Episode 31 - Dawn of Discord

Damage is reduced by one from Time Crawls and Dawn is not increasing damage on this side so Battery is only doing 2 damage.  So OmnitronX should take Battery damage for nothing.  

On a side note Setback can take himself out by the damage from Looking Up Pyschic damage from the start of his turn and next turn if a villain can't take him out.  At which point you have 18 tokens for Silver Lining

Correct.  And I will assume that is what is done.  Not sure why I thought it was 4, probably from what you mentioned above.

Omni will dake the Battery damage.

I think the citizen HP might be off. Truth definitely took some damage.

Omni discards Disruptive Flechettes. Tachyon discards Nimble Strike.

Setback discards what I believe to be the only card in his hand (Exceeded Expectations).

Start of turn:  I deal myself 3 psychic damage [1].

Play:  n/a

Power:  I deal Citizen Truth net 2 melee damage [5] and put 3 tokens into my Unlucky Pool (17).

Draw:  Looking Up (oooh, a replacement for after End of Days!)

Status Effects:  At the start of Setback's turn, he's dealing himself 3 psychic damage.  If Setback is brought to 0 hp, clear the Unlucky Pool and restore him to that many hit points.

Tachyon

HP: 8
Play: HUD Goggles
Hand: Lightning Reflexes, Lightspeed Barrage, Pushing the Limits
Trash: Blinding Speed, Fleet of Foot, Hypersonic Assault (2), Nimble Strike (3), Quick Insight, Sonic Vortex (2), Sucker Punch (2), Supersonic Response, Research Grant, Synaptic Interruption (2), Pushing the Limits (2) - 11 Bursts

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Start:
Play: skip
Power: skip
Draw: Accelerated Assault and Lightning Reflexes
End:

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HP: 8
Play: HUD Goggles
Hand: Accelerated Assault, Lightning Reflexes (2), Lightspeed Barrage, Pushing the Limits
Trash: Blinding Speed, Fleet of Foot, Hypersonic Assault (2), Nimble Strike (3), Quick Insight, Sonic Vortex (2), Sucker Punch (2), Supersonic Response, Research Grant, Synaptic Interruption (2), Pushing the Limits (2) - 11 Bursts

Omnitron-X

HP: 8
Hand: Temporal Shielding, Disruptive Flechettes, Technological Advancement, Defensive Blast
Play: Elemental Exochassis, Innervation Ray, Gaussian Coil Blaster, Bio-Engineering Beam, Reactive Plating Subroutine, Electro-Deployment Unit, Slip Through Time, Focused Plasma Cannon
Trash: Reset, Rocket Punch, Disruptive Flechettes
Effects: DR2 for fire, cold, lightning, energy damage (taking one of these kinds of damage lets Omni-X deal 1 target 2 damage of that type); at start of turn, heal 3 hero targets 1 each and deal 3 targets 1 lightning damage each, play or draw a card, deal 2 irreducible fire damage to 1 target

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Start:

  • Innervation Ray restores 1 HP to Omnitron-X [9], Tachyon [9], Parse [8]
  • Gaussian Coil Blaster deals no damage to Dawn, Blood, or Battery
  • Electro-Deployment Unit plays Technological Advancement; find Electro-Deployment Unit and put it into play; draw Ablative Coating
  • Slip Through Time destroys itself
  • Focused Plasma Cannon deals 2 damage to Citizen Truth [3]
  • Electro-Deployment Unit plays Defensive Blast

Play: skip
Power: Timeshift Setback - reveal Friendly Fire and put it into play
Draw: Self Sabotage
End:

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HP: 9
Hand: Ablative Coating, Temporal Shielding, Disruptive Flechettes, Self Sabotage
Play: Elemental Exochassis, Innervation Ray, Gaussian Coil Blaster, Bio-Engineering Beam, Reactive Plating Subroutine, Electro-Deployment Unit, Focused Plasma Cannon, Electro-Deployment Unit, Defensive Blast
Trash: Reset, Rocket Punch, Disruptive Flechettes, Technological Advancement, Slip Through Time
Effects: DR2 for fire, cold, lightning, energy damage (taking one of these kinds of damage lets Omni-X deal 1 target 2 damage of that type); at start of turn, heal 3 hero targets 1 each and deal 3 targets 1 lightning damage each, play or draw a card, deal 2 irreducible fire damage to 1 target, play or draw a card

All Citizens other than Dawn were restored to full HP by Healing Light.

I guess we decided to leave Time Crawls in play? Fanatic, maybe you could keep Consecrated Ground to destroy it first thing next turn?

Parse discards Gauge; the damage from Citizen Blood is reduced to 0. The next damage dealt by Parse is increased by 5 (from Critical Multiplier).

 

 

Timeshift puts Friendly Fire into play.

Ooh, Friendly Fire isn't bad.

Parse

HP: 7

Hand: Updated Intel, Buffer Overflow, Snap Decision, Syntactic Analysis, Between the Lines, Targeting Arrow

In play: Extrasensory Awareness, Updated Intel, Critical Multiplier

[hr]
Start of hero turn:

Play a card: Skip

Use a power: Extrasensory Awareness. Reveal the top 3 cards of the villain deck, discard 1, put the other two back in either order.

Draw a card: Reveal the Flaws

End of hero turn:

[hr]
HP: 7

Hand: Updated Intel, Buffer Overflow, Snap Decision, Syntactic Analysis, Between the Lines, Targeting Arrow, Reveal the Flaws

In play: Extrasensory Awareness, Updated Intel, Critical Multiplier

Trash: Impossible Shot, Exploit Vulnerability, Targeting Arrow, Syntactic Analysis, Recompile, Data-Mining, Updated Intel, Quick Calculation, Recompile, Reveal the Flaws, Data-Mining, Buffer Overflow, Gauge

Additional effects: Whenever a villain card enters play, you may look at the bottom card of a deck, then put it on the top or bottom of that deck.
Whenever you discard a card from hand, select a Hero target. Increase the next damage dealt by that target by 1.
Next damage dealt by Parse is increased by 5.

My plan was to play End of Days next turn since Dawn will flip so that we can clear out all the Citizens in play.  

We may not need it. If we can take out Truth, Omni can hit them all with Disruptive Flechettes and Defensive Blast, which should more or less clear the board and just leave us with Dawn.

What about the Portal fiend we have coming up?

It's going to hit someone; probably one of us. But I feel like End of Days will be more disruptive to us than is necessary. Extrasensory Awareness can help to keep anything too horrible from coming out of Dawn's deck - nuking that might actually hurt us more than it helps. If Fanatic and Setback can get Truth down to 3HP, then Omni will be able to kill him with Plasma Cannon and the first hit from Disruptive Flechettes, dealing 6 to everything else. If not, it might be worth having Tachyon Lightspeed Barrage him and just let Fanatic and Setback get set up a bit.

Actually, I'm realizing that Time Crawls is going to be a problem. We would have to deal with that as well.

Alright I'll edit my turn to keep onto Consecrated Ground and discard End of Days instead.  I'll destroy Time Crawls next turn and ultimately deal the Portal Fiend 3 damage since I won't be able to get through Truth's DR

It's too bad I didn't get a card play this turn, I could have boosted our power against Truth. But the -1 damage for the villains is big.

How come OmnitronX didn't use the Plasma Cannon on Citizen Truth?   He is not in danger of going down before Dawn flips

I have a new monitor, huzzah!

I can take Tachyon back now, much thanks to the elusive Grey Squiggle for filling in for me.