We want Engine of Destruction gone, correct? Should I take it out with an RPG Launcher?
And what are the high-priority targets? Impulsion Beam seems like one.
We want Engine of Destruction gone, correct? Should I take it out with an RPG Launcher?
And what are the high-priority targets? Impulsion Beam seems like one.
One request for the moderator: Can you mark any nemeses that appear? I had to look up Argentium and Highbrow just now to make sure they weren't relevant.
I'll try to remember to do that. One thing that will help me (and I'll edit the most recent status to reflect it) is making sure I stick ALL the nemesis effects in the ongoing effects header.
I realised that with Impulsion Beam in play, there’s really only one play that makes sense.
Ex-Patriette
HP: 24
Hand: Assault Rifle, RPG Launcher, RPG Launcher, Arsenal Access
In play:
[hr]
Start of hero turn:
Play a card: Assault Rifle
Use a power: Assault Rifle. Deal 3 melee damage to Impulsion Beam (5) and Friction (23). Highbrow deals 1 energy damage to Tachyon or Bunker.
Draw a card: “Prejudice”
End of hero turn:
[hr]
HP: 24
Hand: RPG Launcher, RPG Launcher, Arsenal Access, “Prejudice”
In play: Assault Rifle
Trash:
Additional effects:
(Happy to change my damage from Friction if people think there's a better target.)
In the meantime:
Ermine!
Start: Nothing
Play: Subtle Diversion
End: Reveal Uncatchable. Uncatchable is discarded; Ermine deals 2 melee damage to Expatriette [22]
Constant Prattle discards the following villain/environment cards, in turn order: Omni-Blade, Unhealthy Speed, Subtle Diversion, Flanking Maneuvers, Crushing Blow, FILTER Spy.
All heroes need to discard the top card of their deck.
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- Increase damage dealt by Fright Train by 1 (Engine of Destruction)
- Increase the first damage dealt to Fright Train each turn by 1
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (5/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 26/26 HP
Friction
HP: 23/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP), Argentium (8/8 HP), Highbrow (6/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 28/28 HP
Proletariat
HP: 20/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash: Flanking Maneuvers
Bunker: 28/28 HP
Fright Train
HP: 35/35
Cards in Play: Engine of Destruction
Trash: Crushing Blow
Argent Adept: 22/24 HP
Tachyon discards Nimble Strike for Constant Prattle and take the 1 damage from Highbrow.
Tachyon
HP: 27
Hand: HUD Goggles, Blinding Speed, Fleet of Foot, Research Grant
Play:
Trash: Nimble Strike
Effects:
-------------------------------------------------
Start:
Play: Blinding Speed - destroy Engine of Destruction
Power: Team Leader - everyone draw a card (Sucker Punch)
Draw: Nimble Strike
End:
-------------------------------------------------
HP: 27
Hand: HUD Goggles, Fleet of Foot, Nimble Strike, Sucker Punch, Research Grant
Play:
Trash: Blinding Speed, Nimble Strike
Effects:
Expatriette discards Hairtrigger Reflexes for Constant Prattle and draws Tactical Shotgun from Team Leader.
AA discards Counterpoint Bulwark for Constant Prattle and draws Xu's Bell for Team Leader
Anyone have a card play they want? I'd prefer to play Alacritous, but can play Inventive if we think a power is more usefull this round
I have a Psychic Maelstrom that wouldn't be a hateful play, but I can wait till my turn again if someone else needs to get set up or the like.
Constant Prattle put Mass Levitation in my trash. I drew Precognition from Team Leader.
Bunker discards Maintenance Unit from top of deck and draws Heavy Plating.
My deck seems to be speaking to me,and the words it's saying are TANK . . . I think I'll probably hang out in Recharge Mode and Heavy Plating for a bit once I can, lots of Vengeance stuff targets the highest HP.
Proletariat:
Start: Proletariat character card deals itself 2 psychic damage.
Play: Share in the Struggle reveals Overwhelm the Mighty before finding 2 more clone cards, which are put into play. Overwhelm the Mighty is shuffled back into the deck.
End: The five Proletariat cards in play deal 2 damage increments to Bunker [25], Tachyon [25], Visionary [24], Bunker 23], and Tachyon [23]
----
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (5/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 24/26 HP
Friction
HP: 23/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP), Argentium (8/8 HP), Highbrow (6/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 23/28 HP
Proletariat
HP: 18/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 23/28 HP
Fright Train
HP: 35/35
Cards in Play:
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 22/24 HP
-----
It is Bunker's turn.
Bunker
HP: 23
Hand: External Combustion, Grenade Launcher, Recharge Mode, Heavy Plating x 2
Play:
Trash: Maintenance Unit
Effects:
-------------------------------------------------
Start:
Play: Heavy Plating
Power: Initialize: Draw Ammo Drop
Draw: Adhesive Foam Grenade
End:
-------------------------------------------------
HP: 23
Hand: External Combustion, Grenade Launcher, Recharge Mode, Heavy Plating, Ammo Drop, Adhesive Foam Grenade
Play: Heavy Plating
Trash: Maintenance Unit
Effects:
Fright Train:
Start: Nothing
Play: Rebuilt to Survive
End: Fright Train deals 4 damage to the Visionary [20]
----
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 32/32
Cards in Play: Impulsion Beam (5/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 20/26 HP
Friction
HP: 23/26
Cards in Play: Shock Dampeners (9/9 HP), Stolen Gear (7/7 HP), Argentium (8/8 HP), Highbrow (6/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 25/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 23/28 HP
Proletariat
HP: 18/20
Cards in Play: Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP), Proletariat (6/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 23/28 HP
Fright Train
HP: 35/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 22/24 HP
----
It is the Argent Adept's turn.
Argent Adept
HP: 22
Hand: Alacritous Subdominant, Inspiring Supertonic, Instrumental Conjuration, Xu's Bell, Rhapsody of Vigor
Play:
Trash: Counterpoint Bulwark
Effects:
-------------------------------------------------
Start:
Play: Alacritous Subdominant. Hibrow deal Bunker 0 damage
Power: Vocalize Subdominant. Visionary may play a card
Draw: Arcance Cadence
End:
-------------------------------------------------
HP: 22
Hand: Inspiring Supertonic, Instrumental Conjuration, Xu's Bell, Rhapsody of Vigor, Arcane Cadence
Play: Alacritous Subdominant
Trash: Counterpoint Bulwark
Effects: Visionary may play a card
I'll wait for Visionary before running the environment & Baron Blade turns.
I'm pretty sure Visionary was planning to play Psychic Maelstrom.
Yes, please! 2 psychic to all non-hero targets and don't forget that Proletariat actually takes this damage, since it's psychic.
Time Cataclysm:
Start: Nothing
Play: Crushing Hallway
End: Does anybody wish to discard their hand?
-------
Baron Blade:
Start: Nothing
Play: Impulsion Beam
End: Baron Blade deals 2 melee damage [28] to himself and to the Visionary [18]
-----
Game Status:
Either Tachyon or Bunker takes 1 damage from Highbrow
Current Game Status:
Current Ongoing Effects:
- Increase damage dealt to Tachyon by Friction by 1.
- Increase damage dealt to Friction by Tachyon by 1.
- Increase damage dealt to Bunker by Fright Train by 1.
- Increase damage dealt to Fright Train by Bunker by 1.
- Each player cannot play more than 1 card per turn
- Each Hero cannot use more than 1 power per turn
- When Proletariat would take non-psychic damage, redirect that damage to the clone card with the lowest HP
- Increase damage dealt by Fright Train by 1 (Advanced mode)
- The first time a hero card enters play each turn, Highbrow deals the hero target with the highest HP 1 energy damage.
- Reduce damage dealt to Bunker by 1.
- Whenever 5 or more damage would be dealt to Fright Train, reduce that damage by 2.
Baron Blade
HP: 28/32
Cards in Play: Impulsion Beam (5/8 HP), Impulsion Beam (8/8 HP)
Trash: Turn the Tables, Genetically Fused Physique, Omni-Blade
Visionary: 18/26 HP
Friction
HP: 21/26
Cards in Play: Shock Dampeners (7/9 HP), Stolen Gear (5/7 HP), Argentium (6/8 HP), Highbrow (4/6 HP)
Trash: Unhealthy Speed
Expatriette: 22/29 HP
Ermine
HP: 23/25
Cards in Play: Constant Prattle, Subtle Diversion
Trash: Uncatchable, Subtle Diversion
Team Leader Tachyon: 23/28 HP
Proletariat
HP: 16/20
Cards in Play: Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP), Proletariat (4/6 HP)
Trash: Flanking Maneuvers, Share in the Struggle
Bunker: 23/28 HP
Fright Train
HP: 33/35
Cards in Play: Rebuilt to Survive
Trash: Crushing Blow, Engine of Destruction
Argent Adept: 22/24 HP