Obsidian Field

Trash: River of Lava x2

--------------------------------------------------------------

Start:

Play: Primordial Plant Life appears.

End: Each hero destroys an ongoing card and takes 3 toxic damage or else takes 5 toxic damage. Then no more plants.

--------------------------------------------------------------

In Play: Obsidian Field

Trash: River of Lava x2, Primordial Plant Life

Effects: Increase all damage dealt by 1.

Round Five

Kismet - Charmed Scoundrel

Kismet: 22

The Talisman (Enchanted Heirloom) - 3

In Play: 

Trash: Fortune's Smile, Violent Trickster, Glass Jaw x2

--------------------------------------------------------

Start of Turn: Kismet deals each hero target 1 toxic damage (SHI-BLAMMO).

Play a Card: Shaky Arm enters play, in front of CR.

End of Turn: Imminent Destruction is revealed and shuffled back in.

-------------------------------------------------------

Kismet: 14

The Talisman (Enchanted Heirloom) - 3

In Play: Shaky Arm (CR) - reduce damage dealt by that hero by 1.

Trash: Fortune's Smile, Violent Trickster, Glass Jaw x2

Effects: ST: Flip? If not, deal each hero target 1 psychic damage.

ST: Kismet deals each hero affected by a Jinx card 2 psychic damage.

ET: Reveal the top card of the villain deck. If it is Lucky, put it into play.

Whenever a hero target deals another hero target 4 or more damage, destroy a Jinx card.

Increase damage dealt by Kismet by the number of Jinxes in play.

Kismet's Ether is Twisted.

Hero HP: Bunker - 15, Tempest - 5, OX - 14/16, Visionary - 5/7, CR - 13

Technically I think it should have been Karmic Disjunction which was revealed and shuffled back into Kismet's deck, since we'd seen it with the Talisman.  Not that it matters much.  For the sake of propriety, I made the decision of whether Bunker sacks Recharge Mode to Primordial Plant Life before scrolling down to look at the villain turn, but it turns out it didn't really matter.  The choice is either "lose RM and take 3 damage from PPL, then 1 from Kismet" or "keep RM, take 5 damage reduced to 4 from PPL, then take 1 damage reduced to 0 from Kismet, then destroy RM at start of turn".  I originally chose the former, but since they're equivalent, I'll do the latter since it feels more proactive to me.

Ah-CHOOF!  Ugh...where'd all these spores come from?  Sheesh, this day just gets better and better.  Activating oxygen scrubbers.....

Bunker

HP: 15

Hand:  Decommissioned Hardware, Recharge Mode, Ammo Drop (2), Gatling Gun, External Combustion (2), Omni-Cannon, Upgrade Mode.

In Play: Recharge Mode

Trash:  External Combustion, Auxiliary Power Source, Omni-Cannon, Maintenance Unit.

--------------------------------------------------------

Start of Turn: Drop out of Recharge Mode

Play Cards:  Upgrade Mode, Gatling Gun

Use a Power

Draw a Card:  Adhesive Foam Grenade

End of Turn: Discard Ammo Drop to fuel Gatling Gun.

-------------------------------------------------------

HP: 15

Hand:  Decommissioned Hardware, Recharge Mode, Ammo Drop, External Combustion (2), Omni-Cannon, Adhesive Foam Grenade

In Play: Upgrade Mode, Gatling Gun

Trash:  External Combustion, Auxiliary Power Source, Omni-Cannon, Maintenance Unit, Recharge Mode, Ammo Drop.

Effects: Cannot use powers for any reason.  I make a lousy tank with no DR; where the deuce is my Heavy Plating?

The deck was shuffled after we saw Karmic Disjunction.

I’ll destroy Foresight.

"Not so lucky to keep getting struck by lightning over and over...."

Tempest

HP: 5

Hand:   Shielding Winds, Chain Lightning, Ball Lightning, Otherworldly Resistance, Elemental Subwave Inducer

In Play:

Trash: Shileding Winds, Chain Lightning, Aquatic Correspondence, Lightning Slashx 2, Vicious Cyclone

Effects: 

--------------------------------------------------------

Start of Turn:

Play a Card: Ball Lightning - 6 Lightning Damage to Kismet (8) and destroy Shaky Arm

Use a Power:  Squall - Kismet (5) and Talisman (1) take 3 and 2 damage respectively

Draw a Card:  Flash Flood

End of Turn:

-------------------------------------------------------

HP: 5

Hand:   Shielding Winds, Chain Lightning, Otherworldly Resistance, Elemental Subwave Inducer, Flash Flood

In Play:

Trash: Shileding Winds, Chain Lightning, Aquatic Correspondence, Lightning Slashx 2, Vicious Cyclone, Ball Lightning

Effects: 

Not discarding for environment. I'll take the 5 damage.

Chrono-Ranger

Ignore the Plants (3 damage)

Omnitron-X

HP: 14

Hand:  Defensive Blast, Gaussian Coil Blaster

In Play: Ablative Coating, Bio-Engineering Beam, Gaussian Coil Blaster

Trash:  Reset, Singularity, Focused Plasma Cannon, Slip Through Time

------------------------------------------

Start of Turn: Gaussian Coil Blaster (2 to Kismet [3], 2 to Talisman [Flips])

Play a Card:  Electro-Deployment Unit

Use a Power:  Bio-Engineering Beam (Obsidian Field; 2 Energy to Kismet [1])

Draw a Card:  Temporal Shielding

End of Turn:

-------------------------------------------------------

HP: 14

Hand:  Defensive Blast, Temporal Shielding

In Play: Ablative Coating, Bio-Engineering Beam, Gaussian Coil Blaster, Electro-Deployment Unit

Trash: Reset, Singularity, Focused Plasma Cannon, Slip Through Time

Effects:

 

You should be doing more damage. Gaussian Coil Blaster should do 3 damage to Kismet: 1+ 1 (Obsidian Field) + 1 (By Any Means)

Bio-Engineering Beam would also do 3. So, I think we're done.

Good game, everyone!

Agreed. Thanks for playing everyone. And thanks for running it BlueHairedMeerkat!

I missed the Bounty.

How on earth did Kismet drop from 22 to 14 in the course of her own turn?  By my count she should have 7 HP left.  Though of course Chrono-Ranger has a turn coming, so she probably won't survive that.  Welp, I guess I was kinda irrelevant, oh well.

I never got an answer as to whether I should report the Spite game, but it didn't look like anyone else had, so eventually I went ahead and did it. Shall I do this one too?