Unless we get a Meteor Storm again or equipment destruction please have the first damage dealt to Nightmist on the villain turn redirect it to Isis. Nightmist will discard Mists of Time(3) and Enlightenment(1)
OK. I thought you were running Isis down to 1 to set her up as a Final Dive target for Fanatic next turn.
Unfortunately, you can't Final Dive a character card (which makes it completely useless in this matchup).
Environment Turn - Wagner Mars Base
In Play: Oxygen Leak
Start: Oxygen Leak inflicts zero toxic damage to each target. (Must be a small hole!)
Play: Maintenance Level
End: (OPTION: A player may discard 1 card to destroy Oxygen Leak)
Maintenance Level (A) plays Maintenance Level (B)
Maintenance Level (B) plays Pervasive Red Dust
Destroy 5 equipment cards (Horn, Absolution, Amulet, go boom)
Lots of panels suddenly pop open displaying delicate machinery and lots of blinking lights, primarily red. Piles of annoying dust pour out as well.
In Play: Oxygen Leak, Maintenance Level (A), Maintenance Level (B), Pervasive Red Dust
Effects:
- Reduce all Fire damage by 3 (Oxygen Leak)
- At the end of the environment turn 1 player may discard 1 card to destroy Oxygen Leak.
- At the start of the environment turn deal each target X damage, where X = the number of cards in the environment trash. (Oxygen Leak)
- At the end of the environment turn, play the next environment card (Maintenance Level)
Note: I would hold that heroes shuffling their trash into their decks would destroy *both* Maintenance Level cards.
- At the start of the environment turn if each player shuffles their trash into their hero deck, destroy Maintenance Level (Maintenance Level)
- When this card is destroyed, if "Self-Destruct Sequence" is in play put this card on top of the countdown pile. (Maintenance Level)
- At the end of the environment turn destroy 5 equipment cards (Pervasive Red Dust)
- At the start of the environment turn if each player discards 1 card destroy Pervasive Red Dust. When this card is destroyed each player may put 1 equipment card from their trash into play. (Pervasive Red Dust)
Also, Shu should now be at 15 hp. I hit her with the toxic damage from Feral Fury on my last turn, before the Scouring Mists.
Also, Shu should now be at 15 hp. I hit her with the toxic damage from Feral Fury on my last turn, before the Scouring Mists.
I actually had Shu at 14. Let me double-check numbers before doing next villain turn.
(15 is correct.)
Episode #37 - Waiting for Capt Cosmos - ROUND 6
Villain Turn
Start
Nuit Incap - Environment trash shuffled back into the Environment Deck (no trash, no action)
Osiris Incap - Destroy the target with the lowest HP, other than a character card (no target)
Play - SHN's Fury (One-shot, RED)
Geb hits each hero for 1 [3+1-3] fire damage; Setback [15], Fanatic [24], Naturalist [19], Argent Adept [11], Nightmist [14]
RED CARD
- Set plays Taste of Immortality (One-shot, No Color)
Each villain target regains 4 HP
Tefnut [29], Set [24], Isis [5], Nephtwys [28], Shu [19], Geb [32], Atum [28]
- Shu heals each villain target 1 HP
Tefnut [29], Set [25], Isis [6], Nephtwys [28], Shu [20], Geb [32], Atum [30]
End - Each villain target regains 3 HP (Ennead In Force)
Tefnut [29], Set [26], Isis [9], Nephtwys [28], Shu [23], Geb [32], Atum [30]
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Effects:
- Increase damage done by villain targets by 1 (Ennead In Force - Advanced)
- At the start of the villain turn shuffle the Environment Trash into the Environment Deck (incap Nuit)
- At the start of the villain turn destroy the target with the lowest HP that is not a character card (incap Osiris)
- At the end of the villain turn, each villain target regains 3 HP (Ennead In Force)
- The first time a (green) Ennead card is put into the villain trash each turn, Tefnut deals the hero target with the lowest HP 2 melee damage (Tefnut)
- The first time a (green) Ennead card is put into the villain trash each turn, Set deals each hero target 1 lightning damage (Set)
- The first time a (green) Ennead card is put into the villain trash each turn, Nephtwys deals each hero target 1 fire damage (Nephtwys)
- The first time a (green) Ennead card is put into the villain trash each turn, Geb deals the 2 non-villain targets with the highest HP 2 melee damage each.
- The first time a (red) Ennead card is put into the villain trash each turn, play the top card of the villain deck (Set)
- The first time a (red) or (green) Ennead card is put into the villain trash each turn, each villain target regains 1 HP (Shu)
- The first time a (green) or (purple) Ennead card is put into the villain trash each turn, Isis deals the hero with the most cards in play 2 infernal damage. (Isis)
- The first time a (purple) Ennead card is put into the villain trash each turn, each villain target regains 1 HP. (Nephtwys)
- The first time a (purple) Ennead card is put into the villain trash each turn, reveal cards from the top of the villain deck until a (red) Ennead card is revealed. Play that card. Shuffle the other revealed cards back into the villain deck. (Atum)
Status (underlined villains are at max HP)
======
Tefnut [29]
Set [26]
Nuit [X]
Isis [9] (Low HP)
Osiris [X]
Nephtwys [28]
Shu [23] (immune to melee and projectile)
Geb [32] (high HP)
Atum [30]
Villain Trash: Mass Overheating (RED), SHN's Fury (RED) x2, The Grave Beckons (PURPLE), Elemental Storm (GREEN) x2
-------
Setback [15]
Fanatic (Redeemer) [24] (high HP)
Naturalist [19]
Argent Adept (Kvorthe) [11] (low HP)
Nightmist [14]
Summary: Not a lot of damage, but the Ennead heal a bunch. A tough break as Environment dust prevented Isis from being taken out.
Shucks. With those maintenance levels in place I guess I'll be doing a mist fueled recovery this round on myself.
Hmm, I can take Isis down to 3 on my turn
That'd be great, as I could use Cornered Beast to take her out and start in on damaging a new target.
Why not just take them out now?
Setback
HP: 15
Hand: Cash Out, Turn of Events
In Play: Looking Up, Friendly Fire
Trash: Reckless Rush(2), Turn of Events, High Risk Behavior
Unlucky: 7
-------------------------
Start of Turn:
Play a Card: Turn of Events, remove 5 unlucky tokens, each other hero may use a power now.
I'll draw the cards in the morning. But Nightmist will be at 12 HP after it's done.
Fanatic will deal herself 5 radiant damage to deal 5 damage to Isis (4)
I am also traveling a bit in the next few days, so Environment and Villain turns might be delayed.
I chomp ISIS for net 4 melee (x)
do we wait for Argent or pick his turn for him?
I'd say brobably look at nightmist and naturalist again.
I'll sympathy naturalist and nightmist again. You guys choose which goes into play.
The Naturalist flops Natural Form's Power, which would be awesome to keep as I'm sitting on a copy of Natural Born Vigor in my hand.
Nightmist reveals Enlightenment(2). I'm fine with discarding it.