Episode #37 - Waiting For Capt Cosmos <Best Forum Activity 2014 Award Winner>

Fanatic will dump Chastise

Naturalist discards Primal Charge so that everyone else can have toys.

I presume Fanatic will also recover Absolution from the trash and put it back into play?

 

Indeed, that goes without saying

Setback will ditch High Risk Behavior, and then annoy me that his deck has no Equipment.

A small maintenance hatch fails - the chamber the heroes are fighting in starts to evacuate.  The annoying red dust is sucked from the room. A pressure warning alarm starts to blare.  All the heroes pause and look at Setback.

Environment Turn - Wagner Mars Base

In Play: Pervasive Red Dust

Start: Each hero player discards a card.  Pervasive Red Dust is destroyed.  Each hero may recover a piece of equipment from their trash and put it into play; (Argent Adept - Horn; Fanatic - Absolution; Nightmist - Amulet)

Play:  Oxygen Leak

End: (OPTION: A player may discard 1 card to destroy Oxygen Leak)

Effects:

- Reduce all Fire damage by 3 (Oxygen Leak)

- At the end of the environment turn 1 player may discard 1 card to destroy Oxygen Leak.

- At the start of the environment turn deal each target X damage, where X = the number of cards in the environment trash. (Oxygen Leak)

 

Unless we are dealing Fire damage we might leave it out.   I suggest it because Nuit will cause the environment deck to be shuffled on the villain turn

Edit:  turn moved to proper location.

Episode #37 - Waiting for Capt Cosmos - ROUND 5

Villain Turn
Start - Ennead flips to The Ennead In Force (Ennead)

Nuit Incap - Environment trash shuffled back into the Environment Deck
Osiris Incap - Destroy the target with the lowest HP, other than a character card (no effect)

Play - BLOCKED BY MIST

End - Each villain target regains 3 HP (Ennead In Force)
    Tefnut [29], Set [22], Isis [19], Nephtwys [28], Shu [20], Geb [32], Atum [30]
=======
Effects:
- Increase damage done by villain targets by 1  (Ennead In Force - Advanced)
- At the start of the villain turn shuffle the Environment Trash into the Environment Deck (incap Nuit)
- At the start of the villain turn destroy the target with the lowest HP that is not a character card (incap Osiris)
- At the end of the villain turn, each villain target regains 3 HP (Ennead In Force)

- The first time a (green) Ennead card is put into the villain trash each turn, Tefnut deals the hero target with the lowest HP 2 melee damage (Tefnut)
- The first time a (green) Ennead card is put into the villain trash each turn, Set deals each hero target 1 lightning damage (Set)
- The first time a (green) Ennead card is put into the villain trash each turn, Nephtwys deals each hero target 1 fire damage (Nephtwys)
- The first time a (green) Ennead card is put into the villain trash each turn, Geb deals the 2 non-villain targets with the highest HP 2 melee damage each.

- The first time a (red) Ennead card is put into the villain trash each turn, play the top card of the villain deck (Set)

- The first time a (red) or (green) Ennead card is put into the villain trash each turn, each villain target regains 1 HP (Shu)
- The first time a (green) or (purple) Ennead card is put into the villain trash each turn, Isis deals the hero with the most cards in play 2 infernal damage. (Isis)

- The first time a (purple) Ennead card is put into the villain trash each turn, each villain target regains 1 HP. (Nephtwys)
- The first time a (purple) Ennead card is put into the villain trash each turn, reveal cards from the top of the villain deck until a (red) Ennead card is revealed.  Play that card.  Shuffle the other revealed cards back into the villain deck. (Atum)


Status
======
Tefnut [29]
Set [22]  
Nuit [X]
Isis [19]  (Low HP)
Osiris [X]
Nephtwys [28]
Shu [20] (immune to melee and projectile)
Geb [32] (high HP)
Atum [30]

Villain Trash: Mass Overheating (RED), SHN's Fury (RED), The Grave Beckons (PURPLE), Elemental Storm (GREEN) x2

-------
Setback                [16]
Fanatic (Redeemer)     [25] (high HP)
Naturalist             [20]
Argent Adept (Kvorthe) [12] (low HP)
Nightmist              [14]
 

Phantaskippy can you update your turn?   You posted before Oaktree finished the villain turn.  

. . . (looks to the left)

. . . (looks to the right)

It's not my fault, I didn't do anything!

Setback

HP:  15

Hand:  Friendly Fire, Turn of Events

In Play:  Looking Up

Trash:  Reckless Rush(2), Turn of Events, High Risk Behavior

Unlucky:  4

-------------------------

Start of Turn:  

Play a Card:  Friendly Fire (most likely destruction fodder)

Use a Power:  Looking Up: 3 Melee to Isis [16] +3 Unlucky

Draw a Card:  Cash out

End of Turn:

-------------------------

HP:  15

Hand:  Turn of Events, Cash Out

In Play:  Looking Up, Friendly Fire

Trash:  Reckless Rush(2), Turn of Events, High Risk Behavior

Unlucky:  7

(I agree on leaving leaky room out, the Ennead deals a decent bit of Fire damage, might as well let it ride.)

Also expect another Turn of Events next round.

Redeemer Fanatic

HP:  25

Hand:  , Divine Focus, Final Dive, Sanctifying Strike,  Aegis of Resurrection, Zealous Offense, Sacrosanct Martyr, Undaunted

In Play:  "Absolution"

Trash:  Brutal Censurex2, Prayer of Desperation ,Holy Nova, Chastise,

 

-------------------------

Start of Turn:

Play a Card:  Sacrosanct Martyr

Use a Power:  Absolution - deal 3 melee damage to Isis (13)

Draw a Card:  Wrathful Retribution

End of Turn:

-------------------------

HP:  25

Hand:  , Divine Focus, Final Dive, Sanctifying Strike,  Aegis of Resurrection, Zealous Offense, , Undaunted, Wrathful Retribution

In Play:  "Absolution", Sacrosanct Martyr

Trash:  Brutal Censurex2, Prayer of Desperation ,Holy Nova, Chastise,

 

 

Setback got carried away by the narrative!  ;)

I think everything is straightened out now.

Time for the Naturalist to OM NOM NOM another godling.

Isis creeps between the rows of hydroponic tanks, shrouded by thick mist.  "Osiris?  Where are you?!  The humans strike from the shadows...ulllp!"  A snapping of jaws cuts off her query!

The Naturalist

HP:  20

Hand:  Feral Fury, Bestial Shift, Threatening Stomp

In Play:  The Deadly Crocodile

Trash:  Environmental Allies; Indomitable Force; Threatening Stomp, Rhino form, Crafty Assault (x2); Feral Fury (x2); Primal Charge; Bestial Shift; Blend Into the Pack, Shifter's Strength

 

-------------------------

Start of Turn: 

Play a Card:  Feral Fury--The Naturalist deals Isis net 3 melee damage [10], then deals Shu net 3 toxic damage [17].

Use a Power:  Crocodile attack!--The Naturalis deals Isis net 3 melee damage [7].

Draw a Card:  Natural Born Vigor

End of Turn:

-------------------------

HP:  20

Hand:  Bestial Shift, Threatening Stomp; Natural Born Vigor

In Play:  Crocodile form

Trash:  Indomitable Force; Environmental Allies; Threatening Stomp, Rhino form, Crafty Assault (x2); Feral Fury (x3); Primal Charge; Bestial Shift; Blend Into the Pack; Shifter's Strength

Effects:  Damage dealt by the Naturalist is +1.

Waiting on an Argent Adept turn 

Argent Adept

HP: 12
Hand: Telamon's Lyra, Instrumental Conjuration (2), Silver Shadow, Counterpoint Bulwark, Inventive Preparation
Play: Eydisar's Horn, Rhapsody of Vigor
Trash: Instrumental Conjuration, Polyphoric Flare (2), Alacritous Subdominant (2), Sarabande of Destruction, Scherzo of Frost and Flame
Effects:

----------------------------------------------------------------------------------------------------

Start:
Play: Counterpoint Bulwark
Power: Sympathy - reveal top cards from Nightmist and Naturalist; put one into play and the other into the trash (I'll let you two decide which to play so I don't hold up the game)
Draw: Arcane Cadence
End:

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copy/paste not working, so same as my start of turn with AC in my hand and CB in play

Nightmist reveals an Elder Ring(2) which I have no major preference for keeping.  

I revealed Cornered Beast, which will up my damage output for pretty much the rest of the game.  I'd like to put that into play if that's OK.

I'm fine with that.  Elder Ring would be more hurtful then helpful for the most part

Nightmist

HP: 14
Hand: Call Forth (2), Master of Magic (2), Scouring Mists(2), Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3),Starshield Necklace (1),Scouring Mists(3),Tome of Elder Magic(3)


Start
Play: Scouring Mists(3). Nightmist regains 3 HP [17]. Revealing Mists of Time (4). Nightmist is dealt 4 infernal damage which is redirected to Isis [3] after discarding Starshield Necklace(1) and Tome of Elder Magic(3). Nightmist deals 2 Infernal damage to Isis[1],Set[20],Shu[18],and Atum[28]
Power: Investigation - dealing 2 damage to Nightmist[15]. Drawing Oblivion(1) and Mists of Time(3)
Draw: Oblivion(2)
End

HP: 15
Hand: Call Forth (2), Scouring Mists(2),Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3), Planar Banishment(1), Enlightment(1), Oblivion(1),Mists of Time(3),Oblivion(2)
In Play: Master of Magic, Amulet of the Elder Gods
Trash: Oblivion (3),Enlightment(3) , Planar Banishment(2) , Heedless Lash(3), Heedless Lash(2), Scouring Mists(2), Starshield Necklace(3),Master of Magic(3), Mist Form(2), Elder Ring(1), Scouring Mists(4), Call Forth(1), Astral Premonition(2), Mistbound(1), Mists of Time(4),Starshield Necklace(1),Tome of Elder Magic(3), Scouring Mists(3), Elder Ring(2)
On Top: ?
On Bottom: ?
Effects: Whenever Nightmist plays a spell, Nightmist regains that card’s (*) HP

The first time each turn Nightmist is dealt damage she may discard two cards and redirect the damage.