Episode 18: Citizen Dawn

Citizen Dawn (Advanced)

VS

Absolute Zero (Greywind)

The Argent Adept (dpt)

Expatriette (cmschex)

Redeemer Fanatic (PlatinumWarlock)

The Scholar (grysqrl)

IN

The Block

Think I'll sit this one out actually.  I've already fought Dawn in the Block, and I'm thoroughly tired of infinitely long H=5 Advanced games against her.  See you guys for episode 19.

I'll try AZ.

Isothermic Transducer, Modular Realignment, Onboard Module Installation, Null-Point Calibration Unit.

I'll take The Scholar.

Starting Hand: Flesh to Iron, Solid to Liquid, Expect the Worst, Keep Moving

I'll take Argent Adept. Initial hand: Cedistic Dissonant, Arcane Cadence, Vernal Sonata, Inspiring Supertonic.

 

I'll go with Redeemer Fanatic.

Opening Hand:  Undaunted, Final Dive, Smite The Transgressor, Chastise

I'll run Expat

Round One

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

In Play: Citizen Spring - 6

Citizen Tears - 5

Citizen Hammer - 3

Citizen Blood - 5

Trash:

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Start of Turn: 

Play a Card: Citizen Autumn enters play.

End of Turn: Dawn deals Fanatic 4 energy damage [27].

Each player discards 1 card. Tears deals each hero 2 melee damage.

Hammer deals each hero 4 fire damage.

Blood deals the Argent Adept 3 melee damage [15].

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Citizen Dawn - 80

In Play: Citizen Spring - 6

Citizen Tears - 5

Citizen Hammer - 3

Citizen Blood - 5

Citizen Autumn - 6

Trash: 

Effects: ST: 5 or more citizens in the trash? Flip Dawn.

ET: Dawn deals the hero target with the highest HP 3 energy damage.

ET: Each citizen regains 1HP.

ET: Each player discards 1 card. Tears deals each hero damage equal to the number of cards they discarded.

ET: Hammer deals each hero target 3 fire damage.

ET: Blood deals the hero target with the lowest HP 2 melee damage.

ET: Destroy all ongoings controlled by the lowest-HP hero.

Increase damage dealt by citizens by 1.

Hero HP: AZ - 23, AA - 15, Expat - 23 Fanatic - 21, Scholar - 23

Citizen Tears: Scholar discards Flesh to Iron

Fanatic discards Undaunted.

Argent Adept discards Vernal Sonata.

Discard Null-Point Calibration Unit

Absolute Zero

HP: 23

Hand:  Isothermic Transducer, Modular Realignment, Onboard Module Installation

In Play:

Trash:  Null-Point Calibration Unit

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Start of Turn:

Play a Card:  Modular Realignment (Null-Point Calibration Unit goes into play; sum 0 damage)

Use a Power:  Thermodynamics; deal 1 cold to myself, heal 1

Draw a Card:  Hoarfire

End of Turn:

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HP: 24

Hand:  Isothermic Transducer, Onboard Module Installation, Hoarfire

In Play: Null-Point Calibration Unit

Trash: Modular Realignment

Effects:

The Argent Adept

HP: 15

Hand: Cedistic Dissonant, Arcane Cadence, Inspiring Supertonic

In play:

Trash:

[hr]
Start of hero turn:

Play a card: Arcane Cadence. Put Sarabande of Destruction in my hand, Instrumental Conjuration on top of my deck, Cedistic Dissonant on bottom of my deck, discard Rhapsody of Vigor, and play Syncopated Onslaught.

Use a power: Vocalize. Activate Perform of Syncopated Onslaught. Expatriette and Redeemer Fanatic have +1 damage.

Draw a card: Instrumental Conjuration

End of hero turn:

[hr]

HP: 15

Hand: Cedistic Dissonant, Inspiring Supertonic, Sarabande of Destruction, Instrumental Conjuration

In play: Syncopated Onslaught

Trash: Arcane Cadence, Vernal Sonata, Rhapsody of Vigor

Additional effects: Expatriette, Redeemer Fanatic have +1 damage until start of my next turn.

Expatriette

HP: 23

Hand:  Quick Draw, Tactical Shotgun, Incendiary Rounds

In Play:

Trash:  Speed Loading

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Start of Turn:

Play a Card:  Tactical Shotgun

Use a Power:  Tactical Shotgun, 5 damage to Citizen Tears (dead)

Draw a Card:  Assault Rifle

End of Turn:

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HP: 23

Hand:  Quick Draw, Assault Rifle, Incendiary Rounds

In Play: Tactical Shotgun

Trash: Speed Loading

Effects:

You can't make him cry if you kill him in one shot.

Redeemer Fanatic

HP: 21

Hand:  Smite the Transgressor, Final Dive, Chastise

In Play:

Trash:  Undaunted

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Start of Turn:

Play a Card:  Final Dive:  I destroy Citizen Hammer [dead] and fling him into Citizen Autumn for net 4 projectile damage [2].

Use a Power:  Redeem:  I regain 1 hp and draw End of Days

Draw a Card:  Final Dive

End of Turn:

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HP: 22

Hand:  Smite the Transgressor, Chastise, End of Days, Final Dive

In Play: n/a

Trash: Undaunted, Final Dive

Effects:

The Scholar

HP: 23

Hand:  Keep Moving, Solid to Liquid, Expect the Worst

In Play:

Trash:  Flesh to Iron

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Start of Turn:

Play a Card:  Skip

Use a Power:  Skip

Draw a Card:  Get out of the way! and Know When to Hold Fast

End of Turn:

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HP: 23

Hand:  Keep Moving, Solid to Liquid, Expect the Worst, Get out of the way!, Know When to Hold Fast

In Play:

Trash:  Flesh to Iron

Effects:

The Block

In Play: 

Trash: 

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Start:

Play: Block Guard enters play.

End: Block Guard deals 3 lightning damage to Citizen Autumn [DEAD].

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In Play: Block Guard - 7

Trash: 

Effects: ET: Block Guard deals the non-agent target with the lowest HP 3 lightning damage. Targets dealt damage this way cannot deal damage until the start of the environment turn.

Round Two

Citizen Dawn - Leader of the Citizens of the Sun

Citizen Dawn - 80

In Play: Citizen Spring - 6

Citizen Blood - 5

Trash: Citizen Tears, Citizen Hammer, Citizen Autumn [3]

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Start of Turn: 

Play a Card: Citizen Truth enters play.

End of Turn: Dawn deals AZ 4 energy damage [20].

Blood deals the Argent Adept 2 melee damage [13].

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Citizen Dawn - 80

In Play: Citizen Spring - 6

Citizen Blood - 5

Citizen Truth - 7

Trash: Citizen Tears, Citizen Hammer, Citizen Autumn [3]

Effects: ST: 5 or more citizens in the trash? Flip Dawn.

ET: Dawn deals the hero target with the highest HP 3 energy damage.

ET: Each citizen regains 1HP.

ET: Blood deals the hero target with the lowest HP 1 melee damage.

Increase damage dealt by citizens by 1.

Villain targets other than Citizen Truth are immune to damage.

Reduce damage dealt to Citizen Truth by 1.

Hero HP: AZ - 20, AA - 13, Expat - 23 Fanatic - 22, Scholar - 23

Humm, not great in terms of avoiding a flip. Truth needs to die, obviously, and with Tears in the trash we'll probably need to kill Blood as well. (I'll start healing myself soon, so I'm not that concerned about my own HP.)