Episode #33 - Voss Under the Sea

DARK VISIONARY

HP: 20

Hand: Mental Divergence, Mass Levitation, Prophetic Vision (x2)

In play: n/a

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Start of hero turn:

Play a card: Prophetic Vision - Look at top 3 cards of environment deck and put 1 on top and 2 on the bottom of the environment deck.  (The Kraken on top of deck; Hallway Collapse and Pillars of Hercules to bottom of deck)

Use a power: Turmoil - Reveal the top 2 cards of the villain deck and put 1 on top and 1 on the bottom of the villain deck. (Gene-Bound Guard on bottom of villain deck and First Lieutenant Vyktor on top of deck)

Draw a card: Brain Burn

End of hero turn:

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HP: 20

Hand: Mental Divergence, Mass Levitation, Prophetic Vision, Brain Burn

In play: n/a

Trash:  Prophetic Vision

Additional effects: n/a

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Comment: Begin deck manipulation activities.  Nothing combat related yet drawn.  Mental Divergence will only be useful as a sacrifice card, or if someone needs an ongoing card recovered, and a slight chance we want a Forced Deployment blasted at the #4 spot in turns.  Brain Burn might be useful if we want to drain out the villain discard pile of minions to weaken Forced Deployment potential.

Ruins of Atlantis reveals The Kraken, Hallway Collapse and Pillars of Hercules

Voss reveals Vyktor and Gene Bound Guard

 

 

Anyone have any opinions on what to bury? 

If we're willing to take the Hallway Collapse damage it will take out the minion pile (no DR affect on that).  Downside of that is it is not good for the Sentinels in particular.  Otherwise I'd favor having the Kraken out to chew on a minion per turn for the time being.  Not so fond of Pillars of Hercules unless everyone thinks the extra play/power/draw is worth the villain plays - which I don't think it is.

For the villain deck I'd favor Vyktor over another Gene-bound guard, especially if we stomp the minions before hand.

The Hallway Collapse would flip Voss, of course. He'd then be playing another card, which you haven't controlled. I think it's probably worth it. If we go with the Kraken, we'd have it kill off the Psi-Weaver, of course. But if you do flip Voss, it's worth considering the Guard; it will be much easier to kill on Voss' flipped side. I could take him out myself using Plucky Break, although I might rather work on build-up.

I'll be taking out the psi weaver if that helps any.  I'd prefer to see Vyktor and the Kraken

As much as I'd like to flip Voss this round and start the damage onslaught, that Hallway Collapse would massacre my manz.

I'd recommend the Kraken on top, as well as Vyktor.

Dark Watch Expatriette
 
HP: 26
Hand:  Tactical Shotgun, Arsenal Access, Reload x2
 
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Start
Play: Tactical Shotgun
Power:  Tactical Shotgun - deal 3 projectile damage to Psi-Weaver[x]
Draw: Quick Draw
End 
 
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HP: 26
Hand: Arsenal Access, Reload x2, Quick Draw
Play: Tactical Shotgun
Trash: 
Effects:

Vyktor and Kraken on top of respective decks then.  Villains take less damage, but heroes also take a lot less as well. 

And given choice of Kraken-chow I nominate the Banshee since I suspect the Sentinels will get more on-goings out.

Ruins of Atlantis

 

Start of Turn:

 

Play: The Kraken (15)

 

End of Turn: Kraken deals 5 melee damage to Gene Bound Banshee (x)

Grand Warlord Voss Advanced - Round 2

Grand Warlord Voss (90) - Conquering Alien Warlord

In Play:
 

Gene-Bound Shock Infantry (3)

Gene-Bound Bionaut (3)

Gene-Bound Firesworn (3)

 

Villain Trash:Gene-Bound Guard ,Gene-Bound Banshee,Gene-Bound Psi-Weaver 

 

Start of Turn: n/a
   
Play: First Lieutenant Vyktor

End of Turn:

Shock Infantry deals either Setback or Expat 4 Lightning damage (22)

Bionaut deals The Idealist 3 Toxic damage (7)

Firesworn deals either Setback or Expat  3 Fire damage (23)

 

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Effects:
-Reduce damage to Voss by 2 for each Minion in play

-Reduce damage dealt by heroes by 1 (Advanced text)

-Increase damage dealt to heor targets by 1 (Vyktor)

 

(Start of Turn)

-At start of turn, flip Voss if there are no minions in play

-At start of turn, if there are 10 or more minions in play, heroes lose

(End of Turn)
 

-Shock Infantry deals hero with highest HP 3 Lightning damage

-Bionaut deals hero with lowest HP 2 Toxic damage

-Firesworn deals hero with the highest HP 2 fire damage

 

==========
Grand Warlord Voss (90) (DR 6)

Gene-Bound Shock Infantry (3) 

Gene-Bound Bionaut (3) 

Gene-Bound Firesworn (3) 

First Lieutenant Vyktor (5)

==========
Setback    - 23

Unity   - 24
Mainstay  - 12

Writhe - 12

Dr Medico - 11

The Idealist - 7

Dark Visionary - 20
Dark Watch Expatriette    - 22

I'll take the 4 damage

Given my cards I'll repeat what I did in Round 1 in Round 2.  Alternative to mucking with the environment deck again is Brain Burn in order to put the three minions on the bottom of the deck in order to lessen the pain of a Forced Deployment.  However, if I keep doing Turmoil I hopefully can prevent that in any case.

[u][b][size=16]Setback[/size][/b][/u]
 
[b]HP:[/b] 23
 
[b]Unlucky Pool:[/b] 3
 
[b]Hand:[/b] Wrong Time and Place, Fumbling Fool, Surprising Fortune, Plucky Break
 
[b]In play:[/b] Looking Up
 
[hr]
[b]Play a card:[/b] [i]Wrong Time and Place[/i]
 
[b]Use a power:[/b] [i]Looking Up[/i]. Add 3 tokens to my unlucky pool and deal 3-1 damage to Vyktor (3).
 
[b]Draw a card:[/b] Exceeded Expectations
 
[hr]
[b]HP:[/b] 23
 
[b]Unlucky Pool:[/b] 6
 
[b]Hand:[/b] Fumbling Fool, Surprising Fortune, Plucky Break, Exceeded Expectations
 
[b]In play:[/b] Looking Up, Wrong Time and Place
 
[b]Trash:[/b]
 
[b]Additional effects:[/b] At the start of your turn, if you have 10 or more tokens, Setback deals himself 3 psychic damage.
The first time a hero target would be dealt damage each turn, redirect that damage to Setback, or remove X tokens from your unlucky pool to redirect that damage to a target, where X = the amount of damage.
 

Unity

HP: 24
Hand: Champion Bot, Swift Bot, Brainstorm, Flash Forge, Powered Shock Wave, Robot Reclamation
Play:
Trash:
Effects:

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Start:
Play: Brainstorm - draw Brainstorm and Raptor Bot; deal no damage
Power: -skip-
Draw: Powered Shock Wave
End:

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HP: 24
Hand: Champion Bot, Raptor Bot, Swift Bot, Brainstorm, Flash Forge, Powered Shock Wave (2), Robot Reclamation
Play:
Trash: Brainstorm
Effects:

The Sentinels

HP: Idealist [7]; Dr. Medico [11]; Writhe [12]; Mainstay [12]

Hand: Positive Energy (x2); Horrifying Dichotomy; Dark Delusions; Sentinel Tactics; Second Chance; Blackout

In play: n/a

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Start of hero turn:

Play a card: Sentinel Tactics.

Use a power: Telekinetic Jab:  Idealist deals net 1 psychic damage to the Bionaut (2).

Sentinel Tactics triggers!  MD:  Idealist heals 3 HP [10]

Draw a card: Unique Capabilities

End of hero turn:

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HP: Idealist [10]; Dr Medico [11]; Writhe [12]; Mainstay [12]

Hand: Positive Energy (x2); Horrifying Dichotomy; Dark Delusions, Second Chance, Blackout, Unique Capabilities

In play: Sentinel Tactics

Trash:  Team Communication, Horrifying Dichotomy

Additional effects: The first time one of The Sentinels deals damage in a turn, I may use a power.

DARK VISIONARY

HP: 20

Hand: Mental Divergence, Mass Levitation, Prophetic Vision, Brain Burn

In play: n/a

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Start of hero turn:

Play a card: Prophetic Vision - Look at top 3 cards of environment deck and put 1 on top and 2 on the bottom of the environment deck.  (Kraken put on top of deck; Kraken and Hallway Collapse put on bottom of environment deck)

Use a power: Turmoil - Reveal the top 2 cards of the villain deck and put 1 on top and 1 on the bottom of the villain deck. (Force Deployment put on top of deck; TGF Stalwart put on bottom of villain deck.)

Draw a card: Decoy Projection

End of hero turn:

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HP: 20

Hand: Mental Divergence, Mass Levitation, Brain Burn, Decoy Projection

In play: n/a

Trash:  Prophetic Vision (x2)

Additional effects: n/a

===

Comment: Tempted to play Brain Burn for the first time ever and bury three more minions on the bottom of the deck.  However, I yielded to wanting to manipulate the environment deck again - if we know a Water Leak is coming we can make sure the Shock Trooper goes down.

At worst I'm shooting down the shock trooper 

True.  Putting the Brain Burn off another around might allow me to snag a bigger pile of minions too, but it will be at a price.  We'll see what the cards say.

You've got a decoy.  If it can survive a turn it'll take the damage

Villain deck has TCF Stalwart and Forced Deployment

Environment has Kraken, Kraken and Hallway Collapse