Episode 24: Akash'Bhuta

Dark Visionary

HP: 13

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Suggestion, Mass Levitation, Mind Spike, Brain Burn

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

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Start of hero turn:

Play a card: Suggestion. Put Mountainous Carapace on top of the Villain deck and Mountainous Carapace on the bottom.

Use a power: Turmoil on the environment deck.

Draw a card: Twist the Ether

End of hero turn:

[hr]

HP: 13

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Twist the Ether

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage, Suggestion

Additional effects: Reveal the top two cards of the environment deck. Put one on the top and one on the bottom.

I'm not convinced we'll get a better chance for a Sonic Vortex than this turn, but my turn didn't depend on that, and of course it's Tachyon's decision.

Agreed. Turn edited for Vortex

Haka

HP: 18

Hand: Mere (2), Elbow Smash, Ta Moko, Vitality Surge, Punish the Weak, Haka of Battle

In Play: Taiaha, Savage Mana (2 cards - Living Rockslide, Mountainous Carapace), Ta Moko

Trash: Taiaha

Effects: Damage dealt to Haka is reduced by 1

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Start:

Play: Elbow Smash - Ensnaring Brambles 1 [2]

Power: Taiaha - deal 3 melee damage to Ensnaring Brambles 1 [dead - goes under Savage Mana] and Ensnaring Brambles 2 [2]; Akash'Bhuta deals herself 0 damage; an environment card gets discarded (after resolving Turmoil)

Draw: Rampage!

End:

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HP: 18

Hand: Mere (2), Ta Moko, Vitality Surge, Punish the Weak, Haka of Battle, Rampage

In Play: Taiaha, Savage Mana (3 cards - Living Rockslide, Mountainous Carapace, Ensnaring Brambles), Ta Moko

Trash: Taiaha, Elbow Smash

Effects: Damage dealt to Haka is reduced by 1

Ooh, I forgot about that downside of Hypersonic Assault.

Rat Beast and Chupacabra.

The Scholar

HP: 14

Hand: Proverbs and Axioms; Flesh to Iron (x2);  Get Out of the Way; Transmutive Recovery; Know When to Hold Fast; Don't Dismiss Anything

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Flesh to Iron, Alchemical Redirection; Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose.

Effects:

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Start:  I discard Flesh to Iron and Know When to Hold Fast to keep my forms in play.

Play:  Don't Dismiss Anything:  Each player may put the top card of their deck into play or place a card from their trash on top of their deck.

The Scholar flips a card from the top of his deck, putting Proverbs and Axioms into play:

Each player draws 1 card and may either heal 2 hp or deal themselves 3 damage and use a power.

(The Scholar draws Bring What You Need and regains net 3 hp [17])

Power: Better Living--The Scholar regains net 2 hp [19]

Draw: Grace Under Fire

End:

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HP: 19

Hand:  Proverbs and Axioms, Flesh to Iron; Get Out of the Way; Transmutive Recovery; Bring What You Need; Grace Under Fire

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms

Effects:  Healing for The Scholar is increased by 1.  Anytime The Scholar heals,he deals 1 target that much energy damage.

Each player may put the top card of their deck into play or place a card from their trash on top of their deck.

Each player may then draw 1 card and either regain 2 hp or deal themselves 3 damage and use a power.

DDA: Flame Barrier goes into play

Draw Living Conflagration, heal 2

The Mighty Ra: God of the Sun

HP: 17

Hand: Flesh of the Sun God, Imbued Fire, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth, The Staff of Ra, Solar Flare, Living Conflagration

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast


Start of hero turn:

Play a card: Imbued Fire

Use a power: Blazing Tornado Phalanges 1 for 4 (1)

Draw a card: Solar Flare

End of hero turn:


HP: 17

Hand: Flesh of the Sun God, Excavation, Inferno, Scorched Earth, Flame Spike, The Staff of Ra, The Staff of Ra, Solar Flare, Living Conflagration

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast

Additional effects:

The first time Ra is dealt damage by a target each turn, Ra deals that target 3 damage.

Actually, Greywind--if you wouldn't mind throwing down Imbued Fire instead of Staff of Ra this round, I'll be able to do a ton of damage next round with Get Out of The Way on my turn.  It wouldn't change your power phase, but it's obviously your call entirely.

I put Suggestion on top of my deck with DDA and then draw it and heal 2 from Proverbs and Axioms.

Haka, on Scholar's turn:

DDA: Haka of Shielding goes into play. Draw Punish the Weak and Elbow Smash. Discard a Punish the Weak to get a shield for 2.

P&A: Draw Dominion; heal 2 [20]

Tachyon. Put Lightspeed Barrage on deck and draw it, regain 2 HP (13)

Turmoil still needs resolving, though for now it's irrelevant.

The Final Wasteland

In Play: 

Trash:  Rat Beast x2, ?

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Start of Turn: 

Play a Card:  Horrid Skunk Ape enters play.

End of Turn:  Skunk Ape deals 1 melee damage to all targets save itself [Haka loses his shield].

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In Play: Horrid Skunk Ape - 5

Trash:  Rat Beast x2, ?

Effects: ET: Skunk Ape deals 1 melee damage to all targets save itself.

Round Five

Akash'Bhuta - Avatar of Destruction

Akash'Bhuta - 165 

In Play: Arboreal Phalanges - 4

Living Rockslide - 5

Arboreal Phalanges - 7

Arboreal Phalanges - 7

Ensnaring Brambles - 1

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, [Ensnaring Brambles, Living Rockslide, Mountainous Carapace]

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Start of Turn:

Play a Card: Mountainous Carapace enters play.

End of Turn: Tachyon cannot deal damage.

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Akash'Bhuta - 165 

In Play: Arboreal Phalanges - 4

Living Rockslide - 5

Arboreal Phalanges - 7

Arboreal Phalanges - 7

Ensnaring Brambles - 1

Mountainous Carapace - 11

Trash: Rejuvenating Entropy, Earth's Sacrifice x2, Disrupt The Field, Allies of the Earth, Primeval Eruption, [Ensnaring Brambles, Living Rockslide, Mountainous Carapace]

Effects: ET: Akash deals the 4 non-villan targets with the highest HP 3 melee damage each.

ET: Arboreal Phalanges deals the hero target with the highest HP 4 melee damage. [x3]

ET: Living Rockslide deals each non-villain target 3 projectile damage.

ET: The hero target with the lowest HP cannot deal damage.

When an environment target is destroyed, play the top card of the villain deck.

When a villain target is destroyed, discard the top card of the environment deck.

Environment trash shuffle? Flip!

Reduce damage dealt to Akash'Bhuta by 1.

Hero HP: Tachyon - 12, Visionary - 14, Haka - 20, Scholar - 18, Ra - 16

Tachyon

HP: 12

Hand: Nimble Strike, Blinding Speed, Sucker Punch, Lighspeed Barrage

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assault, Sucker Punch, Research Grant, Lightspeed Barrage, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (14 bursts in trash)

Addtional Effects: 

 

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Start of Hero Turn: Destroy Pushing the Limits

Play:  Sucker Punch Brambles (dead), Akash deals herself 9-1 energy damage (157)

Power: Rapid Recon - Reveal Accelerated Assault and discard

Draw:  Sucker Punch

End of Hero Turn:

 

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HP: 12

Hand: Nimble Strike, Lightspeed Barrage, Sucker Punch, Blinding Speed

In Play: HUD Goggles, Pushing the Limits, Synaptic Interruption

Trash: Fleet of Foot x3, Nimble Strikex2, Quick Insightx2, HUD Gogglesx2, Supersonic Responsex2, Lightning Reflexes, Accelerated Assaultx2, Sucker Punchx2, Research Grant, Lightspeed Barrage, Blinding Speed, Synaptic Interruptionx2, Hypersonic Assault, Sonic Vortex (17 bursts in trash)

Addtional Effects: 

Sorry, doesn't one of the Rat Beast or Chupacabra enter play on the environment turn? Why would Turmoil be irrelevant?

Can you remind me who they damage? Otherwise I'll need to wait till I get home. (Sorry I forgot about it earlier.)

So, I was thinking of Rampaging this turn. I should be able to take out all of the limbs other than the carapace. Do you want to hit the Carapace with Sucker Punch instead?

Also, killing the Skunk Ape will play another villain card.

What about the part where Tachyon can't deal damage?

Ah. Forgot that Sucker Punch doesn't deal damage.

I'll keep the Ape out, but would still like to take out the Brambles.  Edited turn