Greywind, the Rat Beast was destroyed by Blinding Speed
Also, you should have an extra Staff of Ra in your hand, since you already had one and didn't play the one from Summon Staff.
Wasn't noted as dead. That's weird. I've got two staffs in hand showing here. I'll update.
…I do have two staffs showing. Bottom In Hand section.
Sorry. Guess you're just too laid back for my fiery temper.
Next round, we really shouldn't dismiss anything...
Also, feel free to whack away at me with any low-damage attacks that won't get through A-B's DR. I don't mind it!
The Scholar
HP: 26
Hand: Expect the Worst; Proverbs and Axioms; Flesh to Iron; Get Out of the Way; Transmutive Recovery (x2); Know When to Cut Loose
In Play: Mortal Form to Energy; Solid to Liquid
Trash: Truth Seeker; Keep Moving (x3); Flesh to Iron, Alchemical Redirection; Transmutive Recovery.
Effects:
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Start: I discard Expect the Worst and Know When to Cut Loose to keep my forms in play.
Play: Transmutive Recovery: I regain net 3 hp [29] and deal net 2 energy damage to Arboreal Phalanges [9]. I draw Don't Dismiss Anything and Know When to Hold Fast
Power: *none*
Draw: Flesh to Iron
End:
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HP: 29
Hand: Expect the Worst, Proverbs and Axioms, Flesh to Iron (x2); Get Out of the Way; Transmutive Recovery; Don't Dismiss Anything; Know When to Hold Fast
In Play: Mortal Form to Energy; Solid to Liquid
Trash: Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron; Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose
Effects: Healing for The Scholar is increased by 1. Anytime The Scholar heals,he deals 1 target that much energy damage.
Since the last two turns were out of order, just a summary: all heroes have taken their turns, the Carapace is at 2, the Phalanges are at 9, at A'B is at 188.
The Final Wasteland
In Play:
Trash: Abominable Snowman x2, Rat Beast x2, Amphibious Chupacabra, Horrid Skunk Ape x2, Ancient Library, Con's Bunker, New Jersey Devil, Unforgiving Wasteland
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Start of Turn:
Play a Card: Rat Beast enters play; Akash plays Entomb.
End of Turn: Rat Beast deals Ra 4 melee damage [26].
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In Play: Rat Beast - 7
Trash: Abominable Snowman x2, Rat Beast x2, Amphibious Chupacabra, Horrid Skunk Ape x2, Ancient Library, Con's Bunker, New Jersey Devil, Unforgiving Wasteland
Effects: ET: Rat Beast deals the non-environment target with the second-highest HP 4 melee damage.
There do seem to be some stylistic differences between me and phantaskippy; he seems to be on the side of the heroes when running games, sometimes offering advice, while having looked to see what was coming, I saw you weren't going to Turmoil this turn and laughed maniacally...
Round Four
Akash'Bhuta - Chaos-Bound Creator
Akash'Bhuta - 189 [I think the Explosive Wagon ruling applies here; the Carapace reduces its damage to Akash before it goes away.]
In Play: Mountainous Carapace - 2
Arboreal Phalanges - 9
Entomb
Trash: Rejuvenating Entropy, Earth's Sacrifice, Disrupt The Field, Allies of the Earth
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Start of Turn: Akash deals all non-villains 5 psychic damage [Rat Beast - 2] and destroys Entomb.
Play a Card: PRIMEVAL ERUPTION! Living Rockslide drops into play (Chupacabra discarded), Ensnaring Brambles (Devil discarded), Mountainous Carapace (deck shuffles, Ahash flips, Rat Beast discarded), Arboreal Phalanges.
Arboreal Phalanges enter play.
End of Turn: Akash deals 3 melee damage to all heroes except Visionary, Tachy redirects to Carapace (destroyed, Akash deals herself 9 psyhic damage [180]).
Arboreal Phalanges deals 4 melee damage to Scholar [17].
Rockslide deals non-villains 3 projectile, Rat Beast destroyed, Ensnaring Brambles enter play.
The Scholar cannot deal damage.
Phalanges deal Tachyon and Visionary 4 melee damage [13].
Visionary cannot deal damage.
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Akash'Bhuta - 180
In Play: Arboreal Phalanges - 9
Living Rockslide - 10
Ensnaring Brambles - 9
Mountainous Carapace - 11
Arboreal Phalanges - 12
Arboreal Phalanges - 12
Ensnaring Brambles - 9
Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, Mountainous Carapace
Effects: ET: Akash deals the 4 non-villan targets with the highest HP 3 melee damage each.
ET: Arboreal Phalanges deals the hero target with the highest HP 4 melee damage. [x3]
ET: Living Rockslide deals each non-villain target 3 projectile damage.
ET: The hero target with the lowest HP cannot deal damage.
When an environment target is destroyed, play the top card of the villain deck.
When a villain target is destroyed, discard the top card of the environment deck.
Environment trash shuffle? Flip!
Reduce damage dealt to Akash'Bhuta by 1.
Hero HP: Tachyon - 13, Visionary - 13, Haka - 18, Scholar - 14, Ra - 15
I can take the "can't deal damage" effect, although my Psychic Maelstrom might be useful. Super bad luck on the Eruption hitting 4 out of 4 limbs there.
I think we should let Tachyon deal damage; this seems like time for a Hypersonic Assault...
I'd redirect Akash's instance of damage when she hits H-1 (choosing me instead of Visionary) to the lower Carapace, destroying it and Akash deals herself 10 damage (179). That would mean Scholar and Viz would not deal damage. Also, HP would be Tacky 13, Viz, 13, Scholar 14, Ra 15, Haka 15
Tachyon
HP: 13
Hand: Hypersonic Assault, Blinding Speed, Sonic Vortex, Lightspeed Barrage
In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption
Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Goggles, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barrage, Blinding Speed, Synaptic Interruption (13 bursts in trash)
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Start of Hero Turn: Take 2 sonic damage from Pushing the Limits (11)
Play: Lighspeed Barrage Mountainous Carapace for 11, killing it. Akash deals herself 10 damage (170). Hypersonic Assault. Akash (169), Brambles 1 (8), Brambles 2 (8), Phlanges 1 (8), Phlanges 2 (11), Phlanges 3 (11), Rockslide (9). Sonic Vortex Akash (166), Brambles 1 (5), Brambles 2 (5), Phlanges 1 (5), Phlanges 2 (8), Phlanges 3 (8), Rockslide (6)
Power: Rapid Recon - Reveal HUD Goggles and discard
Draw: Nimble Strike, Sucker Punch
End of Hero Turn:
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HP: 11
Hand: Nimble Strike, Blinding Speed, Sucker Punch
In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption
Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barragex2, Blinding Speed, Synaptic Interruption, Hypersonic Assault, Sonic Vortex (13 bursts in trash)
Addtional Effects: All non-hero targets currently on the board cannot deal damage
Tachyon, you don't want to use your third card play? Also, our moderator seems to be ruling that Mountainous Carapace does reduce the damage from its own destruction.
I don't have anything to blinding speed. I could play the vortex if we want to reduce all the hit points and Haka wants to eat more limbs. Since she can't damage herself this turn i didnt know if we wanted to do that.
If anyone wants me to toss down the Vortex, let me know
Haka has DR 1, so he's taking 1 less from each of AB's hits. He would be at 18, except that probably changes who gets hit by what.
It would end up either with how it is and Haka at 18, or Haka at 15 and Tachyon at 17 if we keep the people who cant do damage the same
Maybe better to keep me higher so I can take the next hit with DR.
ONE OF THESE DAYS, I will do a villain turn without making a mistake. One day...
I don't think our group has EVER played Akash without getting at least one thing wrong in the environment or villain turns. There's just too much stuff going on (and trigger recursion) to get everything right all the time.
We even had an environment turn where she flipped from her back to her front and back again thanks to Prison Riot and some Primeval Eruptions. It was a pretty complicated turn, and I'm not at all sure we did everything right.
Probably not, given that "her cards may only be flipped once this way per turn." It can be hard to keep track of. The first time I played her, I thought that playing villain targets played environment cards (rather than discarding them). It led to all kinds of crazy chains and all of the villain and environment targets were out the first round. It was bad.
Maybe? We figured the back-to-front and front-to-back flips were separate triggers, since they say "this way" on them… as opposed to Omnitron who just says "only flips once per turn." But considering the craziness that went on that turn and their identical wording, it probably should be just once a turn period. I'm not sure it would even be possible for her to flip more than twice in a single turn in order for our reading to be relevant. End of Days shenanigans maybe?