Episode #37 - Waiting For Capt Cosmos <Best Forum Activity 2014 Award Winner>

Consider this my obligatory placeholder post while I'm at work--I'll post my opening hand and first turn as soon as I'm home!

I was aiming a bit towards that vibe, but didn't want to directly reference a pyramid or "the Face on Mars".  Not sure how I can/could get robotic mummys running around either.  :wink:

(Edit: And for me "Dr Who" is pretty much 7th Doctor and before.  I think I've only seen 3-4 episodes of any Dr Who since the 7th.)

I watch the new stuff, but mostly it just reminds me of a time when Dr. Who developed characters and had plot resolutions better than "And then my Sonic Screwdriver solved everything!"

The Sonic Screwdriver did its share of solving things in a lot of old Who episodes as well.  Maybe not the final resolution of the who episode arc, but as a way out of numerous traps or seemingly unpassable obstacles.

The Naturalist

HP:  23

Hand:  Crafty Assault, Indomitable Force, Feral Fury, Threatening Stomp

In Play:

Trash:

 

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Start of Turn:

Play a Card:  Indomitable Force:  Reduce damage dealt to The Naturalist by 1.  At the start of my next turn, this card gets destroyed.  

Use a Power:  Transform:  The Formidable Rhinoceros  (damage dealt to Hero Targets is now redirect to me, as per Indomitable Force)

Draw a Card:  Environmental Allies

End of Turn:

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HP:  23

Hand:  Crafty Assault, Feral Fury, Threatening Stomp, Environmental Allies

In Play:  Indomitable Force, The Formidable Rhinoceros

Trash:  n/a

Effects:  Damage dealt to The Naturalist is reduced by net 2.  All damage dealt to Hero Targets is redirected to The Naturalist.

Argent Adept

HP: 17
Hand: Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow
Play:
Trash:
Effects:

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Start:
Play:
Power:
Sympathy - reveal the top cards of Argent's deck (Scherzo of Frost and Flame) and Nightmist's deck (Oblivion {3}); put Oblivion {3} into play (it does some damage) and put Scherzo of Frost and Flame into the trash
Draw: Rhapsody of Vigor
End:

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HP: 17
Hand: Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow, Rhapsody of Vigor
Play:
Trash: Scherzo of Frost and Flame
Effects:

Top card is Oblivion(3).  Which with the damage being redirected to Setback or Naturalist isn't too bad.  

Oblivion reveals Enlightment (3) and Planar Banishment (2). The two infernal damage will be dealt to all targets which for heroes gets redirected to The Naturalist for nothing. Each of the villains are dealt 2 Infernal damage:
Tefnut [28] (-1)
Set [25] (-1)
Nuit [22]
Isis [25] (-1)
Osiris [26] (-1)
Nephtwys [27] (-1)

Then each villain is dealt 3 Infernal damage:
Tefnut [26] (-1)
Set [23] (-1)
Nuit [19]
Isis [23] (-1)
Osiris [24] (-1)
Nephtwys [25] (-1)

Nightmist

HP: 21
Hand: Astral Premoniton (2), Heedless Lash (3), Call Forth (2), Master of Magic (2)


Start
Play: Heedless Lash(3) revealing Heedless Lash(2). Dealing Nightmist 2 damage which is redirected to the Naturalist for nothing and dealing Nuit 2 damage [17]. Revealed Card is played revealing Scouring Mists(2). Dealing Nightmist 2 damage which is redirected to the Naturalist for nothing and dealing Nuit 2 damage [15]. I’ll put Scouring Mists(2) into my hand
Power: Investigation - dealing 2 damage which is redirected the Naturalist for nothing. Drawing Scouring Mists(4) and Mist Form(3)
Draw: Planar Banishment(3)
End

HP: 21
Hand: Astral Premoniton (2), Call Forth (2), Master of Magic (2), Scouring Mists(2),Scouring Mists(4), Mist Form(3), Planar Banishment(3)
In Play:
Trash: Oblivion (3),Enlightment(3) , Planar Banishment(2) , Heedless Lash(3), Heedless Lash(2)
On Top: ?
On Bottom: ?
Effects: None

Setback will wait for a shot of three damage to use his tokens, probably on the villain turn, or if desired I can build up as many as possible on my turn, keep the three and go for one more round since Naturalist is eating this round.

I can have 8 tokens after my next turn.

Unless we can down one of them or there's a *big* hit incoming, you might as well save up the tokens.  

I'll probably be spending as much time in possible in Rhino form and tanking for you guys....maybe Crocodile form if I run out of Rhino cards.

Environment - Wagner Mars Base

In Play: None

Start: Nothing

Play: Fire In the Biosphere

   Each target takes 2 fire damage; all villains but Nuit take 1, Nuit takes 2.  Naturalists redirects all hero damage and resists it all.

   Each hero must either destroy 1 of their ongoing cards or take 2 more fire damage.  (Naturalist does his thing again - no damage.)

End: Nothing

---

In Play: Fire In the Bio-Sphere

Effect:

- At the Start of the Environment Turn, 1 player may discard 2 cards to destroy this card (Fire In the Biosphere)

Thank you Naturalist.

With love,

Setback.

Episode #37 - Waiting for Capt Cosmos - ROUND 2

Start of turn- Shu [24] enters play from under The Shrine (Advanced Ennead)

Play - The Grave Beckons (one-shot, PURPLE)
 - Destroy each non-villain target with 3 or fewer HP (No Effect)
 
 (PURPLE CARD put into villain trash)
 - Isis deals 2 infernal damage - redirected to Naturalist for no effect

- Osiris makes each player discard one card - psychic damage is redirected to Naturalist for no effect

- Nephtyws causes each villain target to regain 1 HP

End of turn - None

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Effects:
- At the start of the villain turn move the top card from beneath the Shrine of the Ennead into the villain play area.  (Ennead - Advanced)
- Reduce damage dealt to villain targets other than Nuit by 1 (Nuit)

- The first time a (green) Ennead card is put into the villain trash each turn, Tefnut deals the hero target with the lowest HP 2 melee damage (Tefnut)
- The first time a (green) Ennead card is put into the villain trash each turn, Set deals each hero target 1 lightning damage (Set)
- The first time a (green) Ennead card is put into the villain trash each turn, Nephtwys deals each hero target 1 fire damage (Nephtwys)

- The first time a (red) Ennead card is put into the villain trash each turn, play the top card of the villain deck (Set)
- The first time a (red) Ennead card is put into the villain trash each turn, Nuit regains 2 HP (Nuit)

- The first time a (green) or (purple) Ennead card is put into the villain trash each turn, Isis deals the hero with the most cards in play 2 infernal damage. (Isis)

- The first time a (red) or (green) Ennead card is put into the villain trash each turn, each non-hero target regains 1 HP. (Shu)
- The first time a (purple) Ennead card is put into the villain trash each turn, each player discards 1 card and each hero deals themself 1 psychic damage. (Osiris)
- the first time a (purple) Ennead card is put into the villain trash each turn, each villain target regains 1 HP. (Nephtwys)

Status
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Tefnut [26] (-1) (High HP villain)
Set [23] (-1)
Nuit [14]
Isis [23] (-1)
Osiris [24] (-1)
Nephtwys [25] (-1)

Shu [24] (-1; Immune to Melee and Projectile damage)

Villain Trash: Mass Overheating (RED), SHN's Fury (RED), The Grave Beckons (PURPLE)

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Setback                       [23]
Fanatic (Redeemer)     [25] (high HP hero)
Naturalist                    [23] (-2; redirecting damage to heroes to himself)
Argent Adept (Kvorthe) [17] (low HP hero)
Nightmist                    [21]

Summary: 7 of 9 Ennead in play.  Naturalist tanks all villain attacks.
 

Setback discards reckless rush.

The Naturalist discards Environmental Allies, as there are no targets in the Environment deck that actually deal damage...

Fanatic discards Prayer of Desperation

Kvothe discards Polyphoric Flare

I'll discard Scouring Mists(2)

Can we kill Nuit this round?  I can do 3