Episode #33 - Voss Under the Sea

 

The latest matchup:  Grand Warlord Voss (Advanced) invades the Ruins of Atlantis:

 

The heroes assembled to stop him:

Setback (dpt)

Unity (grysqrl)

The Sentinels (PlatinumWarlock)

Dark Visionary (oaktree)

Dark Watch Expatriette (Powerhound_2000)

 

Post your hero claims below.  

I'll take Dark Watch Expat

Starting Hand : Tactical Shotgun, Arsenal Access, Reload x2

Unity please.

Starting hand: Swift Bot, Flash Forge, Powered Shock Wave, Robot Reclamation

I'm sensing a draw 2 first turn here.

Setback, please.

Update: Starting hand: Wrong Time and Place, Fumbling Fool, Surprising Fortune, Looking Up

Looking up to start off with, yay.

Is there enough demand for two games at once? I could set up another, if so. (I want to be sure PlatinumWarlock gets a chance to play!)

I can bail if PlatinumWarlock doesn't get a seat and we don't have enough for two games.

Hard to say on that dpt.   I definitely agree that PlatinumWarlock should get a chance to play in a game after running the last one.  

Just start a new one and see if the spots get taken.

Thanked for the consideration.  I'll go with The Sentinels.

Opening hand:  team communication, positive energy (x2), horrifying dichotomy

I just committed to some other games, so can't start another myself. But I think we're probably good.

Just need a Dark Viz player

oooo... Open Spot.  I'll take Dark Visionary!

 

Starting Hand:
Mental Divergence, Prophetic Vision (x2), Mass Levitation.  Lots of environment manipulation cards, which are arguably more useful for Atlantis.

 

 

Grand Warlord Voss Advanced - Round 1

Grand Warlord Voss (90) - Conquering Alien Warlord

In Play:
Gene-Bound Psi-Weaver (3)

Gene-Bound Shock Infantry (3)

Gene-Bound Bionaut (3)

Gene-Bound Guard (3)

Gene-Bound Firesworn (3)

 

Start of Turn: n/a
   
Play: Gene-Bound Banshee (3)

End of Turn:
Psi-Weaver deals all heroes 2 Psychic damage

Shock Infantry deals Setback 3 Lightning damage (26)

Bionaut deals The Idealist 2 Toxic damage (7)

Firesworn deals Expatriette 2 Fire damage (26)

Banshee deals Visionary 3 sonic damage (20)

========================
Effects:
-Reduce damage to Voss by 2 for each Minion in play

-Reduce damage dealt by heroes by 1 (Advanced text)

-Reduce damage dealt to villain targets by 1 (Guard)

 

(Start of Turn)

-At start of turn, flip Voss if there are no minions in play

-At start of turn, if there are 10 or more minions in play, heroes lose

(End of Turn)
-Psi Weaver deals all hero targets 2 psychic damage

-Shock Infantry deals hero with highest HP 3 Lightning damage

-Bionaut deals hero with lowest HP 2 Toxic damage

-Firesworn deals hero with the highest HP 2 fire damage

-Banshee deals hero with most ongoings in play 3 sonic damage

==========
Grand Warlord Voss (90) (DR 13)

Gene-Bound Psi-Weaver (3) (DR 1)

Gene-Bound Shock Infantry (3) (DR 1)

Gene-Bound Bionaut (3) (DR 1)

Gene-Bound Guard (3) (DR 1)

Gene-Bound Firesworn (3) (DR 1)

Gene-Bound Banshee (3) (DR 1)

==========
Setback    - 26

Unity   - 24
Mainstay  - 12

Writhe - 12

Dr Medico - 11

The Idealist - 7

Dark Visionary - 20
Dark Watch Expatriette    - 26

 

 

 

I'll take the 3.  I'm sure there will be plenty more to go around.

And so it begins!

Setback

HP: 26

Unlucky Pool: 0

Hand: Wrong Time and Place, Fumbling Fool, Surprising Fortune, Looking Up

In play:

[hr]
Start of hero turn:

Play a card: Looking Up

Use a power: Looking Up. Add 3 tokens to my unlucky pool (3). Deal 3-2 Melee damage to Gene-Bound Guard (2).

Draw a card: Plucky Break.

End of hero turn:

[hr]
HP: 26

Unlucky Pool: 3

Hand: Wrong Time and Place, Fumbling Fool, Surprising Fortune, Plucky Break

In play: Looking Up

Trash:

Additional effects: At the start of your turn, if you have 10 or more tokens, Setback deals himself 3 psychic damage.

Unity

HP: 24
Hand: Swift Bot, Flash Forge, Powered Shock Wave, Robot Reclamation
Play:
Trash:
Effects:

--------------------------------------------------------------------------------------------

Start:
Play: -skip-
Power: -skip-
Draw: Brainstorm and Champion Bot
End:

--------------------------------------------------------------------------------------------

HP: 24
Hand: Champion Bot, Swift Bot, Brainstorm, Flash Forge, Powered Shock Wave, Robot Reclamation
Play:
Trash:
Effects:

shouldn't that be 3-2 damage? One for the guard, and one for advanced Voss?

Yes, it's 3-2 damage for 1 damage to the Guard

Gak, yes. I forgot how painful advanced Voss is at the start! I think I'll need to do Wrong Time and Place next turn in order to make any headway.

The Sentinels

HP: Idealist [7]; Dr. Medico [11]; Writhe [12]; Mainstay [12]

Hand: Team Communication, Positive Energy (x2); Horrifying Dichotomy

In play: n/a

-------------------------------------


Start of hero turn:

Play a card: Team Communication.  I draw Dark Delusions, Horrifying Dichotomy, Sentinel Tactics, and Second Chance.  I play Horrifying Dichotomy.  Dr Medico deals net 1 damage to Gene Bound Guard [1], then Writhe deals net 1 damage to Gene Bound Guard [x].

Use a power: MD:  Idealist heals 3 HP [10]

Draw a card: Blackout

End of hero turn:

---------------------------------------


HP: Idealist [10]; Dr Medico [11]; Writhe [12]; Mainstay [12]

Hand: Positive Energy (x2); Horrifying Dichotomy; Dark Delusions, Sentinel Tactics, Second Chance, Blackout

In play: n/a

Trash:  Team Communication, Horrifying Dichotomy

Additional effects: n/a