Episode #37 - Waiting For Capt Cosmos <Best Forum Activity 2014 Award Winner>

I can only do 2. Though I'm also last in turn order. 

Don't count on Argent for much this round, aside from a Sympathy. I'm going to keep targetting Argent with sympathy - does anyone in particular want the other half? I figure, if all else is equal, Nightmist is a good pick since having a lot in her trash later on will be helpful for healing.

I can do 4 with threatening stomp.

I don't actually know how much I can do.

Its cool, we can just take her our the following turn

Everyone has discarded.  Setback is up.

 

Setback

HP:  23

Hand:  High Risk Behavior, Looking Up, Turn of Events

In Play:  Wrong Time, Wrong Place

Trash:  Reckless Rush(2)

Unlucky:  3

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Start of Turn:  Shuffle Wrong Time Wrong Place back into my deck.

Play a Card:  Looking Up

Use a Power:  Looking Up: 3 Melee to Nuit [11] +3 Unlucky

Draw a Card:  Friendly Fire

End of Turn:

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HP:  23

Hand:  Friendly Fire, High Risk Behavior, Turn of Events

In Play:  Looking Up

Trash:  Reckless Rush(2)

Unlucky:  6

Effects:

Next turn I am Aiming for Turn of Events to give everyone else a power use on my turn.

Redeemer Fanatic

HP:  26

Hand:  "Absolution", Holy Nova, Divine Focus, Final Dive, Sanctifying Strike

In Play:  

Trash:  Brutal Censure, Prayer of Desperation

 

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Start of Turn:

Play a Card:  "Absolution"

Use a Power:  "Absolution" Deal 3 Radiant damage to Nuit (8)

Draw a Card:  Brutal Censure

End of Turn:

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HP:  27

Hand:  Holy Nova, Divine Focus, Final Dive, Sanctifying Strike, Brutal Censure

In Play:  "Absolution"

Trash:  Brutal Censure, Prayer of Desperation

fanatic regains 1hp when playing absolution.

This battle is strange, my friends.  We fight on a red world, rather than a green one.  These creatures wear the shapes of men...or is it the other way around?  Let us make this a short skirmish!

The Naturalist

HP:  23

Hand:  Crafty Assault, Feral Fury, Threatening Stomp

In Play:  Indomitable Force, The Formidable Rhinoceros

Trash:  Environmental Allies

 

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Start of Turn:  Indomitable Force expires... *sadness*

Play a Card:  Threatening Stomp:  I deal 4 melee damage to Nuit [4].  All damage dealt by Nuit is redirected to me until the start of my next turn. 

Use a Power:  Rhino Power:  I draw Blend Into the Pack and Feral Fury

Draw a Card:  Primal Charge

End of Turn:

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HP:  23

Hand:  Crafty Assault, Feral Fury (x2), Blend Into the Pack, Primal Charge

In Play:  The Formidable Rhinoceros

Trash:  Indomitable Force; Environmental Allies; Threatening Stomp

Effects:  Damage dealt to The Naturalist is reduced by 1.  All damage dealt by Nuit is redirected to The Naturalist.

First one to add a narrative. 2 points!

Argent Adept

HP: 17
Hand: Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow, Rhapsody of Vigor
Play:
Trash: Scherzo of Frost and Flame
Effects:

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Start:
Play:
Rhapsody of Vigor
Power: Sympathy - reveal the top cards of Argent's deck (Alacritous Subdominant) and Nightmist's deck (Starshield Necklace {3}); put Alacritous Subdominant into play and put Starshield Necklace {3} into the trash
Draw: Counterpoint Bulwark
End:

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HP: 17
Hand: Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow, Counterpoint Bulwark
Play: Alacritous Subdominant, Rhapsody of Vigor
Trash: Scherzo of Frost and Flame
Effects:

Top card is Starshield Necklace (3)

Unless you really want the necklace, I'm going to go with Alacritous Subdominant so I can heal us and use Sympathy again next turn.

I plan on putting out Master of Magic so keep your card.   I'll trash the necklace

Nightmist

HP: 21
Hand: Astral Premoniton (2), Call Forth (2), Master of Magic (2), Scouring Mists(4), Mist Form(3), Planar Banishment(3)


Start
Play: Master of Magic (2)
Power: Investigation - dealing 2 damage to Nightmist[19]. Drawing Mist-Fueled Recovery (3) and Master of Magic(3)
Draw: Mist Form(2)
End

HP: 19
Hand: Astral Premoniton (2), Call Forth (2), Master of Magic (2), Scouring Mists(2),Scouring Mists(4), Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3),Master of Magic(3), Mist Form(2)
In Play: Master of Magic
Trash: Oblivion (3),Enlightment(3) , Planar Banishment(2) , Heedless Lash(3), Heedless Lash(2), Scouring Mists(2), Starshield Necklace(3)
On Top: ?
On Bottom: ?
Effects: Whenever Nightmist plays a spell, Nightmist regains that card’s (*) HP

Does anyone want to discard two cards to destroy Fire In the Biosphere?  (consider this start of the Environment Turn)

If no one has better options I'll discard Master of Magic(3) and Mist Form(2)

Setback can discard High-Risk Behavior and Friendly Fire, I'll still have Turn of Events.

These are redundant cards in my hand so I have no issue discarding from my larger hand.  We still might have to discard on the villain turn as it is.