Round One
Spite - Transhuman Serial Killer
Spite - 80
In Play: Safe House
Lost Child
Trash:
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Start of Turn: Useless healing.
Play a Card: PL626 Compound XI enters play.
End of Turn: Good Samaritan enters play. Spite deals Expatriette 4 energy damage.
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Spite - 80
In Play: Safe House
Lost Child
PL626 Compound XI
Good Samaritan
Trash:
Effects: ST: 5 drugs? Flip Spite!
ST: Spite regains 7HP.
ET: Play the top card of the villain deck. Then Spite deals the highest-HP hero 4 energy damage.
Hero Start: That hero may let Spite deal them 4 melee damage. If they do, place Lost Child under Safe House.
Environment Start: The players may play the top card of the villain deck. If they do, put Good Samaritan under Safe House.
When Spite deals damage, he regains that much HP.
When Lost Child is destroyed, Spite regains 5HP.
Whenever a hero uses a power, Spite deals them 2 toxic damage and discards the top five cards of their deck.
When Good Samaritan is destroyed, Spite regains 5HP.
Hero HP: Nightmist - 28, CR - 28, Tempest - 26, Scholar - 29, Expat - 26