Episode #37 - Waiting For Capt Cosmos <Best Forum Activity 2014 Award Winner>

Nightmist draws Astral Premonition(4) and Tome of Elder Magic(4)

Setback is surrounded by the Ennead.

"Hey now, can we talk about. . ." (Overly dramatic surprise and pointing) "What in the World could that be?"

{Pow} {Biff} {Chomp}

"What?  It was there a second ago, I swear."

Setback

HP:  15

Hand:  Cash Out, Turn of Events

In Play:  Looking Up, Friendly Fire

Trash:  Reckless Rush(2), Turn of Events, High Risk Behavior

Unlucky:  7

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Start of Turn:  

Play a Card:  Turn of Events, remove 5 unlucky tokens, each other hero may use a power now.  Fanatic uses Sacrosanct Martyr, dealing 5 radiant to herself [19], and then 5 radiant to Isis [4], Naturalist deals 4 melee to Isis [X], Argent Adept uses Sympathy, puts Nature Form's Power into play, discards Enlightenment.  Nightmist uses Enlightenment [12]

Use a Power:  Looking Up: 3 Melee to Atum [27] +3 Unlucky

Draw a Card:  Exceeded Expectations

End of Turn:

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HP:  15

Hand:  Cash Out, Exceeded Expectations

In Play:  Looking Up, Friendly Fire

Trash:  Reckless Rush(2), Turn of Events(2), High Risk Behavior

Unlucky:  5

 

I got lucky with both Turn of Events, I guess now I actually have to play this character.

HP:  19

Hand:  Divine Focus, Final Dive, Sanctifying Strike,  Aegis of Resurrection, Zealous Offense, , Undaunted, Wrathful Retribution

In Play:  Sacrosanct Martyr

Trash:  Brutal Censurex2, Prayer of Desperation ,Holy Nova, Chastise, "Absolution", 

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Start of Turn:

Play a Card:  Sanctifying Strike - deal 1 Melee damage to Atum (26), draw Brutal Censure and regain 1 HP (20)

Use a Power:  Sacrosanct Martyr - take 5 radiant damage (15) to deal 5 radiant damage to Atum (21)

Draw a Card:  Smite the Transgressor

End of Turn:

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HP:  15

Hand:  , Divine Focus, Final Dive, Sanctifying Strike,  Aegis of Resurrection, Zealous Offense, , Undaunted, Wrathful Retribution. Brutal Censure, Smite the Transgressor

In Play:   Sacrosanct Martyr

Trash:  Brutal Censurex2, Prayer of Desperation ,Holy Nova, Chastise, "Absolution", Sanctifying Strike

The Naturalist

HP:  19

Hand:   Bestial Shift, Threatening Stomp, Natural Born Vigor

In Play:  The Deadly Crocodile, Cornered Beast, Natural Form's Power

Trash:  Environmental Allies; Indomitable Force; Threatening Stomp, Rhino form, Crafty Assault (x2); Feral Fury (x3); Primal Charge; Bestial Shift; Blend Into the Pack, Shifter's Strength

 

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Start of Turn: 

Play a Card:  Natural Born Vigor

Use a Power (#1):  Crocodile attack!--The Naturalist deals Atum net 4 melee damage [17].

Use a Power (#2):  Natural Form's Power--The Naturalist deals Atum net 3 toxic damage [14] and Shu net 3 toxic damage [20]

Draw a Card:  Crafty Assault

End of Turn:

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HP:  19

Hand:  Bestial Shift, Threatening Stomp; Crafty Assault

In Play:  Crocodile form, Cornered Beast, Natural Born Vigor, Natural Form's Power

Trash:  Indomitable Force; Environmental Allies; Threatening Stomp, Rhino form, Crafty Assault (x2); Feral Fury (x3); Primal Charge; Bestial Shift; Blend Into the Pack; Shifter's Strength

Effects:  Damage dealt by the Naturalist is +1 (Crocodile Form); Damage dealt by the Naturalist is +1 as long as there are more Villain targets than Hero targets (Cornered Beast); The Naturalist may use 2 powers on his turn (Natural Born Vigor); At the start of the Naturalist's turn, he may destroy Natural Born Vigor to regain 4 hp (Natural Born Vigor)

Sorry. Missed that it was my turn. I'll try to update in the morning when i have access to a computer (and my deck).

Argent Adept

HP: 11
Hand: Telamon's Lyra, Arcane Cadence, Instrumental Conjuration (2), Silver Shadow, Inventive Preparation
Play: Eydisar's Horn, Rhapsody of Vigor, Counterpoint Bulwark
Trash: Instrumental Conjuration, Polyphoric Flare (2), Alacritous Subdominant (2), Sarabande of Destruction, Scherzo of Frost and Flame
Effects:

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Start:
Play: Arcane Cadence - reveals Silver Shadow (hand), Arcane Cadence (top), Counterpoint Bulwark (bottom), Cedistic Dissonant (trash), Arcane Cadence (play)

Arcane Cadence - reveals Syncopated Onslaught (hand), Inspiring Supertonic (top), Arcane Cadence (bottom), Syncopated Onslaught (trash), Arcane Cadence (play)

Arcane Cadence - reveals Musaragni's Harp (hand), Vernal Sonata (top), Sarabande of Destruction (bottom), Drake's Pipes (trash), Inspiring Supertonic (play)

Power: Sympathy - reveal top cards from Argent (Vernal Sonata) and Naturalist (Cornered Beast); put one Vernal Sonata into play and Cornered Beast into the trash; all hero targets regain 1 HP and may put a card from their trash on top of their deck (Arcane Cadence for AA)
Draw: Arcane Cadence
End:

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HP: 12
Hand: Musaragni's Harp, Telamon's Lyra, Arcane Cadence, Instrumental Conjuration (2), Silver Shadow (2), Inventive Preparation, Syncopated Onslaught
Play: Eydisar's Horn, Inspiring Supertonic, Rhapsody of Vigor, Counterpoint Bulwark
Trash: Drake's Pipes, Arcane Cadence, Instrumental Conjuration, Polyphoric Flare (2), Vernal Sonata, Alacritous Subdominant (2), Cedistic Dissonant, Sarabande of Destruction, Scherzo of Frost and Flame, Syncopated Onslaught
Effects:

Nice turn.

Thanks. I thought about doing a quad chain, but I wanted that Inspiring Supertonic in play. I'll let Naturalist decide which goes into play since I probably won't be near a computer for a while again.

I revealed another Cornered Beast, so feel free to go ahead with the Vernal Sonata.

Ok. Vernal Sonata - everyone gets one HP and can put a card from their trash on top of their deck. I'll update my turn later.

Nightmist will not put a card on top

Nightmist

HP: 13
Hand: Call Forth (2), Scouring Mists(2),Mist Form(3), Planar Banishment(3), Mist-Fueled Recovery (3), Planar Banishment(1), Enlightment(1), Oblivion(1),Mists of Time(3),Oblivion(2), Astral Premonition(4), Tome of Elder Magic(4)


Start
Play: Mist-fueled Recovery targeting Nightmist. Nightmist has 20 cards in trash and regains 10 HP [23]. Trash is shuffled into deck. Turn ends
Power: n/a
Draw: n/a
End

HP: 23
Hand: Call Forth (2), Scouring Mists(2),Mist Form(3), Planar Banishment(3), Planar Banishment(1), Enlightment(1), Oblivion(1),Mists of Time(3),Oblivion(2), Astral Premonition(4), Tome of Elder Magic(4)
In Play: Master of Magic
Trash: Mist-fueled recovery(3)
On Top: ?
On Bottom: ?
Effects: Whenever Nightmist plays a spell, Nightmist regains that card’s (*) HP

For the environment I'll discard Tome of Elder Magic and then put it into play.  

I'll put Crafty Assault on top of my deck.

I'll discard the Threatening Stomp on the Environment turn so that everyone else can have toys.

Aren't we losing the top card anyway now, from Isis?

Either way Turn of events to the top, that way I don't have to deal with pulling out my deck later.

Yeah we will lose the top 5 cards of our deck.  

I think the approximate actions upcoming are:'

1. Shuffle trash into deck twice to get rid of maintenance level cards

2. Discard card to get rid of Pervasive Red Dust - if card is equipment it can then be put into play

3. Isis will cause additional discards early in the next villain turn.

So, putting cards on top of deck right now won't do much.

Will have environment turn up shortly since I just got back from a movie and dinner.

 

Environment Turn - Wagner Mars Base

In Play: Oxygen Leak, Maintenance Level, Maintenance Level, Pervasive Red Dust

Start:

- Oxygen Leak inflicts zero toxic damage to each target.

- Heroes shuffle their trash into their decks to destroy Maintenance Level A

- Heroes shuffle their trash into their decks to destroy Maintenance Level B

- All heroes discard a card in order to destroy Pervasive Red Dust - this will put Tome of Elder Magic in play for Nightmist, Aegis of Resurrection for Fanatic, and Musaragni's Harp for Argent Adept

Play:  Villainous Weaponry [5]  

End: (OPTION: A player may discard 1 card to destroy Oxygen Leak)

In Play: Oxygen Leak, Villainous Weaponry [5]

Effects:

- Reduce all Fire damage by 3 (Oxygen Leak)

- At the end of the environment turn 1 player may discard 1 card to destroy Oxygen Leak.

- At the start of the environment turn deal each target X damage, where X = the number of cards in the environment trash. (Oxygen Leak)

- Increase Damage done by villain targets by 1 (Villainous Weaponry)

Episode #37 - Waiting for Capt Cosmos - ROUND 7

Villain Turn
Start
Nuit Incap - Environment trash shuffled back into the Environment Deck (shuffle action)
Isis Incap - Discard the top 5 cards of each hero deck (...)
Osiris Incap - Destroy the target with the lowest HP, other than a character card (Villainous Weaponry destroyed)

Play - Blast of Flame (One-shot, RED)
  Geb hits Nightmist [22] for 1 [3+1-3] fire damage

RED CARD
- Set plays Rise To Power (One-shot, No Color)
      Rise To Power plays Rise To Power (B) (One-shot, No Color)
      Rise To Power (B) plays Elemental Storm (One-shot, GREEN)

      GREEN
      - Atum deals each hero for 2 lightning, 0 fire and 2 cold damage
        Setback [12], Fanatic [12], Naturalist [16], Argent Adept [8], Nightmist [18]
      - Tefnut hits Argent Adept [5] for 3 melee damage
      - Set deals each hero target 2 lightning damage
       Setback [10], Fanatic [10], Naturalist [14], Argent Adept [3], Nightmist [16]
      - Nephtwys deals each hero target 0 fire damage
      - Geb deals the 2 non-villain targets with the highest HP 3 melee damage each
       Naturalist [11], Nightmist [13]

- Shu heals each villain target 1 HP
    Tefnut [29], Set [26], Nephtwys [28], Shu [21], Geb [32], Atum [15]

End - Each villain target regains 3 HP (Ennead In Force)
    Tefnut [29], Set [26], Nephtwys [28], Shu [24], Geb [32], Atum [18]
=======
Effects:
- Increase damage done by villain targets by 1  (Ennead In Force - Advanced)
- At the start of the villain turn shuffle the Environment Trash into the Environment Deck (incap Nuit)
- At the start of the villain turn discard the top 5 cards of each hero deck (incap Isis)
- At the start of the villain turn destroy the target with the lowest HP that is not a character card (incap Osiris)
- At the end of the villain turn, each villain target regains 3 HP (Ennead In Force)

- The first time a (green) Ennead card is put into the villain trash each turn, Tefnut deals the hero target with the lowest HP 2 melee damage (Tefnut)
- The first time a (green) Ennead card is put into the villain trash each turn, Set deals each hero target 1 lightning damage (Set)
- The first time a (green) Ennead card is put into the villain trash each turn, Nephtwys deals each hero target 1 fire damage (Nephtwys)
- The first time a (green) Ennead card is put into the villain trash each turn, Geb deals the 2 non-villain targets with the highest HP 2 melee damage each. (Geb)

- The first time a (red) Ennead card is put into the villain trash each turn, play the top card of the villain deck (Set)

- The first time a (red) or (green) Ennead card is put into the villain trash each turn, each villain target regains 1 HP (Shu)

- The first time a (purple) Ennead card is put into the villain trash each turn, each villain target regains 1 HP. (Nephtwys)
- The first time a (purple) Ennead card is put into the villain trash each turn, reveal cards from the top of the villain deck until a (red) Ennead card is revealed.  Play that card.  Shuffle the other revealed cards back into the villain deck. (Atum)


Status
======
Tefnut [29]
Set [26]  
Nuit [X]
Isis [X]  
Osiris [X]
Nephtwys [28]
Shu [21] (immune to melee and projectile)
Geb [32] (high HP)
Atum [15] (low HP)

Villain Trash: Mass Overheating (RED), SHN's Fury (RED) x2, The Grave Beckons (PURPLE), Elemental Storm (GREEN) x3, Taste of Immortality (No color), Blast of Flame (RED), Rise To Power (No color) x2

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Setback                [10]
Fanatic (Redeemer)     [10]
Naturalist             [11]
Argent Adept (Kvorthe) [3] (low HP)
Nightmist              [13] (high HP)

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Villainous Weaponry [X]

Summary: I guess it's a good thing Osiris nuked the villainous weaponry.  Maybe they're confident in their ability to take the heroes down?

Before Setbacks turn please make sure to list what card you discarded and what equipment (if any) you put into play for Pervasive Dust.  PlatinumWarlock and I have listed ours.   Also remember to discard five cards from top of deck.  

 

Lastly, ouch I gained all that health just to get back to what I started at my last turn.  

I discarded Aegis of Reserruction and immediately get it back