Okay, I can hold my cards for now.
Environment Turn - Wagner Mars Base
In Play: Fire In the Biosphere
Start: Nightmist discards two cards to snuff out Fire In the Biosphere
Play: Meteor Storm - All targets are immune to damage
End: None
Effects:
- All targets are immune to damage. At the start of their turn. A player may skip the rest of their turn to destroy Meteor Storm (Meteor Storm)
Episode #37 - Waiting for Capt Cosmos - ROUND 3
Villain Turn
Start - Geb [32] enters play from under The Shrine (Advanced Ennead)
Play - Elemental Storm (one-shot, GREEN)
- The villain target with the lowest HP (Nuit) deals each hero target 1 lightning damage, 1 fire damage, and 1 cold damage. (Negated by Meteor Storm; otherwise would have been redirected to Naturalist for no damage either. Poor Nuit.)
(GREEN CARD)
- Tefnut fails to hit Argent Adept for 2 melee due to METEOR STORM
- Set fails to hit each hero for 1 lightning due to METEOR STORM
- Nephtwys fails to hit each hero for 1 fire due to METEOR STORM
- Geb fails to hit Fanatic and another hero for 2 melee due to METEOR STORM
- Shu heals each villain target 1 HP
- Isis fails to deal a hero 2 infernal due to METEOR STORM
End - None
=======
Effects:
- At the start of the villain turn move the top card from beneath the Shrine of the Ennead into the villain play area. (Ennead - Advanced)
- Reduce damage dealt to villain targets other than Nuit by 1 (Nuit)
- The first time a (green) Ennead card is put into the villain trash each turn, Tefnut deals the hero target with the lowest HP 2 melee damage (Tefnut)
- The first time a (green) Ennead card is put into the villain trash each turn, Set deals each hero target 1 lightning damage (Set)
- The first time a (green) Ennead card is put into the villain trash each turn, Nephtwys deals each hero target 1 fire damage (Nephtwys)
- The first time a (green) Ennead card is put into the villain trash each turn, Geb deals the 2 non-villain targets with the highest HP 2 melee damage each.
- The first time a (red) Ennead card is put into the villain trash each turn, play the top card of the villain deck (Set)
- The first time a (red) Ennead card is put into the villain trash each turn, Nuit regains 2 HP (Nuit)
- The first time a (red) or (green) Ennead card is put into the villain trash each turn, each villain target regains 1 HP (Shu)
- The first time a (green) or (purple) Ennead card is put into the villain trash each turn, Isis deals the hero with the most cards in play 2 infernal damage. (Isis)
- The first time a (purple) Ennead card is put into the villain trash each turn, each player discards 1 card and each hero deals themself 1 psychic damage. (Osiris)
- the first time a (purple) Ennead card is put into the villain trash each turn, each villain target regains 1 HP. (Nephtwys)
Status
======
Tefnut [27] (-1)
Set [24] (-1)
Nuit [5]
Isis [24] (-1)
Osiris [26] (-1)
Nephtwys [26] (-1)
Shu [24] (-1)
Geb [32] (-1) (high HP)
Villain Trash: Mass Overheating (RED), SHN's Fury (RED), The Grave Beckons (PURPLE), Elemental Storm (GREEN)
-------
Setback [23]
Fanatic (Redeemer) [27] (high HP)
Naturalist [23] (-1; damage dealt to heroes by Nuit redirected to Naturalist)
Argent Adept (Kvorthe) [17] (low HP)
Nightmist [19]
------
Meteor Storm - all targets immune to damage until a hero skips the rest of their turn to destroy the card.
Summary: 8 of 9 Ennead in play. Meteor Storm complicates the situation a bit.
{Crashes, explosions, laser fire}
"Hey Guys, um, it looks like the storm isn't going to be a problem. . . but I wouldn't go to the observation deck if I were you."
Setback will skip to destroy
As soon as the sudden storm abated, Helena stepped forward towards the being provding shelter to her compatriots. "Villain, fall before the holy might of my sword."
Redeemer Fanatic
HP: 27
Hand: Holy Nova, Divine Focus, Final Dive, Sanctifying Strike, Brutal Censure
In Play: "Absolution"
Trash: Brutal Censure, Prayer of Desperation
-------------------------
Start of Turn:
Play a Card: Brutal Censure. Deal 2 damage to Nuit (3) and draw Chastise
Use a Power: "Absolution" Deal 3 Radiant damage to Nuit (x)
Draw a Card: Aegis of Resurrection
End of Turn:
-------------------------
HP: 27
Hand: Holy Nova, Divine Focus, Final Dive, Sanctifying Strike, Chastise, Aegis of Resurrection
In Play: "Absolution"
Trash: Brutal Censurex2, Prayer of Desperation
With Nuit gone, I plan to drop Divine Focus next turn as I have some dead cards I can start dropping
Narrative!
Woohoo! More narratives!
The Naturalist
HP: 23
Hand: Crafty Assault, Feral Fury (x2), Blend Into the Pack; Primal Charge
In Play: The Formidable Rhinoceros
Trash: Environmental Allies; Indomitable Force; Threatening Stomp
-------------------------
Start of Turn:
Play a Card: Crafty Assault. naturalist deals net 2 melee to Set (21), Isis (21) and Osiris (22)
Use a Power: Transform into Crocodile form
Draw a Card: Bestial Shift
End of Turn:
-------------------------
HP: 23
Hand: Bestial Shift, Feral Fury (x2), Blend Into the Pack, Primal Charge
In Play: Crocodile form
Trash: Indomitable Force; Environmental Allies; Threatening Stomp, Rhino form, Crafty Assault
Effects: Damage dealt by the Naturalist is +1.
Argent Adept
HP: 17
Hand: Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow, Counterpoint Bulwark
Play: Alacritous Subdominant, Rhapsody of Vigor
Trash: Scherzo of Frost and Flame
Effects:
----------------------------------------------------------------------------------------------------------------
Start:
Play: Instrumental Conjuration - get Eydisar's Horn from my deck and put it into play; draw Telamon's Lyra
Power: Eydisar's Horn - perform Rhapsody of Vigor - all hero targets regain 1 HP; accompany Alacritous Subdominant; Sympathy - reveal the top cards of Argent's deck (Polyphoric Flare) and Naturalist's deck (Beastial Shift); put Beastial Shift into play (Naturalist does stuff described in post below) and Polyphoric Flare into the trash; destroy Alacritous Subdominant
Draw: Instrumental Conjuration
End:
----------------------------------------------------------------------------------------------------------------
HP: 18
Hand: Telamon's Lyra, Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow, Counterpoint Bulwark
Play: Rhapsody of Vigor, Eydisar's Horn
Trash: Scherzo of Frost and Flame, Alacritous Subdominant, Instrumental Conjuration, Polyphoric Flare
Effects:
I reveal a Bestial Shift!
Provided that this goes into play, I deal Osiris net 4 toxic damage [18] and use the base power on Crocodiile to deal Osiris another net 3 damage [15].
Sounds good. Turn updated.
Nightmist
HP: 20
Hand: Astral Premoniton (2), Call Forth (2), Master of Magic (2), Scouring Mists(2),Scouring Mists(4), Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3)
Start
Play: Scouring Mists(4). Nightmist regains 4 HP from Master of Magic [24]. Revealing Elder Ring(1). Nightmist is dealt 1 damage [23] and deals 2 infernal damage to Osiris[15].
Power: Investigation - dealing 2 damage to Nightmist[21]. Drawing Starshield Necklace (1) and Call Forth(1)
Draw: Mistbound(1)
End
HP: 21
Hand: Astral Premoniton (2), Call Forth (2), Master of Magic (2), Scouring Mists(2),Scouring Mists(4), Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3),Starshield Necklace (1),Call Forth(1),Mistbound(1)
In Play: Master of Magic
Trash: Oblivion (3),Enlightment(3) , Planar Banishment(2) , Heedless Lash(3), Heedless Lash(2), Scouring Mists(2), Starshield Necklace(3),Master of Magic(3), Mist Form(2), Elder Ring(1), Scouring Mists(4)
On Top: ?
On Bottom: ?
Effects: Whenever Nightmist plays a spell, Nightmist regains that card’s (*) HP
I have Set and Isis with 22 HP and Osiris with 15 HP. The villains all healed a HP last turn.
Just a quick question on Master of Magic. Do I gain the health immediately or after the spell is resolved?
Environment Turn - Wagner Mars Base
In Play: None
Start: None
Play: Persuasive Red Dust - "Give me some of your stuff, Now."
End: Destroy 5 Hero Equipment Cards (I think the Horn and Absolution are the only equipment in play)
Effects:
-
At the end of the Environment Turn destroy 5 equipment cards (Pervasive Red Dust)
-
At ths start of the Environment Turn if each player discards 1 card, destroy Pervasive Red Dust. When this card is destroyed each player may put 1 equipment card from their trash into play. (Pervasive Red Dust)
I would say immediately.
You would heal before the card's text takes effect.
Just wanted to confirm before I updated Osiris's health from my turn
Episode #37 - Waiting for Capt Cosmos - ROUND 4
Villain Turn
Start - Atum [30] enters play from under The Shrine (Advanced Ennead)
Nuit Incap - Environment trash shuffled back into the Environment Deck
Play - Elemental Storm (one-shot, GREEN)
- The villain target with the lowest HP (Osiris) deals each hero target 1 lightning damage, 1 fire damage, and 1 cold damage.
Setback [21], Fanatic [25], Naturalist [21], Argent Adept [15], Nightmist [18]
(GREEN CARD)
- Tefnut hits Argent Adept [13] for 2 melee.
- Set hits each hero for 1 lightning
Setback [20], Fanatic [24], Naturalist [20], Argent Adept [12], Nightmist [17]
- Nephtwys hits each hero for 1 fire
Setback [19], Fanatic [23], Naturalist [19], Argent Adept [11], Nightmist [16]
- Geb hits Fanatic [22] and Setback [17] for 2 melee
- Shu heals each villain target 1 HP
- Isis hits Setback [15] for 2 infernal (hero with most cards in play)
(Option1 - Setback or Naturalist take 2 melee damage from Geb) - Resolved by Setback taking damage
(Option 2 - Setback or Naturalist or Argent Adept or Nightmist take 2 infernal damage from Isis) - Resolved by Setback taking damage
End - None
=======
Effects:
- At the start of the villain turn move the top card from beneath the Shrine of the Ennead into the villain play area. (Ennead - Advanced)
- At the start of the villain turn shuffle the Environment Trash into the Environment Deck (incap Nuit)
- The first time a (green) Ennead card is put into the villain trash each turn, Tefnut deals the hero target with the lowest HP 2 melee damage (Tefnut)
- The first time a (green) Ennead card is put into the villain trash each turn, Set deals each hero target 1 lightning damage (Set)
- The first time a (green) Ennead card is put into the villain trash each turn, Nephtwys deals each hero target 1 fire damage (Nephtwys)
- The first time a (green) Ennead card is put into the villain trash each turn, Geb deals the 2 non-villain targets with the highest HP 2 melee damage each.
- The first time a (red) Ennead card is put into the villain trash each turn, play the top card of the villain deck (Set)
- The first time a (red) Ennead card is put into the villain trash each turn, Nuit regains 2 HP (Nuit)
- The first time a (red) or (green) Ennead card is put into the villain trash each turn, each villain target regains 1 HP (Shu)
- The first time a (green) or (purple) Ennead card is put into the villain trash each turn, Isis deals the hero with the most cards in play 2 infernal damage. (Isis)
- The first time a (purple) Ennead card is put into the villain trash each turn, each player discards 1 card and each hero deals themself 1 psychic damage. (Osiris)
- The first time a (purple) Ennead card is put into the villain trash each turn, each villain target regains 1 HP. (Nephtwys)
- The first time a (purple) Ennead card is put into the villain trash each turn, reveal cards from the top of the villain deck until a (red) Ennead card is revealed. Play that card. Shuffle the other revealed cards back into the villain deck. (Atum)
Status
======
Tefnut [28]
Set [23]
Nuit [X]
Isis [23]
Osiris [16] (Low HP)
Nephtwys [27]
Shu [24] (immune to melee and projectile)
Geb [32] (high HP)
Atum [30]
Villain Trash: Mass Overheating (RED), SHN's Fury (RED), The Grave Beckons (PURPLE), Elemental Storm (GREEN) x2
-------
Setback [15]
Fanatic (Redeemer) [22] (high HP)
Naturalist [19]
Argent Adept (Kvorthe) [11] (low HP)
Nightmist [16]
Summary: All 9 Ennead have left the Temple. Ennead card will flip at start of next turn, granting the Ennead a +1 damage bonus. Nuit is incap.
Setback will take it all.
Let Naturalist stay higher for future tanking.
Hey Guys, Guys!! I found them! They are right underneath me! I think we can {crack} ouch! {clang} HELP!!!
Setback
HP: 15
Hand: Friendly Fire, High Risk Behavior, Turn of Events
In Play: Looking Up
Trash: Reckless Rush(2)
Unlucky: 6
-------------------------
Start of Turn:
Play a Card: Turn of Events, ditch 5 unlucky tokens, everyone else gets to use a power now. Fanatic redeems herself [23], Naturalist helps take a bite out of Osiris [13], Argent Adept uses Sympathy, putting Crafty Assault into play, Osiris [10], Set [20], Isis [20], Nightmist thinks about cards and infernal's herself [14].
Use a Power: Looking Up: 3 Melee to Osiris [7] +3 Unlucky
Draw a Card: Turn of Events
End of Turn:
-------------------------
HP: 15
Hand: Friendly Fire, High Risk Behavior, Turn of Events
In Play: Looking Up
Trash: Reckless Rush(2), Turn of Events.
Unlucky: 4
You guys made it! Lucky! It seems that something broke my fall. . .