Changed it to Updated Intel. The targets are in the play section of the end of turn summary
Um… given Cosmictron's flip to his DR side can Tachyon get some help from anyone in terms of a damage bonus? Otherwise, Hypersonic Assault is not going to do much. 
Parse has Reveal the Flaws so that may have to be the play.
Ok, before I play my turn do we want to focus on the drones, EPE, or Cosmi? I plan to take out the Adaptive Plating with the Servo Gauntlets
Well for Servo Gauntlets you have to destroy a target so I would say focus on a drone you can take out with the Gauntlets.
Just a quick FYI update on current Tachyon Deck status:
In Play: NONE
Hand: Pushing the Limits, Lightning Barrage (x2), Accelerated Assault, Fleet of Foot, Blinding Speed
Top of Deck: Hypersonic Assault (known due to environment card)
Bottom of Deck: Lightning Reflexes (bottom), Sonic Vortex (put there by environment card)
Trash: Hypersonic Assaut (top), Accelerated Assault, HUD Goggles, Supersonic Response
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Initial plan for turn assuming damaging devices is possible is to play Pushing the Limits, Fleet of Foot, and then Hypersonic Assault. Power use will be Team Leader.
K.N.Y.F.E.
HP: 14
Hand: For the Greater Good, Primed Punch, Amplified Combatant, Incidental Contact, Overdo It
Play: Prototype Servo Gauntlets, Focused Conduit Blade
Trash:
Bottom of Deck: Focused Conduit Blade
Additional Effects: Increase Melee Damage by KNYFE by 1. Increase Energy Damage by KNYFE by 1
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Start of Turn:
Play: For the Greater Good. Take 3 Psychic damage (11). Draw Energy Burn. Play Battlefield Experience. Use Battlefield to deal EPE 2 melee and 2 energy (9). Draw Wrecking Uppercut. Play For the Greater Good. Take 3 Pshychic damage (8). Draw Over do it. Play Wrecking Uppercut to deal 3 damage to EPE (6). Energy Lance Assault Drone #1 (2)
Power: Servo Gauntlets Assault Drone #1 (x). Destroy Adaptive Plating Subroutine
Draw: Overchraged Null Shield
End of Turn:
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HP: 8
Hand: Overcharged Null Shield, Primed Punch, Amplified Combatant, Incidental Contact, Overdo Itx2, Energy Burn
Play: Prototype Servo Gauntlets, Focused Conduit Blade
Trash: Wrecking Uppercut, Battlefield Experience, For the Greater Goodx2
Additional Effects: Increase Melee Damage by KNYFE by 1. Increase Energy Damage by KNYFE by 1. Omni discard top card of it's deck
We'll want to do 3 more damag to Omnitron before Tacky's turn so we don't all get wrecked by Interpolation Beam from Fleet of Foot
Oh, drat, I don't have Reveal the Flaws any more. The only irreducible damage I can provide right now is Between the Lines, which makes a power use irreducible; but that doesn't help Tachyon.
My status:
Hand: Gauge, Recompile (x2), Critical Multiplier, Data-Mining, Between the Lines
In Play: Nothing :(
Trash: Targeting Arrow, Between the Lines, Reveal the Flaws, Impossible Shot, Updated Intel, Critical Multiplier, Snap Decision
Top of Deck: Updated Intel (top), Buffer Overflow
Bottom of Deck: Unknown
Hmm, then I might need to edit my turn to wail on the EPE
Can Critical Multiplier with your Recompile discard be used with Tachyon? Minimally will be able to stop the EPE. (If a 3-card discard can be used as 3 separate +1 buffs for Tachyon then can hit EPE, Cosmitorn (assuming he will flip again) at one of the Assault Drones at least.)
Unfortunately, I can't get out Critical Multiplier and then play Recompile.
Critical Multiplier also doesn't work like that: I give out +1 boosts and can distribute them among heroes, but all the boosts to one hero get used the first time she does damage.
Not that this matters to the current discussion but we will need a discard from the top of Omni's deck. If I use the second For the Greater Good I should be able to kill the EPE but I wouldnt necessarily be able to take out Adaptive
Bear in mind there's more damage coming later in the round. I could play Between the Lines, for instance. I don't know if Setback was going to play Turn of Events or if he has something better.
I'm really sorry about screwing up. I got much too focused on my setup there.
If KNYFE takes the EPE down to 7HP or lower I can Fling it into Darkness and let everyone else focus on the drones. Otherwise I can do, after DR, (1 to all and 2 additional to a single target) or (5 to a single target).
I have the potential for 1 more point of damage in my power phase if needed, though it would be preferable to switch on my DR or heal somebody instead.
Well I can do Turn of Events or Exceeded Expectations to hit 5 targets for 2 melee damage. Not sure which is better.
Keep in mind that if we wreck the Interpolation Beam before Cosmi’s turn any drones still on the table will get +1 damage dealt and the Dropship will be hitting our 3 highest for
each at EoT (and get additional plays from drones entering play, including the one the Training Simulator will presumably revive next round).
If we let him keep the Beam for now instead, devices retain their DR1 and he’ll just play a single card at EoT. I think that, even with TLT doing her thing, 1 damage per card drawn is a fair trade-off for pushing that big “ouch” back a round while we handle the mess we already have on our hands.
If we focus on clearing our EPE/Drone problem this round, Parse could Critically Multiply TLT on the next one to help push a Hypersonic through before he flips and starts trying to zap us again.
Edited turn to clear one Assault drone instead of Repair and get EPE down to 7. Still cleared adaptive plating but no damage to Omni
Given the DR will stop TLT from damaging much I figure I can do Blinding Speed on the Training Room - that will reduce villain target generation a bit.
Is everyone good with getting hit for two points damage by Interpolation Beam between Fleet of Foot and Team Leader? Or should I save Fleet of Foot for next turn along with Hypersonic Assault and we work on getting Interpolation Beam?
(Note: I will be gone for most of the day and not looking at the forum until this evening.)
I can hit the EPE or a drone for 4 damage with Cause and Effect and destroy Training Simulator or another environment card with it. However, I take 5 damage from and another 1 when I draw a card end of my turn. I can play Turn of Events the following turn depending upon the Risk play. Overall, if we are keeping Cosmitron on this side that seems the better play from Setback.