Episode #36- Clever title about Cosmitron in Freedom Tower

Lightning Reflexes to the bottom of Tachyon's deck.

Top of deck is Hypersonic Assault - it is replaced.

Look at Energy Burn, keep it on top of deck.  Conduit Blade goes to bottom of deck

Buffer Overflow is destroyed when Sedative Flechettes would go into play; I draw Between the Lines.

I will actually take Targeting Arrow to the top of my deck on one of the Assault Drone plays. I think look at the new bottom card, which is Updated Intel; I leave it there.

End of environment turn, Buffer Overflow goes to the bottom of my deck. I look at Targeting Arrow on the top of my deck and put it back again.

I will take back Buffer Overflow on the (first) villain play. I don't think I should move Lightning Reflexes yet, as the way it stands Tachyon will be able to do a Fleet of Foot and then a Hypersonic Assault.

Turn of Events to the bottom.  Reveal "Whoops! sorry" and discard it.   

Did the Hypersonic Assault in my trash work its way back on top of my deck during the villain turn due to Parse manipulations?

TLT plan is to work in Fleet of Foot and the newly discovered Hypersonic Assault this turn.  That will keep the EPE at bay - so single-target damage this turn should probably be aimed at Cosmitron and Repair drones.  Especially with an Interpolation Beam component out there. 

Did the Hypersonic Assault in my trash work its way back on top of my deck during the villain turn due to Parse manipulations?

I was confused, no, the Hypersonic Assault is currently on top of your trash. So I'll move the Lightning Reflexes to the top of your deck if I get a chance (after I move Buffer Overflow, which I will draw and play this turn using Recompile).

 

Hold off on moving Lightning Reflexes to the top of my deck.  I'll need Fleet of Foot to draw Hypersonic Assault during my turn if I am going to also play it my next turn - which appears to be a good idea with the drone pile that is building up.

Arr, I'm an idiot. Yes, Hypersonic Assault is on top of your deck. On the villain turn, I will move Buffer Overflow to the top of my deck, then if I get another shot I'll move Turn of Events to the top of Setback's deck.

(I'm also a little worried we're all going to get slaughtered by the huge pile of Drones. At least there's no damage from Cosmitron itself.)

dpt, will you please outline what you will be looking at on the villain play? There has been lot's of talk and it's a little confusing for this Humble facilitator

I've lost track; was there a bottom-of-deck manipulation left unused during the environment turn? If so, The Sentinels wouldn't mind taking a peek before the Maintainence Bay does its thing. I know I said I didn't need it before, but I may as well if nobody else wants it.

At the beginning of the environment turn, there were a total of 5 villain cards entering play. Here's what I did on each of them:

  • Repair Drone; move Dr. Stinson's Secondary Lab to the top of the Environment deck.
  • Assault Drone #1: Look at Legacy's Landing Pad and put it back.
  • Sedative Flechettes: Cancelled.
  • Assault Drone #2: Move Targeting Arrow to the top of Parse's deck.
  • Assault Drone #3: Look at Updated Intel on the bottom of Parse's deck, replace it.
  • Interpolation Beam: This is unclaimed, and I will look at the bottom of the Sentinels' deck.

Note that Cosmitron will be flipping back to its Exterminator side. I still don't want to move the Automaton Drone on the bottom of its deck.

 

On the villain turn, Cosmitron will get two plays, barring Terraforming; I will

  • Move Buffer Overflow to the top of my own deck
  • Move Turn of Events to the top of Setback's deck.

Thank you, Madame Parse. 

During the Environment play phase The Sentinels reveal Caliginous Form and replace itEnd of Environment turn they move Horrifying Dichotomy from trash to bottom of deck.

All of this deck manip is getting overwhelming - I think we need to start posting a full deck summary at the end of any post in which we change our deck composition, e.g.:

===========================================

[The Sentinels; Round 3 Environmenent EoT] 

Hand:  Sentinels Tactics, Aura of Vision, Dark Delusions, Second Chance, Blackout, Good Hero-Bad Hero, Fling into Darkness, Coordinated Assault,Restorative Burst, Human Shield, Unique Capabilities

In Play: Hippocratic Oath, Durasteel Chains

Trash: Unique Capabilities, Team Communications

Top of Deck: ?

Bottom of Deck: Caliginous Form, Horrifying Dichotomy

===========================================

(Any cards that changed listed in italics; timestamp on top.)

Advanced Cosmitron - Round 4 

Cosmitron (63) [Sentient Dropship] 

Play: Electro Pulse Explosive [13],  S-85 Repair Drone [4], S-83 Assault Drone [4], S-83 Assault Drone [4], S-83 Assault Drone [4], Interpolation Beam

Trash: Terraforming, Disintegration Ray, Electro-magnetic Railgun, Electro-magnetic Railgun,Technological Singularity, Adaptive Plating Subroutine 

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Start of Turn: Cosmitron flips to [Cosmic-Powered Exterminator]

EPE sits there, cursing the heroes

Play: Adaptive Plating Subroutine. Buffer Overflow is revealed from the bottom of Parse's deck and moved to the top 

End of Turn: Cosmitron plays Sedetive Flechettes. Parse moves Updated Intels from the bottom of Parse's's deck to the top. Cosmitron deals no damage to all hero targets. All hero ongoings are destroyed.

The repair drone heals Cosmitron for 5 HP [68].

Assault drone 1 deals Tachyon 5 melee damage [12].

Assault drone 2 deals Writhe 5 melee damage [9].

Assault drone 3 deals Mainstay 5 melee damage [10].

======================== 

 Effects: 

Damage dealt to devices is decreased by 1  

Whenever a hero draws a card, Cosmitron deals that hero 1 energy damage

Cosmitron and the EPE may not deal damage till the start of Tachyon's turn

(Start of Turn)

- If there are no components in play, flip Cosmitron (Cosmitron) 

- Elecro-Pulse Explosive deals each hero target X Lightning Damage, where X is the current HP of the card (Electro Pulse Explosive)

-After Cosmitron is dealt damage of a certain type, he becomes immune to that type of damage

-Whenever Cosmitron is dealt a different type of damage, its immunity changes to that type

(End of Turn)

- Play the top card of the villain deck (Cosmitron)

-Repair drone heals Cosmitron for X HP, where X is the number of drones in play plus 1

-Assault drone 1 deals the hero target with the highest HP fX melee damage, where X is the number of drones in play plus 1

-Assault drone 2 deals the hero target with the highest HP fX melee damage, where X is the number of drones in play plus 1

-Assault drone 3 deals the hero target with the highest HP fX melee damage, where X is the number of drones in play plus 1

 ========== 

Cosmitron (68) [Cosmic Powered Exterminator]

Play: Electro Pulse Explosive [13],  S-85 Repair Drone [4], S-83 Assault Drone [4], S-83 Assault Drone [4], S-83 Assault Drone [4], Interpolation Beam, Adaptive Plating Subroutine

Trash:Terraforming, Disintegration Ray, Elecromagnetic Railgun, Elecromagnetic Railgun, Technological Singularity, S-85 Repair Drone, Adaptive plating Subroutine, Sedetive Fletchettes

Bottom of Deck: Sedetive Fletchettes, S-84 Automaton drone, EPE

========== 

K.N.Y.F.E.     - 14

Dr Medico - 13

Mainstay  - 10

The Idealist - 11 

Writhe   - 9 

Parse   - 14 

Team Leader Tachyon    - 12 

Setback    - 13 

===========

Comments: I used the ExPat hairtrigger reflexes ruling in regards to Updated Intel and Sedetive Fletchettes.Editted to deal Writhe and Mainstay damage

Setback End of Environment:

Hand: Turn of Events, Looking Up, Plucky Break, High Risk Behavior, Cause and Effect, Reckless Rush, Exceeded Expectations, Wrong Time and Place
In Play: Looking Up
Trash: Plucky Break, Fumbling Fool,“Opps, Sorry”
On Bottom: Exceeded expectations, Turn of Events

I really don’t need the Turn of Events put back on top as I have another copy in my hand already.

I’m still debating for my turn whether to play Turn of Events or Exceeded Expectations. Makes more sense to do Turn of Events if Reveal the Flaws is played.

Writhe [9]  and Mainstay [10] volunteer themselves as drone tributes.

Got it

It's Parse's choice on whether to move it, I will edit it if she decides to revoke that choice

I will instead move Updated Intel from the bottom of my deck to the top.

Can you include the villain targets in the end of turn summary as well?