Citizen Dawn (Advanced)
VS
Absolute Zero (Greywind)
The Argent Adept (dpt)
Expatriette (cmschex)
Redeemer Fanatic (PlatinumWarlock)
The Scholar (grysqrl)
IN
The Block
Citizen Dawn (Advanced)
VS
Absolute Zero (Greywind)
The Argent Adept (dpt)
Expatriette (cmschex)
Redeemer Fanatic (PlatinumWarlock)
The Scholar (grysqrl)
IN
The Block
Think I'll sit this one out actually. I've already fought Dawn in the Block, and I'm thoroughly tired of infinitely long H=5 Advanced games against her. See you guys for episode 19.
I'll try AZ.
Isothermic Transducer, Modular Realignment, Onboard Module Installation, Null-Point Calibration Unit.
I'll take The Scholar.
Starting Hand: Flesh to Iron, Solid to Liquid, Expect the Worst, Keep Moving
I'll take Argent Adept. Initial hand: Cedistic Dissonant, Arcane Cadence, Vernal Sonata, Inspiring Supertonic.
I'll go with Redeemer Fanatic.
Opening Hand: Undaunted, Final Dive, Smite The Transgressor, Chastise
I'll run Expat
Round One
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
In Play: Citizen Spring - 6
Citizen Tears - 5
Citizen Hammer - 3
Citizen Blood - 5
Trash:
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Start of Turn:
Play a Card: Citizen Autumn enters play.
End of Turn: Dawn deals Fanatic 4 energy damage [27].
Each player discards 1 card. Tears deals each hero 2 melee damage.
Hammer deals each hero 4 fire damage.
Blood deals the Argent Adept 3 melee damage [15].
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Citizen Dawn - 80
In Play: Citizen Spring - 6
Citizen Tears - 5
Citizen Hammer - 3
Citizen Blood - 5
Citizen Autumn - 6
Trash:
Effects: ST: 5 or more citizens in the trash? Flip Dawn.
ET: Dawn deals the hero target with the highest HP 3 energy damage.
ET: Each citizen regains 1HP.
ET: Each player discards 1 card. Tears deals each hero damage equal to the number of cards they discarded.
ET: Hammer deals each hero target 3 fire damage.
ET: Blood deals the hero target with the lowest HP 2 melee damage.
ET: Destroy all ongoings controlled by the lowest-HP hero.
Increase damage dealt by citizens by 1.
Hero HP: AZ - 23, AA - 15, Expat - 23 Fanatic - 21, Scholar - 23
Citizen Tears: Scholar discards Flesh to Iron
Fanatic discards Undaunted.
Argent Adept discards Vernal Sonata.
Discard Null-Point Calibration Unit
Absolute Zero
HP: 23
Hand: Isothermic Transducer, Modular Realignment, Onboard Module Installation
In Play:
Trash: Null-Point Calibration Unit
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Start of Turn:
Play a Card: Modular Realignment (Null-Point Calibration Unit goes into play; sum 0 damage)
Use a Power: Thermodynamics; deal 1 cold to myself, heal 1
Draw a Card: Hoarfire
End of Turn:
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HP: 24
Hand: Isothermic Transducer, Onboard Module Installation, Hoarfire
In Play: Null-Point Calibration Unit
Trash: Modular Realignment
Effects:
The Argent Adept
HP: 15
Hand: Cedistic Dissonant, Arcane Cadence, Inspiring Supertonic
In play:
Trash:
[hr]
Start of hero turn:
Play a card: Arcane Cadence. Put Sarabande of Destruction in my hand, Instrumental Conjuration on top of my deck, Cedistic Dissonant on bottom of my deck, discard Rhapsody of Vigor, and play Syncopated Onslaught.
Use a power: Vocalize. Activate Perform of Syncopated Onslaught. Expatriette and Redeemer Fanatic have +1 damage.
Draw a card: Instrumental Conjuration
End of hero turn:
[hr]
HP: 15
Hand: Cedistic Dissonant, Inspiring Supertonic, Sarabande of Destruction, Instrumental Conjuration
In play: Syncopated Onslaught
Trash: Arcane Cadence, Vernal Sonata, Rhapsody of Vigor
Additional effects: Expatriette, Redeemer Fanatic have +1 damage until start of my next turn.
Expatriette
HP: 23
Hand: Quick Draw, Tactical Shotgun, Incendiary Rounds
In Play:
Trash: Speed Loading
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Start of Turn:
Play a Card: Tactical Shotgun
Use a Power: Tactical Shotgun, 5 damage to Citizen Tears (dead)
Draw a Card: Assault Rifle
End of Turn:
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HP: 23
Hand: Quick Draw, Assault Rifle, Incendiary Rounds
In Play: Tactical Shotgun
Trash: Speed Loading
Effects:
You can't make him cry if you kill him in one shot.
Redeemer Fanatic
HP: 21
Hand: Smite the Transgressor, Final Dive, Chastise
In Play:
Trash: Undaunted
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Start of Turn:
Play a Card: Final Dive: I destroy Citizen Hammer [dead] and fling him into Citizen Autumn for net 4 projectile damage [2].
Use a Power: Redeem: I regain 1 hp and draw End of Days
Draw a Card: Final Dive
End of Turn:
-------------------------------------------------------
HP: 22
Hand: Smite the Transgressor, Chastise, End of Days, Final Dive
In Play: n/a
Trash: Undaunted, Final Dive
Effects:
The Scholar
HP: 23
Hand: Keep Moving, Solid to Liquid, Expect the Worst
In Play:
Trash: Flesh to Iron
------------------------------------------
Start of Turn:
Play a Card: Skip
Use a Power: Skip
Draw a Card: Get out of the way! and Know When to Hold Fast
End of Turn:
-------------------------------------------------------
HP: 23
Hand: Keep Moving, Solid to Liquid, Expect the Worst, Get out of the way!, Know When to Hold Fast
In Play:
Trash: Flesh to Iron
Effects:
The Block
In Play:
Trash:
--------------------------------------------------------------
Start:
Play: Block Guard enters play.
End: Block Guard deals 3 lightning damage to Citizen Autumn [DEAD].
--------------------------------------------------------------
In Play: Block Guard - 7
Trash:
Effects: ET: Block Guard deals the non-agent target with the lowest HP 3 lightning damage. Targets dealt damage this way cannot deal damage until the start of the environment turn.
Round Two
Citizen Dawn - Leader of the Citizens of the Sun
Citizen Dawn - 80
In Play: Citizen Spring - 6
Citizen Blood - 5
Trash: Citizen Tears, Citizen Hammer, Citizen Autumn [3]
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Start of Turn:
Play a Card: Citizen Truth enters play.
End of Turn: Dawn deals AZ 4 energy damage [20].
Blood deals the Argent Adept 2 melee damage [13].
-------------------------------------------------------
Citizen Dawn - 80
In Play: Citizen Spring - 6
Citizen Blood - 5
Citizen Truth - 7
Trash: Citizen Tears, Citizen Hammer, Citizen Autumn [3]
Effects: ST: 5 or more citizens in the trash? Flip Dawn.
ET: Dawn deals the hero target with the highest HP 3 energy damage.
ET: Each citizen regains 1HP.
ET: Blood deals the hero target with the lowest HP 1 melee damage.
Increase damage dealt by citizens by 1.
Villain targets other than Citizen Truth are immune to damage.
Reduce damage dealt to Citizen Truth by 1.
Hero HP: AZ - 20, AA - 13, Expat - 23 Fanatic - 22, Scholar - 23
Humm, not great in terms of avoiding a flip. Truth needs to die, obviously, and with Tears in the trash we'll probably need to kill Blood as well. (I'll start healing myself soon, so I'm not that concerned about my own HP.)