Episode #36- Clever title about Cosmitron in Freedom Tower

At this point it looks like the S-85 repair drone is coming back via Training Room on the environment turn.

I propose that everyone adds a "bottom of deck" section to the turn summary at the end of the post to make all this easier.

I don't need any updated intel, Parse -  I already moved my bottom card so I could draw it during my turn.

Agreed on the "bottom of the deck" section.

Parse draws Data-Mining from the Team Leader's power.

Tachyon, it looks like you'll be able to play Hypersonic Assault again if I put it back on top of your deck. Do you want Sonic Vortex as well? (I can move it during the environment turn.)

Sonic Vortex is useful, but weigh it against the other options first.  And I concur that Hypersonic Assault is more valuable than Sonic Vortex as a card to potentially recover.

Draw Battlefield Experience.  I'm going to have a huge damage turn if I can survive it....

I drew reckless rush from TLT 

Setback
 
HP: 15
Hand: Turn of Events x2, Looking Up, Plucky Break, High Risk Behavior, Cause and Effect, Reckless Rush
Unlucky Pool: 7
 
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Start
Play:  Turn of Events - Remove 5 tokens from my Unlucky Pool (2) and all other heroes may use a power.  Deal myself 2 pyschic damage [13].
I draw Exceeded Expectations from TLT
Servo Gauntlets from KNYFE to Cosmitron [67]
Pinpoint Shot from Parse to Cosmitron [65]
Telekintic Jab from Idealist [63]
Power: Looking Up - 3 melee damage to Cosmitron [60] and add 3 tokens to my Unlucky Pool (5)
Draw: Wrong Time and Place
End 
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HP: 13
Hand: Turn of Events, Looking Up, Plucky Break, High Risk Behavior, Cause and Effect, Reckless Rush, Exceeded Expectations, Wrong Time and Place
In Play: Looking Up
Trash: Plucky Break, Fumbling Fool, Turn of Events
On Bottom: Exceeded Expectatons
Effects: At the start of my turn, if I have 10 or more Tokens in my Unlucky Pool, Setback deals himself 3 Psychic damage
Unlucky Pool: 5
 
edit: updated turn to reflect power use from KNYFE and Parse.  I'm assuming TLT is allowing everyone to draw a card
 
edit2: added power use from the Sentinels. 

Everyone needs to list their power use if any before the environment turn. I'm drawing a card for TLT since I don't see a reason why that power wouldn't be used. 

 

Edit: Cosmitron is at 70 HP at the start of my turn and I plan on hitting it for three.  I'll update my turn with the final result after the power uses.  

I hit Omnitron for another 2 damage (68).

The Environment will put the Repair Drone in play, which will trigger another card from Cosmitron. I'll first take a look at the environment deck to see if we want to move it. After that, I'll move Sonic Vortex to the top of Tachyon's deck. For Cosmitron's play, I'll veto Sedative Flechettes, Terraforming, and (I think) Technological Singularity.

On Omnitron's (first) play on its turn, I'll move Hypersonic Assault to the top of Tachyon's deck.

Servo Gauntlets for 3 melee to Omni's face (62).  Draw For the Greater Good from TLT.  I am going to have a really fun next turn

Also, I presume TLT will use her power, and I draw Recompile.

The Sentinels draw Unique Capabilities from TLT and the Idealist will deal 2 damage to Omnitron [?] with the power use from Setback.

TLT just needs to confirm the power use and I think we are good for the environment turn

TLT confirms that Team Leader will be activated.  Draw Blinding Speed. (Nice.  Good to have something that can take out an on-going or environment card if necessary.)

 

I feel compelled to inform you that you know what is on the bottom of the environment deck, it's Dr Stimson's secondary lab

Oh, right! I had forgotten about the Fumbling Fool shenanigans. That's pretty good, I'll take that on top. Now I think I won't move Sonic Vortex; instead, I'll take a look at the bottom of the Environment deck again (after moving Dr. Stinson's lab).

ENVIRONMENT - Freedom Tower 

In play: Ironclad Maintenance Bay, Training Simulator

In Trash: Dr Stinson's Secondary Lab

Start: S-85 Repair Drone [4] enters play. Stinson's Secondary Lab moves to the top of the environment deck.

Play Assault Drone [4]. Legacy's Landing Pad is revealed from the bottom of the deck. Move or not?

 

Do not move Legacy's Landing Pad.

I don't think anyone wants the card currently on the bottom of their decks? I'll do nothing on the next card play, then.

(But I still want the Hypersonic Assault back on Omnitron's own turn.)

ENVIRONMENT - Freedom Tower 

In play: Ironclad Maintenance Bay, Training Simulator

In Trash: Dr Stinson's Secondary Lab

Start: S-85 Repair Drone [4] enters play. Stinson's Secondary Lab moves to the top of the environment deck.

Play Assault Drone [4]. Legacy's Landing Pad is revealed from the bottom of the deck. Replace it on the bottom

Sedative Flechettes are revealed and discarded, Parse draws a card

Play Assault Drone [4]

Play Assault Drone [4]

Play Interpolation Beam

/starto'turn

Enviro (thought it might be useful to clarify) plays Dr Stinson's Secondary Lab

End of Turn: 

The top card of every trash goes to the bottom of the deck. Sedetive Flechettes is placed at the bottom of the villain deck.

Everyone may look at the top card of their deck and either replace or discard it

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Effects:

At the end of the environment turn, return the top card of each discard pile to the bottom of its respective deck

At the start of the environment turn, move a villain target from the villain trash into play 

At the end of turn, look at top card of deck and replace or discard

Trash: 

Comments: Post cards that are returning to the bottom of your deck. I will do the villain tomorrow morning. And that was a nasty turn, for the villain