Episode #37 - Waiting For Capt Cosmos <Best Forum Activity 2014 Award Winner>

Clumsy one, I find you in the exact right position...  The Naturalist's crocodilian jaws latch onto Osiris' leg for net 3 damage [13].

Argent will use Synergy on himself and the first person to claim it.

Fanatic doesn't want Synergy.  I use Redemption to regain 1 HP (23) and draw Zealous Offense

You mean Sympathy Grysqrl?    I think it The Naturalist of Nightmist is best.    I'll wait till that is decided before I draw with investigation. 

Yeah. Sympathy. It's yours if you want it. If not, I'll give it to Naturalist.

To get more damage out I'd say The Naturalist is better thinking about it.  I'll draw my two cards in the morning putting Nightmist at 14

Edit: Drew Enlightment(1) and Planar Banishment(1)

Fair enough. Sympathy on Argent (Sarabande of Destruction) and Naturalist (pending).

Man, I'm busy on everyone's turns!

The Naturalist reveals a Crafty Assault.  If this is okay to go into play, I deal net 3 melee damage to Osiris [10]; Set [20]; and Isis [20].

Crafty Assault into play. Sarabande isn't all that relevant in a game with no villain ongoings.

It's Fanatic's turn now, right?  

That would be correct

Redeemer Fanatic

HP:  23

Hand:  Holy Nova, Divine Focus, Final Dive, Sanctifying Strike, Chastise, Aegis of Resurrection, Zealous Offense

In Play:  

Trash:  Brutal Censurex2, Prayer of Desperation, "Absolution"

 

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Start of Turn:

Play a Card:  Holy Nova - Deal 1 Radiant damage to all Ennead (Osiris 6, Isis 19, Set 19, Nephtwys 26, Tefnut 27, Atum 29, Geb 21, Shu 23) heal all heroes for 1 (Fanatic 24, AA 12, Setback 16, Nightmist 15, Naturalist 20)

Use a Power:  Redemption - Heal 1 HP (25) and draw Sacrosanct Martyr

Draw a Card:  Undaunted

End of Turn:

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HP:  25

Hand:  , Divine Focus, Final Dive, Sanctifying Strike, Chastise, Aegis of Resurrection, Zealous Offense, Sacrosanct Martyr, Undaunted

In Play:  

Trash:  Brutal Censurex2, Prayer of Desperation ,Holy Nova, "Absolution"

 

If I get Absolution back I can start doing some serious damage next turn

Sweet now I'll break even on health this round with that Holy Nova.  

With a low, wet rumble, The Naturalist--in his crocodilian form--lunges at Osiris from one of the Mars Base's numerous hydroponic tanks.  The would-be god manages a yelp of surprise and pain, then vanishes beneath the water's surface, now blossoming crimson... 

 

The Naturalist

HP:  20

Hand:  Feral Fury (x2), Blend Into the Pack; Primal Charge, Bestial Shift

In Play:  The Deadly Crocodile

Trash:  Environmental Allies; Indomitable Force; Threatening Stomp, Rhino form, Crafty Assault (x2)

 

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Start of Turn: 

Play a Card:  Feral Fury--The Naturalist deals Osiris net 3 melee damage [3], then deals Shu net 3 toxic damage [20].

Use a Power:  Crocodile attack!--The Naturalis deals Osirix net 3 melee damage [x].

Draw a Card:  Feral Fury!

End of Turn:

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HP:  20

Hand:  Bestial Shift, Feral Fury (x2), Blend Into the Pack, Primal Charge

In Play:  Crocodile form

Trash:  Indomitable Force; Environmental Allies; Threatening Stomp, Rhino form, Crafty Assault (x2); Feral Fury

Effects:  Damage dealt by the Naturalist is +1.

Argent Adept

HP: 12
Hand: Telamon's Lyra, Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow, Counterpoint Bulwark
Play: Rhapsody of Vigor
Trash: Eydisar's Horn, Instrumental Conjuration, Polyphoric Flare, Alacritous Subdominant, Sarabande of Destruction, Scherzo of Frost and Flame
Effects:

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Start:
Play:
Counterpoint Bulwark
Power: Sympathy - reveal the top cards of Argent's deck (Alacritous Subdominant) and Naturalist's deck (Shifter's Strength); play Shifter's Strength (see next post) and trash Alacritous Subdominant
Draw: Inventive Preparation
End:

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HP: 12
Hand: Telamon's Lyra, Instrumental Conjuration (2), Polyphoric Flare, Silver Shadow, Inventive Preparation
Play: Rhapsody of Vigor, Counterpoint Bulwark
Trash: Eydisar's Horn, Instrumental Conjuration, Polyphoric Flare, Alacritous Subdominant (2), Sarabande of Destruction, Scherzo of Frost and Flame
Effects:

I'm going to be on the road for a week or so. I'll do my best to post, but there will likely be some delays. Apologies in advance.

I just revealed a Shifter's Strength.

If you'd like this to go into play, I would then discard Blend Into the Pack, draw Threatening Stomp, and play Feral Fury.  In this scenario, Feral Fury would allow me to deal net 3 melee damage to Isis [17] and net 3 toxic damage to Shu [17].

Let me know if you don't want this to happen!

Go for it. I'm having a hard time getting my own cards rolling, but at least I can help you do some damage. I'll update my turn accordingly.

A slow chant starts as a heavy mist surrounds the Ennead

Nightmist

HP: 15
Hand: Astral Premoniton (2), Call Forth (2), Master of Magic (2), Scouring Mists(2),Scouring Mists(4), Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3),Starshield Necklace (1),Call Forth(1),Mistbound(1),Enlightenment(1),Planar Banishment(1)


Start
Play: Play Mistbound(1) . Nightmist regains 1 HP [16]. Discarding Call Forth(1) and Astral Premonition(2). I select The Ennead deck which can’t play cards from its deck until my next turn.
Power: Investigation - dealing 2 damage to Nightmist[14]. Drawing Scouring Mists(3) and Tome of Elder Magic(3)
Draw: Amulet of the Elder Gods(2).
End

HP: 14
Hand: Call Forth (2), Master of Magic (2), Scouring Mists(2),Scouring Mists(4), Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3),Starshield Necklace (1),Scouring Mists(3),Tome of Elder Magic(3), Amulet of the Elder Gods(2)
In Play: Master of Magic
Trash: Oblivion (3),Enlightment(3) , Planar Banishment(2) , Heedless Lash(3), Heedless Lash(2), Scouring Mists(2), Starshield Necklace(3),Master of Magic(3), Mist Form(2), Elder Ring(1), Scouring Mists(4), Call Forth(1), Astral Premonition(2), Mistbound(1)
On Top: ?
On Bottom: ?
Effects: Whenever Nightmist plays a spell, Nightmist regains that card’s (*) HP

The Ennead deck can’t play cards from their deck until my next turn

For the environment turn I'll discard Amulet of the Elder Gods(2) and put it into play for the dust

Argent will discard Polyphoric Flare for the dust and put the Horn into play.