Episode 24: Akash'Bhuta

I had forgotten about Akash'Bhuta discarding cards from the environment deck... So controlling the environment deck is a little pointless. For the earlier Turmoil, put Rat Beast on top and the Amphibious Chupacabra on the bottom.

Dark Visionary

HP: 14

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Twist the Ether, Suggestion

In play: Mental Divergence

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

[hr]
Start of hero turn:

Play a card: Twist the Ether on Haka

Use a power: Turmoil on the villain deck

Draw a card: Precognition

End of hero turn:

[hr]

HP: 14

Hand: Mental Divergence, Telekinetic Cocoon, Psychic Maelstrom, Mass Levitation, Mind Spike, Brain Burn, Suggestion, Precognition

In play: Mental Divergence, Twist the Ether (by Haka)

Trash: Twist the Ether, Mind Spike, Cerebral Hemorrhage

Additional effects: Damage dealt by Haka is increased or decreased by 1 and has its type changed.
Reveal the top two cards of the villain deck. Put one on the top and one on the bottom.

Haka

HP: 20

Hand: Mere (2), Elbow Smash, Haka of Battle, Rampage, Vitality Surge, Dominion, Punish the Weak, Ta Moko

In Play: Taiaha, Savage Mana (3 cards - Living Rockslide, Mountainous Carapace, Ensnaring Brambles), Ta Moko

Trash: Taiaha, Elbow Smash, Haka of Shielding, Punish the Weak

Effects: Damage dealt to Haka is reduced by 1

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Start:

Play: Rampage - deal 7 (5 + 1 [TtE] + 1[IF]) fire damage to all non-hero targets

  • Arboreal Phalanges 1 is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 11 energy damage [154]
  • Living Rockslide is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 9 energy damage [145]
  • Arboreal Phalanges 2 is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 11 energy damage [134]
  • Arboreal Phalanges 3 is dead and goes under Savage Mana; discard 1 environment card and Akash'Bhuta deals herself 11 energy damage [123]
  • Mountainous Carapace has 4 HP
  • Akash'Bhuta has 116 HP
  • Horrid Skunk Ape dies and goes under Savage Mana; Akash'Bhuta plays Entomb

Deal 1 (2 - 1 [TtE]) comfy chair damage to all hero targets (reduced to 0 for Haka); Ra deals 2 retaliatory damage to Haka [18]

Power: Taiaha - deal 5 fire damage to the Mountainous Carapace [dead] and Akash'Bhuta [111]; Mountainous Carapace goes under Savage Mana; discard 1 environment card; Akash'Bhuta deals herself 11 energy damage [100]

Draw: Haka of Shielding

End:

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HP: 18

Hand: Mere (2), Elbow Smash, Haka of Battle, Haka of Shielding, Vitality Surge, Dominion, Punish the Weak, Ta Moko

In Play: Taiaha, Savage Mana (9 cards - Living Rockslide x 2, Mountainous Carapace x 2, Ensnaring Brambles, Arboreal Phalanges x 3, Horrid Skunk Ape), Ta Moko

Trash: Taiaha, Elbow Smash, Haka of Shielding, Punish the Weak, Rampage

Effects: Damage dealt to Haka is reduced by 1

Note you can choose whether or not to kill the Horrid Skunk Ape.

Good point! Revising to let it live.

Need to further revise. Your damage is off. Imbued Fire is in play. Hero targets deal fire damage. All fire damage is increased by 1.

[Edited to be accurate after Haka's turn]

The Scholar

HP: 17

Hand: Proverbs and Axioms; Flesh to Iron;  Get Out of the Way; Transmutive Recovery; Bring What You Need; Grace Under Fire

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Flesh to Iron, Alchemical Redirection; Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose.

Effects:

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Start:  I discard Bring What You Need and Grace Under Fire to keep my forms in play.

Play:  Transmutive Recovery:  I regain net 3 hp [20] and deal the Akash-Bhuta net 4 fire damage [96].  

Power: Better Living--The Scholar regains net 2 hp [22] and deals net 3 fire damage to Akash-Bhuta [93]. 

Draw: Expect the Worst

End:

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HP: 22

Hand:  Proverbs and Axioms, Flesh to Iron; Get Out of the Way (x2); Grace Under Fire; Expect the Worst 

In Play:  Mortal Form to Energy; Solid to Liquid

Trash:  Truth Seeker; Keep Moving (x3); Alchemical Redirection; Flesh to Iron (x2); Transmutive Recovery (x2); Expect the Worst; Know When to Cut Loose; Know When to Hold Fast; Don't Dismiss Anything; Proverbs and Axioms; Bring What You Need; Grace Under Fire

Effects:  Healing for The Scholar is increased by 1.  Anytime The Scholar heals, he deals 1 target that much energy damage.

 

Updated. I made it not fire damage when hitting the heroes and the skunk ape, so Imbued Fire doesn't boost those hits. Scholar will need to update his turn.

Done and done! 

Well, there's not a Mountainous Carapace anymore; the IF damage boost is enough for me to kill it. And AB starts your turn with 100 HP.

Turmoil turns up Rejuvenating Entropy and Entomb, Haka discards Amphibious Chupacabra, Abominable Snowman, New Jersey Devil, Con's Bunker

Gah!  Re-revised to account for my not paying attention to Haka's turn...

The Mighty Ra: God of the Sun

HP: 15

Hand: Flesh of the Sun God, Excavation, Flame Spike, The Staff of Ra, Inferno, Scorched Earth, The Staff of Ra, Solar Flare, Living Conflagration

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast


Start of hero turn:

Play a card: The Staff of Ra (heal 3)

Use a power: Blazing Tornado Akash for 4 (89)

Draw a card: Flesh of the Sun God

End of hero turn:


HP: 18

Hand: Flesh of the Sun God, Excavation, Inferno, Scorched Earth, Flame Spike, Imbued Fire, The Staff of Ra, Solar Flare, Living Conflagration,

In play: Blazing Tornado, Flesh of the Sun God, Flame Barrier, Imbued Fire, The Staff of Ra

Trash: Summon Staff, Imbued Fire, Summon Staff, Fire Blast

Additional effects:

The first time Ra is dealt damage by a target each turn, Ra deals that target 4 damage.

Hero targets deal fire damage.

All fire damage increased by 1.

I just noticed we’ve all been forgetting about Flame Barrier. EDIT: it’s not so bad to fix; the Skunk Ape would be killed and Haka takes some retaliation damage.

Hmm, so all heroes save Ra and Haka regain a hit point, and Haka loses 2, and the fifth environment card discarded is a New Jersey Devil. We still need a call on the Turmoil...

I don't think we gain a hit point: I think Ra does 3 damage to the Skunk Ape on the environment turn, and the Skunk Ape is then killed when Haka does his Rampage. We're still waiting for the Turmoil, but whichever card we choose gets played on Haka's turn.

We got the Turmoil  in post 131. It's Rejuvenating Entropy or Entomb. My vote would be for Entomb on top so we don't lose all of our equipment. I'll revise my turn once we make a decision.

I say Entomb, as well.

Definitely Entomb.

Ok, Entomb it is. So it comes out on Haka’s turn, and will hit us on the villain turn if we don’t do anything.