Grand Warlord Voss Advanced - Round 1
Grand Warlord Voss (90) - Conquering Alien Warlord
In Play:
Gene-Bound Psi-Weaver (3)
Gene-Bound Shock Infantry (3)
Gene-Bound Bionaut (3)
Gene-Bound Guard (3)
Gene-Bound Firesworn (3)
Start of Turn: n/a
Play: Gene-Bound Banshee (3)
End of Turn:
Psi-Weaver deals all heroes 2 Psychic damage
Shock Infantry deals Setback 3 Lightning damage (26)
Bionaut deals The Idealist 2 Toxic damage (7)
Firesworn deals Expatriette 2 Fire damage (26)
Banshee deals Visionary 3 sonic damage (20)
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Effects:
-Reduce damage to Voss by 2 for each Minion in play
-Reduce damage dealt by heroes by 1 (Advanced text)
-Reduce damage dealt to villain targets by 1 (Guard)
(Start of Turn)
-At start of turn, flip Voss if there are no minions in play
-At start of turn, if there are 10 or more minions in play, heroes lose
(End of Turn)
-Psi Weaver deals all hero targets 2 psychic damage
-Shock Infantry deals hero with highest HP 3 Lightning damage
-Bionaut deals hero with lowest HP 2 Toxic damage
-Firesworn deals hero with the highest HP 2 fire damage
-Banshee deals hero with most ongoings in play 3 sonic damage
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Grand Warlord Voss (90) (DR 13)
Gene-Bound Psi-Weaver (3) (DR 1)
Gene-Bound Shock Infantry (3) (DR 1)
Gene-Bound Bionaut (3) (DR 1)
Gene-Bound Guard (3) (DR 1)
Gene-Bound Firesworn (3) (DR 1)
Gene-Bound Banshee (3) (DR 1)
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Setback - 26
Unity - 24
Mainstay - 12
Writhe - 12
Dr Medico - 11
The Idealist - 7
Dark Visionary - 20
Dark Watch Expatriette - 26