Episode 17: Akash'Bhuta

The randomiser says:

Spite

VS

Golem Unity (PlatinumWarlock)

Bunker (dpt)

Dark Visionary (phantaskippy)

Legacy (cmschex)

Absolute Zero (Envisioner)

IN

The Final Wasteland

Now on the one hand, the randomiser is God and Fate and the Almighty Arbiter of all, but on the other hand we only just got done with Spite. Therefore, unless everyone really wants to fight Spite again, I'm taking this as free reign to do something different. I don't know what that thing is yet - worst comes to the worst, I'll just randomise again - but in the mean time feel free to sign up fo an unknown doom :D

The last two games were pretty easy victories.  For a real challenge, since you've rolled the Final Wasteland, why don't we fight Akash'Bhuta, who is known to be exceptionally dangerous there?

I'll take Absolute Zero if that's cool.  (Pun not intended.)

Opening hand:  Focused Apertures, Glacial Structure, Cold Snap, Hoarfire.  (Great, no modules.  Guess we know what my first turn will look like.)

Note that if the villain chosen is Plague Rat, the Ennead, or Gloomweaver, or if we switch environments to the Tomb of Anubis, I will have to drop out, as I don't have those decks to reference.  I no longer necessarily need to reference decks, as I'm getting more comfortable with reading the format of these pbp games, but I still feel I should abstain from any game in which I might absolutely need to to look up a card and be unable to do so.

I'll run vanilla Legacy

 

Opening hand - Superhuman Durability, Inspiring Presence, Take Down, Back Fist Strike

I will take Bunker into the unknown. (I'm open to switching if someone else has their heart set on Bunker.) Akash'Bhuta is a good suggestion, but I will boldly face whatever enemies threaten peace and security.

Opening hand: Recharge Mode, Ammo Drop, Maintenance Unit, Maintenance Unit. Yeesh, two Mainenance Units.

Chalk me up for Golem Unity.

Opening Hand:  Construction Pylon, Raptor Bot, Scrap Metal, Powered Shock Wave

 

I'm game for a "mystery" villain, since Spite was just up.  Randomizer be damned, I'm all about the new!

Agreed.  I am a big believer in using randomness as a starting point, but it's perfectly fine to call as many rerolls as necessary until obtaining a satisfactory result, IMO.  The only time you need to "let the dice fall where they may" is when resolving a conflict between two people, who have an equal right to get their own way (whether two people ever have an unequal right is something I frequently change my mind on, although I generally default to saying they never do).

Seriously how many times has Dark Visionary come up now, where's the regular Visionary?

Edit:  I looked and the answer is this is the third time.

I will sign on to play Dark Visionary, but man, where's the regular one in the randomizer.  I just got the Sidekick app, and it seems that certain promo cards come up more than their fair share.  Small Sample Size I guess.

I'm also up for anyone but Spite.  Akash hasn't been played in a while so that would be cool.

Villains we haven't faced at all:

Ambuscade

The Dreamer

Iron Legacy

Miss Information

Not that we need to do someone new, but those are the ones we haven't faced.  Ambuscade would need house-ruled (one of my versions may rear its head in the campaign, but it is pretty nasty)

The Dreamer would be cool--my home group got pasted by her 3 times on Friday night...

Advanced Dreamer in Final Wasteland is asking for a beating, lets do it

Yeah, my last game against the Dreamer was a big dissapointment, so I'm definitely up for a good fight.

I would prefer Akash to Dreamer IF we remain in the final wasteland, as I've already fought Little Vanessa there, and try to avoid repeating a villain-environment pairing (after all, there are 216 of them and this will only be about my fifty-seventh game).  If we do a houseruled Ambuscade, I'm out...I definitely agree he needs fixing, but no single version of how he should be changed satisfies me, so until they come out with a Cosmotron/BomberBlade style official replacement, I won't use homebrew versions (except possibly my own, if I ever get it to the point where it satisfies me).

Gah! Looks like I missed this one. Guess that's what I get for leaving the house.

Just start another.

I may. On the other hand, I'm playing in 3 pbf games right now, so maybe I should just chill out for a bit.

Seconded.  We've got the Episode series and the Shattered Storyline, but it'd be fun to have a third series of games running.  I've debated starting one myself, but am still getting used to the format.  Maybe come up with a minor gimmick to distinguish your games from Meerkat's (it needn't be as sophisticated as the Storyline…just some theme games or maybe a small houserule, like being able to draw and discard one extra card during your draw step in addition to all other effects).

I make this Dark Visionary's fourth outing, which is still only as many as Price of Freedom Wraith. Though that said we've seen vanilla Wraith more than Vanillisionary...

Round One

Akash'Bhuta - Chaos-Bound Creator

Akash'Bhuta - 200

In Play: 

Trash:

--------------------------------------------------------

Start of Turn: 

Play a Card: Allies of the Earth enters play.

End of Turn: 

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Akash'Bhuta - 200

In Play: Allies of the Earth

Trash: 

Effects: Whenever an environment target enters play, play the top card of the villain deck.

Whenever a villain target enters play, discard the top card of the environment deck.

When the environment trash is shuffled into the environment deck, flip Akash'Bhuta.

Reduce danage dealt to villain targets by 1.

Whenever an environment target enters play, Akash'Bhuta regains HP equal to the HP of that target.

Hero HP: Unity - 25, Bunker - 28, Visionary - 25, Legacy - 32, AZ - 29

Golem Unity

HP: 25

Hand:  Construction Pylon, Raptor Bot, Scrap Metal, Powered Shock Wave

In Play: 

Trash:  

--------------------------------------------------------

Start of Turn:

Play a Card: n/a

Use a Power:  n/a

Draw a Card:  (double draw from forfeiting Play/Power) Construction Pylon; Supply Crate

End of Turn:

-------------------------------------------------------

HP: 25

Hand:  Construction Pylon (x2); Raptor Bot, Scrap Metal, Powered Shock Wave; Supply Crate

In Play:

Trash: 

Effects: 

The Indestructible Bunker

HP: 28

Hand: Recharge Mode, Ammo Drop, Maintenance Unit, Maintenance Unit

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Ammo Drop.

Use a power: Initialize. Draw Decomissioned Hardware.

Draw a card: Upgrade Made.

End of hero turn:

[hr]

HP: 28

Hand: Recharge Mode, Maintenance Unit, Maintenance Unit, Decommissioned Hardware, Upgrade Mode

In play: Ammo Drop

Trash:

Dark Visionary

HP:  25

In Play:

Hand:  Mental Divergence, Mind Spike, Prophetic Vision, Suggestion

Trash:

-------------------------

Start of Turn:

Play a Card:  Mental Divergence

Use a Power:  Mental Divergence to destroy Allies of the Earth.

Draw a Card:  Precognition

End of Turn:

-------------------------

HP:  25

In Play:  Mental Divergence

Hand:  Mind Spike, Precognition, Prophetic Vision, Suggestion

Trash:

 

Summary:

Allies of the Earth is destroyed, Bunker may draw a card.

America's Finest Legacy

HP:  32

In Play:

Hand:  Superhuman Durability, Take Down, Back-Fist Strike, Inspiring Presence

Trash:

-------------------------

Start of Turn:

Play a Card:  Take Down

Use a Power:  Galvanize - All hero targets gain +1 damage

Draw a Card:  Bolster Allies

End of Turn: Akash'bhuta deals 2 energy damage to Legacy

-------------------------

HP:  30

In Play:  Take Down

Hand:  Superhuman Durability, Back-Fist Strike, Inspiring Presence, Bolster Allies

Trash:

Additional Effects: Villain Cards cannot be played, all Hero targets gain +1 damage